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Objectified Intermediate Language

Boot Strapping Nearly Hit. Saturday, July 11, 2015. Boot Strapping Nearly Hit. I still have a little ways to go but OILexer is effectively nearly capable of Boot Strapping. I found oddities within the grammar where my hand-written parser handled things incorrectly or, more accurately, inconsistently. I have a few more things to fix-up on the predictions, follow ambiguities don't appear to behave correctly when a rule is being parsed as a part of a reduction (which is itself done within a prediction.).

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Objectified Intermediate Language | blog.oil.slf.abstraction-project.com Reviews
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Boot Strapping Nearly Hit. Saturday, July 11, 2015. Boot Strapping Nearly Hit. I still have a little ways to go but OILexer is effectively nearly capable of Boot Strapping. I found oddities within the grammar where my hand-written parser handled things incorrectly or, more accurately, inconsistently. I have a few more things to fix-up on the predictions, follow ambiguities don't appear to behave correctly when a rule is being parsed as a part of a reduction (which is itself done within a prediction.).
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Objectified Intermediate Language | blog.oil.slf.abstraction-project.com Reviews

https://blog.oil.slf.abstraction-project.com

Boot Strapping Nearly Hit. Saturday, July 11, 2015. Boot Strapping Nearly Hit. I still have a little ways to go but OILexer is effectively nearly capable of Boot Strapping. I found oddities within the grammar where my hand-written parser handled things incorrectly or, more accurately, inconsistently. I have a few more things to fix-up on the predictions, follow ambiguities don't appear to behave correctly when a rule is being parsed as a part of a reduction (which is itself done within a prediction.).

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blog.oil.slf.abstraction-project.com blog.oil.slf.abstraction-project.com
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Objectified Intermediate Language: July 2008

http://blog.oil.slf.abstraction-project.com/2008_07_01_archive.html

Light Refactoring turns into Major Refactoring. Saturday, July 26, 2008. Light Refactoring turns into Major Refactoring. The advantage of the larger scale refactoring is quicker build times (yay) so long as I don't modify the core type system (which I'm still doing, so 'boo'). Here's hoping things go well. The refactoring presently copmiles. Instead of one quite sizable library, it's now broken down into concepts:. Common Intermediate Language (CIL). It will also verify that the code as presented is even...

2

Objectified Intermediate Language: Boot Strapping Nearly Hit

http://blog.oil.slf.abstraction-project.com/2015/07/boot-strapping-nearly-hit.html

Boot Strapping Nearly Hit. Saturday, July 11, 2015. Boot Strapping Nearly Hit. I still have a little ways to go but OILexer is effectively nearly capable of Boot Strapping. I found oddities within the grammar where my hand-written parser handled things incorrectly or, more accurately, inconsistently. I have a few more things to fix-up on the predictions, follow ambiguities don't appear to behave correctly when a rule is being parsed as a part of a reduction (which is itself done within a prediction.).

3

Objectified Intermediate Language: February 2015

http://blog.oil.slf.abstraction-project.com/2015_02_01_archive.html

T*y♯ - C♯ esque language with OILexer mixed in. Tuesday, February 24, 2015. T*y♯ - C♯ esque language with OILexer mixed in. Well, after lots of work, I think the predictive logic is to the point where I can finally start the major work of creating the object model, lexer, parser and so on. As of right now it takes 14 minutes to compute the language's predictions with 105 million comparisons during the course of the Rule NFA. Generation, State- State Ambiguity Prediction. Resolution, and Follow-State.

4

Objectified Intermediate Language: July 2015

http://blog.oil.slf.abstraction-project.com/2015_07_01_archive.html

Boot Strapping Nearly Hit. Saturday, July 11, 2015. Boot Strapping Nearly Hit. I still have a little ways to go but OILexer is effectively nearly capable of Boot Strapping. I found oddities within the grammar where my hand-written parser handled things incorrectly or, more accurately, inconsistently. I have a few more things to fix-up on the predictions, follow ambiguities don't appear to behave correctly when a rule is being parsed as a part of a reduction (which is itself done within a prediction.).

5

Objectified Intermediate Language: June 2015

http://blog.oil.slf.abstraction-project.com/2015_06_01_archive.html

Beginning Automation for Parser Generation. Tuesday, June 30, 2015. After reaching LL(1) status earlier, I've been working on making sure the predictions are accurate. After a lot of reworking they appear to be getting closer. A preview is below:. Links to this post. Posted by Allen Copeland Jr. Friday, June 19, 2015. Well I've achieved LL(1) state. Which means if a language only requires one token of look-ahead, the language can be parsed by it. The prediction states are going to take a little while to ...

