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Dumont Studios

Now everything has a meaning(or not). On October 6, 2013 - 3:41 pm. This week I’ve been busy with my entry on Ludum Dare October Challange. My game will be a 2D action side scroller in the veins of Cave Story. I don’t have any art (nor name) for it yet, but I’ll hire a awesome pixel artist for this small project. As shown above, the editor is node based. I chose this kind of interface because I think it’s easier to deal with this amount of fields and variables. On September 27, 2013 - 2:50 pm. I also sta...

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Dumont Studios | blog.dumontstudios.com Reviews
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Now everything has a meaning(or not). On October 6, 2013 - 3:41 pm. This week I’ve been busy with my entry on Ludum Dare October Challange. My game will be a 2D action side scroller in the veins of Cave Story. I don’t have any art (nor name) for it yet, but I’ll hire a awesome pixel artist for this small project. As shown above, the editor is node based. I chose this kind of interface because I think it’s easier to deal with this amount of fields and variables. On September 27, 2013 - 2:50 pm. I also sta...
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1 dumont studios
2 posted by cassioeduardo
3 posted in development
4 leave a comment
5 brief update
6 development
7 press
8 click to enlarge
9 change of plans
10 small progress
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dumont studios,posted by cassioeduardo,posted in development,leave a comment,brief update,development,press,click to enlarge,change of plans,small progress,entity movement,basic combat,key/door system,chest/treasure generation,monster generation,the blob
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Dumont Studios | blog.dumontstudios.com Reviews

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Now everything has a meaning(or not). On October 6, 2013 - 3:41 pm. This week I’ve been busy with my entry on Ludum Dare October Challange. My game will be a 2D action side scroller in the veins of Cave Story. I don’t have any art (nor name) for it yet, but I’ll hire a awesome pixel artist for this small project. As shown above, the editor is node based. I chose this kind of interface because I think it’s easier to deal with this amount of fields and variables. On September 27, 2013 - 2:50 pm. I also sta...

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October | 2013 | Dumont Studios

http://www.blog.dumontstudios.com/2013/10

All posts for the month October, 2013. Now everything has a meaning(or not). On October 6, 2013 - 3:41 pm. This week I’ve been busy with my entry on Ludum Dare October Challange. My game will be a 2D action side scroller in the veins of Cave Story. I don’t have any art (nor name) for it yet, but I’ll hire a awesome pixel artist for this small project. A good chunk of tools are already done, so I’ll work on the combat system next week to make the game playable. Enter your email address:.

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Dungeons!!! | Dumont Studios

http://www.blog.dumontstudios.com/2013/04/06/dungeons

On April 6, 2013 - 3:30 pm. Yesterday I finished the dungeon generation. I’ve never worked on a dungeon generation before, so I had to think for a while and write down what I needed. It ended up working perfectly and have a lot of parameters that I can change to customize the dungeon. This is a “mini-map” view of the dungeon. This is the dungeon generated above. The environment is placeholder, but we will get there eventually. Next week, I will focus on core gameplay mechanics and pathfinding. Bye.

3

April | 2013 | Dumont Studios

http://www.blog.dumontstudios.com/2013/04

All posts for the month April, 2013. On April 17, 2013 - 11:58 pm. Posted in: Art Overview. This week I’ve worked on: core gameplay mechanics, AI, editor tools and other stuff. I don’t have much to show this week, since I replaced all the placeholder environment with colored blocks(it looks ugly) to do some tests. The gameplay mechanics that I have implemented this week:. Game system. This system controls the entire game(managing entities, entity turns, etc). On April 6, 2013 - 3:30 pm. Yesterday I finis...

4

There and back again. | Dumont Studios

http://www.blog.dumontstudios.com/2013/09/16/there-and-back-again

There and back again. On September 16, 2013 - 8:55 pm. Posted in: Art Overview. Hello there. Its been a long time since my last post. I’m back to my game development activities with two projects. My own project which-shall-not-be-named(for now) which is a platformer/RPG that I mentioned on my last post. The game is still on paper only(the game design is almost done), but soon I will be hiring some artists. What I’ve developed so far:. 11- The language supports: variable declaration(int, string, bool and ...

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Now everything has a meaning(or not). On October 6, 2013 - 3:41 pm. This week I’ve been busy with my entry on Ludum Dare October Challange. My game will be a 2D action side scroller in the veins of Cave Story. I don’t have any art (nor name) for it yet, but I’ll hire a awesome pixel artist for this small project. As shown above, the editor is node based. I chose this kind of interface because I think it’s easier to deal with this amount of fields and variables. On September 27, 2013 - 2:50 pm. I also sta...

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