dev.admung.com
admung's devlog: blabberf: Here is a mossy rock with a mushroom...
http://dev.admung.com/post/99125984029/blabberf-here-is-a-mossy-rock-with-a-mushroom
This is the real code. Oct 4, 2014. Here is a mossy rock with a mushroom on it that I doodled during statistics. Sorry for the massive period of inactivity, but admungdev. And I are still working on game and will have something exciting to show off very soon! Reblogged this from blabberf. Reblogged this from admungdev. Reblogged this from blabberf. Reblogged this from blabberf. The devlog of a coder, who isn't really too good at coding but he tries his best. Altered by admung (incl. effects).
byte56.com
Byte56 GameDev: August 2013
http://www.byte56.com/2013_08_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. Subscribe to: Posts (Atom).
byte56.com
Byte56 GameDev: February 2014
http://www.byte56.com/2014_02_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, February 16, 2014. I was recently posed the question:. In your opinion, what are the biggest advantages of system-driven entity component system (as described in your answer here.
byte56.com
Byte56 GameDev: October 2013
http://www.byte56.com/2013_10_01_archive.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, October 1, 2013. Overview of basic features in AoG: New Korbly. See my latest video here. Ship modules breaking off. See my latest video here. Subscribe to: Posts (Atom).
byte56.com
Byte56 GameDev: Data Files: Entities
http://www.byte56.com/2013/02/data-files-entities.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Tuesday, February 5, 2013. Following up on my last post about the data files used for materials. This post will tell you a bit about using data files for defining entities. At the moment, it j...
byte56.com
Byte56 GameDev: The Discovery
http://www.byte56.com/2013/01/the-discovery.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Monday, January 21, 2013. Presenting the first draft of the Age of Goblins back story, names and details may change. Enjoy, let me know what you think. The FTL crackled quietly, just audible o...
byte56.com
Byte56 GameDev: A tangent demo
http://www.byte56.com/2013/08/a-tangent-demo.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Sunday, August 11, 2013. About a month ago I wrote about a development tangent with a working title of AoG: New Korbly. Without further ado, the demo. September 9, 2013 at 10:03 PM. My first n...
byte56.com
Byte56 GameDev: Fight or flight? Threat analysis
http://www.byte56.com/2013/03/fight-or-flight-threat-analysis.html
I'm a software engineer who works on game development part time. I teach game development (on gamedev.stackexchange.com. I'm always working on something, and I'll post updates here. Let me know if there's a game development topic you want to know more about, I probably know the answer, or at least where to get one. Saturday, March 9, 2013. Larger entities are threatening to smaller entities. Faster entities are more threatening because you can't get away from them if they turn out to be nasty. Scary.