bmw-watch-advert.blogspot.com
BMW Advert: May 2008
http://bmw-watch-advert.blogspot.com/2008_05_01_archive.html
Sunday, 11 May 2008. This is the newer Blockout:. With that said, we have finished the final environment renders. The render took approx 2min per frame and we managed to render everything in 2 days. This included some times where we paused the renders to play games or whatever. This is the final Environment Render. Note, this doesn't have any alteration, this is straight from Maya:. We managed to get hold of a nice voice artist Alan Bainbridge. His website is www.voxjunction.co.uk. Let time turn you over.
bmw-watch-advert.blogspot.com
BMW Advert: Production Part 2
http://bmw-watch-advert.blogspot.com/2008/05/production-part-2.html
Sunday, 11 May 2008. As you have seen, the environment hasn’t come out as we expected it to. At this point, we really are disappointed in the outcome. Therefore, we have decided to scrap the environment and start again. We will keep the wristwatch and the vehicle but the environment must go. We looked around for further inspiration until we found this image off google:. This is a screenshot showing the tunnel. After the scene has been lit and textured, this is the outcome:.
bmw-watch-advert.blogspot.com
BMW Advert: Project Brief
http://bmw-watch-advert.blogspot.com/2008/05/project-brief.html
Sunday, 11 May 2008. We are to make a 30sec advert of a BMW conceptual product. This product is a wristwatch as seenon the left hand side. What we have decided is to use an exciting BMW product and merge it with this conceptual product. Therefore, we chose BMW M6 Coupe. We came to the conclusion that this vehicle is exotic and explosive. Its audience will certainly have affection with this wrist watch. Therefore, what better way to combine the two. Subscribe to: Post Comments (Atom).
bmw-watch-advert.blogspot.com
BMW Advert: Final Movie
http://bmw-watch-advert.blogspot.com/2008/06/final-movie.html
Wednesday, 4 June 2008. We have finally executed the final piece. Subscribe to: Post Comments (Atom).
bmw-watch-advert.blogspot.com
BMW Advert: Post Production
http://bmw-watch-advert.blogspot.com/2008/05/post-production.html
Sunday, 11 May 2008. This is the newer Blockout:. With that said, we have finished the final environment renders. The render took approx 2min per frame and we managed to render everything in 2 days. This included some times where we paused the renders to play games or whatever. This is the final Environment Render. Note, this doesn't have any alteration, this is straight from Maya:. We managed to get hold of a nice voice artist Alan Bainbridge. His website is www.voxjunction.co.uk. Let time turn you over.
bmw-watch-advert.blogspot.com
BMW Advert: June 2008
http://bmw-watch-advert.blogspot.com/2008_06_01_archive.html
Wednesday, 4 June 2008. We have finally executed the final piece. Subscribe to: Posts (Atom).
bmw-watch-advert.blogspot.com
BMW Advert: Pre-Production
http://bmw-watch-advert.blogspot.com/2008/05/pre-production.html
Sunday, 11 May 2008. We constructed this Blockout in a day and half. A Blockout is a visual storyboard that will aid us with the camera and how the advert would flow. Also, it would help us terminate any excessive work that won’t be seen on the camera. For example, we could model 5 skyscrapers but the camera only sees 2 of them. This is why blockout is vital before we. Move on to the production stage. Subscribe to: Post Comments (Atom).
bmw-watch-advert.blogspot.com
BMW Advert: Production
http://bmw-watch-advert.blogspot.com/2008/05/production.html
Sunday, 11 May 2008. We presented our ideas with the product designer and he was happy with the outcome. Now that we have a greenlight, we started constructing the materials. This is a non-coloured version of the wrist watch. This is a material test. We were experimenting with the best way to bring the chrome areas to realism in the fastest way. And finally, Rahul has mixed a nice shaders for this finished watch. This is the BMW M6 constructed by Rahul. This is the environment the car will be driving in.