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LODESTAR

Procedurally generated caves present a problem when trying to find interesting spawn areas. Lodestar: Stygian Skies 2015-01-31 Particle Test. The previous launcher used an authentication system that required players to register an account with our server and purchase the game before playing. That is no longer. Last week, I wrote a new launcher that doesn’t require any authentication and provides an improved feature set. Provides the player with an easy way to manage their mods (coming soon). It’s b...

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Procedurally generated caves present a problem when trying to find interesting spawn areas. Lodestar: Stygian Skies 2015-01-31 Particle Test. The previous launcher used an authentication system that required players to register an account with our server and purchase the game before playing. That is no longer. Last week, I wrote a new launcher that doesn’t require any authentication and provides an improved feature set. Provides the player with an easy way to manage their mods (coming soon). It’s b...
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LODESTAR | blog.lodestargame.com Reviews

https://blog.lodestargame.com

Procedurally generated caves present a problem when trying to find interesting spawn areas. Lodestar: Stygian Skies 2015-01-31 Particle Test. The previous launcher used an authentication system that required players to register an account with our server and purchase the game before playing. That is no longer. Last week, I wrote a new launcher that doesn’t require any authentication and provides an improved feature set. Provides the player with an easy way to manage their mods (coming soon). It’s b...

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Procedurally generated caves present a problem... - LODESTAR

http://blog.lodestargame.com/post/125314545103/procedurally-generated-caves-present-a-problem

Procedurally generated caves present a problem when trying to find interesting spawn areas.

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LODESTAR : Photo

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Ask About Lodestar - LODESTAR

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dev.admung.com dev.admung.com

admung's devlog: blabberf: Here is a mossy rock with a mushroom...

http://dev.admung.com/post/99125984029/blabberf-here-is-a-mossy-rock-with-a-mushroom

This is the real code. Oct 4, 2014. Here is a mossy rock with a mushroom on it that I doodled during statistics. Sorry for the massive period of inactivity, but admungdev. And I are still working on game and will have something exciting to show off very soon! Reblogged this from blabberf. Reblogged this from admungdev. Reblogged this from blabberf. Reblogged this from blabberf. The devlog of a coder, who isn't really too good at coding but he tries his best. Altered by admung (incl. effects).

byte56.com byte56.com

Byte56 GameDev: August 2013

http://www.byte56.com/2013_08_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. Subscribe to: Posts (Atom).

byte56.com byte56.com

Byte56 GameDev: February 2014

http://www.byte56.com/2014_02_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, February 16, 2014. I was recently posed the question:. In your opinion, what are the biggest advantages of system-driven entity component system (as described in your answer here.

byte56.com byte56.com

Byte56 GameDev: October 2013

http://www.byte56.com/2013_10_01_archive.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, October 1, 2013. Overview of basic features in AoG: New Korbly. See my latest video here. Ship modules breaking off. See my latest video here. Subscribe to: Posts (Atom).

byte56.com byte56.com

Byte56 GameDev: Data Files: Entities

http://www.byte56.com/2013/02/data-files-entities.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, February 5, 2013. Following up on my last post about the data files used for materials. This post will tell you a bit about using data files for defining entities. At the moment, it j...

byte56.com byte56.com

Byte56 GameDev: The Discovery

http://www.byte56.com/2013/01/the-discovery.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Monday, January 21, 2013. Presenting the first draft of the Age of Goblins back story, names and details may change. Enjoy, let me know what you think. The FTL crackled quietly, just audible o...

byte56.com byte56.com

Byte56 GameDev: A tangent demo

http://www.byte56.com/2013/08/a-tangent-demo.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. September 9, 2013 at 10:03 PM. My first n...

byte56.com byte56.com

Byte56 GameDev: Fight or flight? Threat analysis

http://www.byte56.com/2013/03/fight-or-flight-threat-analysis.html

I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Saturday, March 9, 2013. Larger entities are threatening to smaller entities. Faster entities are more threatening because you can't get away from them if they turn out to be nasty. Scary.

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Y tú… te imaginas? 22 abril, 2014. Esos momentos que no sabes ni que es lo que te apetece. No sabes si estás cansada, obnubilada, si el día superó la expectativa o fue esta segunda la que colmó el vaso de la satisfacción. Sumo mi inspiración en unos sorbos de un crianza del Duero y un pitillo, que facilitan al momento la excusa perfecta para dominar el mundo por momentos es un dejarse llevar, ahora o nunca. La soledad, la distancia y… la satisfacción de las necesidades. 19 febrero, 2014. Hay que ver cómo...

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ASU Lodestar Center Blog

You are here: Home. Wednesday, January 7, 2015. Taking Your Professional Development Global! I recently had the opportunity to travel to Paris, France to attend the 5ème conférence de fundraising pour le secteur culturel. 5th conference on fundraising for the cultural sector) put on by the Association Française des Fundraisers. French Association of Fundraisers). I was able to participate thanks in part to professional development grants from Arizona Commission on the Arts. And Sigma Alpha Iota. The Nick...

blog.lodestargame.com blog.lodestargame.com

LODESTAR

Procedurally generated caves present a problem when trying to find interesting spawn areas. Lodestar: Stygian Skies 2015-01-31 Particle Test. The previous launcher used an authentication system that required players to register an account with our server and purchase the game before playing. That is no longer. Last week, I wrote a new launcher that doesn’t require any authentication and provides an improved feature set. Provides the player with an easy way to manage their mods (coming soon). It’s b...

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blog.lodgeatmarktwainlake.com blog.lodgeatmarktwainlake.com

Mark Twain Lake Lodging, Missouri Bed and Breakfast

Tuesday, April 28, 2015. Looking for a fishing report for Mark Twain Lake? Here is one that I have found on the web Fishing Report Mark Twain Lake. The weather looks great for this week, so make some time, get out there. Lets face it even a bad day fishing sure beats working! Lodge at Mark Twain Lake Happenings. Labels: crappie fishing Mark Twain Lake. Fishing report at Mark Twain Lake. Friday, April 17, 2015. Lodge at Mark Twain Lake Happenings. Labels: mark twain lake. Friday, March 27, 2015. Guests of...

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The Lodge at Otter Creek - Senior Living in Middlebury, Vermont

The Lodge at Otter Creek 5th Anniversary Celebration. Lodges Designer Brett Beldock Injects an Extra Dose of Style…. Doug Anderson of The Opera Company of Middlebury Puts On Quite A Show…. World War II vet recalls front-row seat at V-J day. The Lodge at Otter Creek. The Lodge at Otter Creek 5th Anniversary Celebration. June 25th, 2013. Comments Off on The Lodge at Otter Creek 5th Anniversary Celebration. Lodges Designer Brett Beldock Injects an Extra Dose of Style…. May 2nd, 2013. Ms Beldock’s spec...

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blog.lodgebytheblue.com blog.lodgebytheblue.com

Lodge by the Blue Blog -

Skip to main content. Exercise, Eat Smart, Feel Great on Your Breckenridge Vacation. January 11, 2017. January 9, 2017. While a dream vacation at Lodge by The Blue. Is a time to treat yourself (you can start at our own Myla Rose Saloon. No one wants to come home with extra baggage around the middle. Here are some things you can do to keep fit and still enjoy yourself on your next trip to The Blue. A New Way to Bike in Colorado: Fat Biking 101. January 4, 2017. January 11, 2017. December 28, 2016. Is so m...