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Art and Algorithms: A Game Dev Blog

Art and Algorithms: A Game Dev Blog. Wednesday, October 3, 2012. Fear and Self-Loathing in Indie Game Development An Optimistic Depression. You start questioning your project, your team member's motivations, your own skills and worth. And all that motivation and excitement you felt just 15 minutes ago is filled with complete dread. This thing you thought you loved is now something you hate and want to get away from. And it's all a (y = -1x b) from there. Depression is normal and natural.". Persistent con...

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Art and Algorithms: A Game Dev Blog | blog.mike-daly.com Reviews
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Art and Algorithms: A Game Dev Blog. Wednesday, October 3, 2012. Fear and Self-Loathing in Indie Game Development An Optimistic Depression. You start questioning your project, your team member's motivations, your own skills and worth. And all that motivation and excitement you felt just 15 minutes ago is filled with complete dread. This thing you thought you loved is now something you hate and want to get away from. And it's all a (y = -1x b) from there. Depression is normal and natural.. Persistent con...
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1 however
2 change your state
3 to get through
4 extra levels
5 channel #depressedgamedevs
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Art and Algorithms: A Game Dev Blog | blog.mike-daly.com Reviews

https://blog.mike-daly.com

Art and Algorithms: A Game Dev Blog. Wednesday, October 3, 2012. Fear and Self-Loathing in Indie Game Development An Optimistic Depression. You start questioning your project, your team member's motivations, your own skills and worth. And all that motivation and excitement you felt just 15 minutes ago is filled with complete dread. This thing you thought you loved is now something you hate and want to get away from. And it's all a (y = -1x b) from there. Depression is normal and natural.". Persistent con...

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blog.mike-daly.com blog.mike-daly.com
1

Art and Algorithms: A Game Dev Blog: A few things I found..

http://blog.mike-daly.com/2009/04/few-things-i-found.html

Art and Algorithms: A Game Dev Blog. Thursday, April 30, 2009. A few things I found. If you're having trouble getting Ruby RMagick to install correctly on OSX, I found a good article that seems to sum it up better than anywhere else I've seen. Http:/ www.elctech.com/articles/installing-rmagick-properly-in-osx. And, in case the link is dead:. Sudo port uninstall imagemagick. Sudo port uninstall graphicsmagick. Sudo port uninstall ghostscript. Sudo port uninstall freetype. Sudo gem uninstall rmagick. I enj...

2

Art and Algorithms: A Game Dev Blog: Today I learned ...(2/1/2011)

http://blog.mike-daly.com/2011/01/today-i-learned-212011.html

Art and Algorithms: A Game Dev Blog. Sunday, January 2, 2011. Today I learned .(2/1/2011). About base36 and Positional Notation. Notch (ala Minecraft) uses Positional Notation to store chunks in a manner than can be easily accessed by encoding the XY coordinates in base36 representation. I wasn't sure what the advantages of using base36 filenames over just numbers, so I researched. Stackoverflow.com had a pretty good answers:. Adam David (via Stackoverflow.com). Grokus (via Stackoverflow.com):.

3

Art and Algorithms: A Game Dev Blog: April 2009

http://blog.mike-daly.com/2009_04_01_archive.html

Art and Algorithms: A Game Dev Blog. Thursday, April 30, 2009. A few things I found. If you're having trouble getting Ruby RMagick to install correctly on OSX, I found a good article that seems to sum it up better than anywhere else I've seen. Http:/ www.elctech.com/articles/installing-rmagick-properly-in-osx. And, in case the link is dead:. Sudo port uninstall imagemagick. Sudo port uninstall graphicsmagick. Sudo port uninstall ghostscript. Sudo port uninstall freetype. Sudo gem uninstall rmagick. I enj...

4

Art and Algorithms: A Game Dev Blog: Some semi-pertinent stuff...

http://blog.mike-daly.com/2007/11/some-semi-pertinent-stuff.html

Art and Algorithms: A Game Dev Blog. Thursday, November 1, 2007. To begin, I'd like to say that I really enjoy making games. I've always had the urge to create, regardless of the medium and Game Development provides so many different avenues. Anything I can create, I can create it for a game. Writing, Programming, Drawing (badly), Psychology (game play), music, performance. It's all there. Game - Writing - Performance = A Modern Video Game. Random stuff I wrote but didn't use:. A movie is passive, lasts ...

5

Art and Algorithms: A Game Dev Blog: November 2007

http://blog.mike-daly.com/2007_11_01_archive.html

Art and Algorithms: A Game Dev Blog. Thursday, November 1, 2007. To begin, I'd like to say that I really enjoy making games. I've always had the urge to create, regardless of the medium and Game Development provides so many different avenues. Anything I can create, I can create it for a game. Writing, Programming, Drawing (badly), Psychology (game play), music, performance. It's all there. Game - Writing - Performance = A Modern Video Game. Random stuff I wrote but didn't use:. A movie is passive, lasts ...

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Art and Algorithms: A Game Dev Blog

Art and Algorithms: A Game Dev Blog. Wednesday, October 3, 2012. Fear and Self-Loathing in Indie Game Development An Optimistic Depression. You start questioning your project, your team member's motivations, your own skills and worth. And all that motivation and excitement you felt just 15 minutes ago is filled with complete dread. This thing you thought you loved is now something you hate and want to get away from. And it's all a (y = -1x b) from there. Depression is normal and natural.". Persistent con...

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