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Gedge's DevBlog: August 2012

http://gedgedev.blogspot.com/2012_08_01_archive.html

Development gibberish and lots of other cool stuff like that. Just an update to let anyone reading this blog know that the project from my last post. Anyways, back to the project. It's getting pretty close to release, so expect a blog post in the near future pointing to the repository. I'm mostly improving the documentation, and working out the workflow for release. There's a couple of design issues I have with the project currently, but I may push things to GitHub before I take care of those.

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: August 2009

http://gedgedev.blogspot.com/2009_08_01_archive.html

Development gibberish and lots of other cool stuff like that. For anyone who doesn't know my research, I'm looking into stereo vision algorithms in an underwater camera array. What I'm hoping to do is a rough scene reconstruction that has improved results over blindly using an existing stereo algorithm. So how do we grab a synchronized set of images using this knowledge? Well this is only applicable to the Grasshopper line of cameras since they have an on-board framebuffer that you can control. Here'...

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: September 2011

http://gedgedev.blogspot.com/2011_09_01_archive.html

Development gibberish and lots of other cool stuff like that. Data Rendering - Design Decisions. My design decision is focused on the best way to structure my data hierarchy and rendering process to render this. In particular, I'm focused on tablature. The tricky thing here is the fact that the score and the tab are two different views of the same data. I have considered two possibilities:. The rendering process can blindly render everything. Restrict this merely to the rendering process. Code for user i...

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: October 2011

http://gedgedev.blogspot.com/2011_10_01_archive.html

Development gibberish and lots of other cool stuff like that. Revamping The Data Model. When coding the core data model for the score editor, I tried my best to keep any view-related information out of it. This was in an attempt to follow the Model-View-Controller (MVC) architectural pattern. Unfortunately, what I've realized is that this separation is actually making my life more difficult. What I've come to realize is that in my own case, this separation doesn't even make sense. Part of the data model.

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: September 2009

http://gedgedev.blogspot.com/2009_09_01_archive.html

Development gibberish and lots of other cool stuff like that. Components, systems, subsystems, entities.*collapses*. You have three major concepts: entities, components, and systems. Components are the basic building blocks for entities. They store information and contain the functionality specific to their existence. For example, you might have a Renderable component in your game which contains all of the logic necessary for the rendering system to display an entity on the screen. What one finds in this...

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: New Projects

http://gedgedev.blogspot.com/2012/04/its-been-quite-some-time-since-my-last.html

Development gibberish and lots of other cool stuff like that. It's been quite some time since my last post (this seems to be a regular occurrence, doesn't it? Well, fear not, I still exist. Unfortunately the score editor project had to be put on the back burner for now, as I've picked up a real job (only a short-term contract), which leads into my discussion in this post. Can be a wonderful thing for an API. When I started, I just had one massive project. When I chose. For building, I decided to move to ...

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: July 2009

http://gedgedev.blogspot.com/2009_07_01_archive.html

Development gibberish and lots of other cool stuff like that. So it came to our attention recently that our application was making abundant use of the Observer/Listener pattern. My alternative was to create a messaging system. Before I started this messaging system, I thought about design so that I could generalize it so that it may be of use to others. A couple of the main design decisions that came up were:. Java annotations (retention set to RUNTIME) will be used to define messages and receiver methods.

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: March 2008

http://gedgedev.blogspot.com/2008_03_01_archive.html

Development gibberish and lots of other cool stuff like that. I've been quite inactive as of late. One reason being that I was truly inactive, the other being that my blog was locked temporarily because it was tagged as a "spam" blog! Nevertheless, I'm back in action and I hope to start posting some things on one of my new interests: ray tracing. I have a ray tracer up and running and things are going pretty good so far. Current features include:. Lighting: area, point, directional.

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: Life

http://gedgedev.blogspot.com/2012/08/life.html

Development gibberish and lots of other cool stuff like that. Just an update to let anyone reading this blog know that the project from my last post. Anyways, back to the project. It's getting pretty close to release, so expect a blog post in the near future pointing to the repository. I'm mostly improving the documentation, and working out the workflow for release. There's a couple of design issues I have with the project currently, but I may push things to GitHub before I take care of those.

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Objectified Intermediate Language

Boot Strapping Nearly Hit. Saturday, July 11, 2015. Boot Strapping Nearly Hit. I still have a little ways to go but OILexer is effectively nearly capable of Boot Strapping. I found oddities within the grammar where my hand-written parser handled things incorrectly or, more accurately, inconsistently. I have a few more things to fix-up on the predictions, follow ambiguities don't appear to behave correctly when a rule is being parsed as a part of a reduction (which is itself done within a prediction.).

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