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Beijing 2008: Stop censure! | Thanks for whatever
https://annalogic.wordpress.com/2008/07/31/beijing-2008-stop-censure
Beijing 2008: Stop censure! Una imatge a vegades val més que mil paraules. L’eufòria olímpica camufla una situació realment alarmant. China está convertint en dictadura. Aquesta cel lebració que hauria de ser internacional i sobretot LLIURE. Http:/ www.tv3.cat/videos/572699. Com a persona que creu en la llibertat d’expressió. Volia aportar el meu petit gra de sorra a la causa. A qui li interessi pot llegir tot el que està passant a les següents adreces:. Http:/ china.hrw.org/. Http:/ www.rsf.org/.
novaumas.blogspot.com
El No-Vau-Mas: February 2009
http://novaumas.blogspot.com/2009_02_01_archive.html
Sunday, February 1, 2009. This project is something I've been working on lately in my free time. Not happy enough with taking care of an open source project, I've gone ahead and started another one. They are kind of related though. The following image is a screenshot of the current Toothrot test application. Nope, it's not another animation editor. Toothrot is a .NET control to create node diagrams so that anyone can create applications that have this kind of node editing. Subscribe to: Posts (Atom).
novaumas.blogspot.com
El No-Vau-Mas: November 2008
http://novaumas.blogspot.com/2008_11_01_archive.html
Tuesday, November 18, 2008. Truth be told, I had a very lengthy post about presentations, Powerpoint. And how horrible crammed slides with lots and lots of bullet points are. But, thinking it through, instead of boring you to death I rather show you some of the slides I made for The Teddy Incident. I'll leave you with two inspirational resources on the topic. Art of Innovation ( Presentation by Guy Kawasaki ). Labels: The Teddy Incident. Monday, November 10, 2008. Subscribe to: Posts (Atom).
novaumas.blogspot.com
El No-Vau-Mas: July 2008
http://novaumas.blogspot.com/2008_07_01_archive.html
Monday, July 14, 2008. Was about the blend tree animation system and editor I'm working on. Since then, I haven't talked much about that, as I really haven't had the time to seriously work on it. It's sad, but at the moment it's just a side project. Nevertheless, its state is advanced enough that we're using it in our game. It's an improvement on using raw Ogre animation states directly, and has many useful features and potential, but that's my very subjective opinion. MaxScript to the Rescue. It's just ...
novaumas.blogspot.com
El No-Vau-Mas: January 2008
http://novaumas.blogspot.com/2008_01_01_archive.html
Wednesday, January 30, 2008. The Road to Normal Mapping. I started to work on this guy today, and think it has turned out pretty decent. I wanted a cleanly modeled object to try normal mapping. On, and just using a cube seemed lazy and boring. Next step is take it to Mudbox and sculpt all the details there. I have only created normal maps for simple flat surfaces with Photoshop. Before, so I'm viewing all this as a workflow learning experience. Friday, January 25, 2008. Dead Sketchbook Back to Life.
novaumas.blogspot.com
El No-Vau-Mas: Welcome Mr Toothrot
http://novaumas.blogspot.com/2009/02/welcome-mr-toothrot.html
Sunday, February 1, 2009. This project is something I've been working on lately in my free time. Not happy enough with taking care of an open source project, I've gone ahead and started another one. They are kind of related though. The following image is a screenshot of the current Toothrot test application. Nope, it's not another animation editor. Toothrot is a .NET control to create node diagrams so that anyone can create applications that have this kind of node editing. Keep up the good work! Http:/ p...
novaumas.blogspot.com
El No-Vau-Mas: Bottled Water..?
http://novaumas.blogspot.com/2008/10/bottled-water.html
Sunday, October 19, 2008. It's the same video that was shown on The Teddy Incident. Presentation, so it's very short as I didn't want to devote much time to talk about the animation system. The presentation was about the game after all :). A higher resolution video can be downloaded by going to the vimeo page. La veritat és que així ja sí que entenc què fa el teu coi d'eina :p. Mooola molt, així que molts ànims i a per la següent ;). Hello, quite a cool project you have going on here :) Congratulations!
novaumas.blogspot.com
El No-Vau-Mas: March 2008
http://novaumas.blogspot.com/2008_03_01_archive.html
Sunday, March 30, 2008. This is Kim, or his pixelated alter ego at least. We studied Computer Science together for some time until he had an epiphany and decided to change computers for chicks, and left to pursue a degree in economics. Since then we haven't seen or heard much from him, but that hasn't stopped his old comrades from working on a game with him as the main character, revolving around his unique way of seeing the world. I really miss those games. To say the least. Subscribe to: Posts (Atom).
novaumas.blogspot.com
El No-Vau-Mas: June 2008
http://novaumas.blogspot.com/2008_06_01_archive.html
Wednesday, June 25, 2008. Stay a while and listen! Do yourselves a favour and spend the next 20 minutes of your life watching the gameplay video at the diablo3 website. Now we just have to wait until the game comes out. aaargh! Tuesday, June 3, 2008. The past weeks I've been working on a level editor for our game, because it soon became pretty clear that hand editing xml files is too tedious. Labels: The Teddy Incident. Subscribe to: Posts (Atom). View my complete profile. Toothrot .Net Control.
novaumas.blogspot.com
El No-Vau-Mas: Zen
http://novaumas.blogspot.com/2008/11/zen.html
Tuesday, November 18, 2008. Truth be told, I had a very lengthy post about presentations, Powerpoint. And how horrible crammed slides with lots and lots of bullet points are. But, thinking it through, instead of boring you to death I rather show you some of the slides I made for The Teddy Incident. I'll leave you with two inspirational resources on the topic. Art of Innovation ( Presentation by Guy Kawasaki ). Labels: The Teddy Incident. I'm glad that you shared your expertise in Zen presentations :).
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