blog.wolfire.com blog.wolfire.com

blog.wolfire.com

Wolfire Games Blog

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Overgrowth 1.2 - Combat improvements. By David Rosen on March 15th, 2018. We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access. Be sure to watch it in HD.

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Wolfire Games Blog | blog.wolfire.com Reviews
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Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Overgrowth 1.2 - Combat improvements. By David Rosen on March 15th, 2018. We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access. Be sure to watch it in HD.
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1 add comment
2 gameplay
3 performance
4 reliability
5 modding/editor
6 added angelscript debugger
7 overgrowth story
8 therium 2 story
9 improvements to collision/stairs
10 known issues
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add comment,gameplay,performance,reliability,modding/editor,added angelscript debugger,overgrowth story,therium 2 story,improvements to collision/stairs,known issues,and the forums,tweet,share,read post,happy holidays,graphics/settings,scripting,receiver
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Wolfire Games Blog | blog.wolfire.com Reviews

https://blog.wolfire.com

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Overgrowth 1.2 - Combat improvements. By David Rosen on March 15th, 2018. We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access. Be sure to watch it in HD.

INTERNAL PAGES

blog.wolfire.com blog.wolfire.com
1

Wolfire Games Blog

http://blog.wolfire.com/tag/overgrowth

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Overgrowth Species Visual Development. By Steve Hong on July 13th, 2016. I decided to start defining the aesthetics of the other Overgrowth species, as my ideas were starting to feel very stale and I hadn’t set clear design ...

2

Wolfire Games Blog

http://blog.wolfire.com/tag/other

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Overgrowth Weekly Q&A #3. By David Rosen on December 15th, 2014. Here is the third Q&A with the Overgrowth Weekly. I talk about some of my plans for the next alpha, and there's a cameo of my new dog, Laika. Harassment of any...

3

Announcing Receiver - Wolfire Games Blog

http://blog.wolfire.com/2012/06/Announcing-Receiver

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Laquo; Overgrowth a182 changelog. Receiver Art Asset Overview ». By David Rosen on June 18th, 2012. This week we participated in the 7 Day FPS challenge, and created a new game called Receiver. Be sure to watch it in HD.

4

Counterfeit Lugaru on Apple's App Store (developing) - Wolfire Games Blog

http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Laquo; Markuss' "Old China" Overgrowth Mod. Art Asset Overview #5 ». Counterfeit Lugaru on Apples App Store (developing). By Jeffrey Rosen on February 3rd, 2011. You may recall that two weeks ago we added Lugaru HD. This is ...

5

Linear algebra for game developers ~ part 1 - Wolfire Games Blog

http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Laquo; Overgrowth alpha 33. Starting Grass ». Linear algebra for game developers part 1. By David Rosen on July 1st, 2009. When I posted about decals. Why do we care about linear algebra? What is a vector? The position vecto...

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Kruger Heavy Industries, Dev Log (of sorts): July 2010

http://divineabomination.blogspot.com/2010_07_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, July 21, 2010. Preview release of KHI 2D technology coming soon. With the release of Eets for Macintosh coming soon, our attention is slowly moving on to our next project in development. That as yet to be announced project is built upon a 2D engine that has been developed by ourselves. Simple, easy to use API. Tuesday, July 6, 2010. Currentl...

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Kruger Heavy Industries, Dev Log (of sorts): January 2011

http://divineabomination.blogspot.com/2011_01_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, January 27, 2011. Games Development: A poster child for learning maths at school? After several topic changes which I couldn't follow (I don't think I'm across even half of what is 'street' these days) they settled on a conversation about how much maths sucks. Nods of agreement all around. Modern games are using plenty of math. Every inte...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): December 2011

http://divineabomination.blogspot.com/2011_12_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, December 8, 2011. Unity3D iPhone Player and JIRA Connect Integration. We've been using JIRA internally for our project management and bug tracking for a couple of years now and we've found it to be excellent. Recently Atlassian (the developers of JIRA) released a JIRA Connect library for the iPad/iPhone family. By Unity when you make a Unity ...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): December 2010

http://divineabomination.blogspot.com/2010_12_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Friday, December 24, 2010. Downloading files from the Apple Developer website using wget (for poor connections or scheduling). The basic procedure for accessing content using wget from a site requiring authentication involves logging into the said site using a standard web browser, once authenticated via a login page one can set abou extracting the aut...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): Moving iPhone Developer Credentials from one Mac to another

http://divineabomination.blogspot.com/2011/10/moving-iphone-developer-credentials.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Tuesday, October 11, 2011. Moving iPhone Developer Credentials from one Mac to another. Update: So apparently in Xcode 4 (at least) there is an official way to do this. outlined. This is what I should have done. DEVELOPMENT - Provisioning Profiles. Choose your Provisioning profile, right click and "Reveal in Finder". Save the resulting file. I've start...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): Unity3D Asset Server: Best Practice Workflow - Initial Checkout

http://divineabomination.blogspot.com/2011/08/unity3d-asset-server-best-practice.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, August 4, 2011. Unity3D Asset Server: Best Practice Workflow - Initial Checkout. Using Unity in teams one is often stuck using Unity asset server. While it certainly lacks features one has grown accustomed to in many other source control systems the fact remains that it is the solution that most seamlessly works with Unity. I've started Kruge...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): June 2010

http://divineabomination.blogspot.com/2010_06_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Wednesday, June 23, 2010. Find awake IP addresses on a subnet using a batch file. I seem to frequently find myself trying to find machines by IP address on a subnet. Often I'm on a random Windows machine and I've got nothing but the basic install to do it. What do I do? SET /a t=t 1. Ping -n 1 -l 1 192.168.0.%t% nul. IF %t%= 254 Exit.

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): October 2011

http://divineabomination.blogspot.com/2011_10_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Thursday, October 20, 2011. Unity 3D (Pro): View matrix (separately) for CG shaders. As Unity's shader support is largely based on Open GL, there isn't, by default design, access to separate model and view matrices in shader code. Occasionally you might want access to this and to use it you'll need to pass this information in yourself. In our shader, p...

divineabomination.blogspot.com divineabomination.blogspot.com

Kruger Heavy Industries, Dev Log (of sorts): August 2010

http://divineabomination.blogspot.com/2010_08_01_archive.html

Kruger Heavy Industries, Dev Log (of sorts). A chronicle of Kruger Heavy Industries and our adventures in games development, our games and industry noise. Tuesday, August 31, 2010. Game replay techniques and the importance of floating point determinism. To be able to playback recorded user input into the game engine and have it play out exactly the same, the engine must be completely deterministic. A couple of key components needs to be addressed or things go very wrong. For starters, the engine's random...

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Wolfire Games Blog

Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth. And other new stuff. Be sure to subscribe. To get the latest news! Also, be sure to check out the forums. For even more up to date news - or get on IRC. For up to the second updates. Overgrowth 1.2 - Combat improvements. By David Rosen on March 15th, 2018. We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access. Be sure to watch it in HD.

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