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DOMAIN PRIVACY SERVICE FBO REGISTRANT
1958 S●●●●●●0 EAST
PR●●VO , UTAH, 84606
UNITED STATES
View this contact
DOMAIN PRIVACY SERVICE FBO REGISTRANT
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UNITED STATES
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Boxesgames,原创小游戏 | boxesgames.com Reviews
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Rivers | 啊呜喵
http://awumiao.com/author/admin
This entry was posted in Uncategorized. August 15, 2016. Gl Position = CC PMatrix * a position;. Gl Position = CC MVPMatrix * a position;. 最后,移除shader的时候,别忘了使用SHADER NAME POSITION TEXTURE COLOR而不是SHADER NAME POSITION TEXTURE COLOR NO MVP。 This entry was posted in Uncategorized. May 10, 2016. 你是否了解团队中的每个人的工作能力 你是否了解每个人的工作状态 你是否了解他们之间的配合程度 你是否了解每个人对项目的理解 等等。 因此1 1绝对小于2,更不用说1 1 1了。 This entry was posted in Uncategorized. May 6, 2016. This entry was posted in Uncategorized. May 3, 2016. February 21, 2016.
grayscale | 啊呜喵
http://awumiao.com/tag/grayscale
Bool HelloWorld: init() { if (! ATTRIBUTE NAME TEX COORD. VERTEX ATTRIB TEX COORDS. Attribute vec4 a position; attribute vec2 a texCoord; attribute vec4 a color; varying vec4 v fragmentColor; varying vec2 v texCoord; void main() { gl Position = CC MVPMatrix * a position; v fragmentColor = a color; v texCoord = a texCoord; }. 转自 http:/ discuss.cocos2d-x.org/t/how-to-use-opengl-shader-in-cocos2d-x3-0/12430. This entry was posted in Uncategorized. August 5, 2014. Proudly powered by WordPress.
用NGUI UIPanel实现简单的遮罩 | 啊呜喵
http://awumiao.com/ngui-uipanel-mask
注意 如果与UIPanel有父子关系 包括间接 的任何GameObject有缩放,必须保证他们的x,y,z缩放值是一样的,否则遮罩将不起作用。 This entry was posted in Uncategorized. May 20, 2014. 转]在cocos2dx 3中使用Shader实现Sprite的灰度显示 →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress. Enter the destination URL. Open link in a new tab. Or link to existing content. No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.
shader | 啊呜喵
http://awumiao.com/tag/shader
Gl Position = CC PMatrix * a position;. Gl Position = CC MVPMatrix * a position;. 最后,移除shader的时候,别忘了使用SHADER NAME POSITION TEXTURE COLOR而不是SHADER NAME POSITION TEXTURE COLOR NO MVP。 This entry was posted in Uncategorized. May 10, 2016. Http:/ afsharious.wordpress.com/2014/07/04/gotchas-post-shader-effects-in-cocos2d-x/. Https:/ github.com/saeedafshari/ShaderLayer.git. Auto shaderLayer = ShaderLayer: create( game.glsl ); addChild(shaderLayer);. This entry was posted in Uncategorized. September 22, 2014.
Unity如何禁止手机进入自动休眠 | 啊呜喵
http://awumiao.com/unity-preventing-mobile-auto-enter-sleep-mode
UIApplication sharedApplication].idleTimerDisabled = YES;. GetWindow().setFlags(WindowManager.LayoutParams.FLAG KEEP SCREEN ON, WindowManager.LayoutParams.FLAG KEEP SCREEN ON);. FLAG KEEP SCREEN ON. FLAG KEEP SCREEN ON. This entry was posted in Uncategorized. May 5, 2014. 用NGUI UIPanel实现简单的遮罩 →. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress. Enter the destination URL. Open link in a new tab. Or link to existing content.
Atlas | 啊呜喵
http://awumiao.com/tag/atlas
为什么要用Texturepacker去生成NGUI的Atlas呢 很简单,因为NGUI自己的Atlas Maker不好用 特别是在有半透明图像的情况下,经常会导致UI原件的边缘有杂色。 将图片导入TexturePacker,格式选择Unity – JSON data(.txt),图片格式PNG,可选Premultiply alpha。 创建一个空GameObject,通过Add Component添加一个UIAtlas脚本NGUI- UI- Atlas。 This entry was posted in Uncategorized. April 23, 2014. Proudly powered by WordPress.
mask | 啊呜喵
http://awumiao.com/tag/mask
注意 如果与UIPanel有父子关系 包括间接 的任何GameObject有缩放,必须保证他们的x,y,z缩放值是一样的,否则遮罩将不起作用。 This entry was posted in Uncategorized. May 20, 2014. Proudly powered by WordPress.
mecanim | 啊呜喵
http://awumiao.com/tag/mecanim
最后发现,其实要立即播放某个动作,直接调用animator.Play(“name”)就好了。 另外,还可以调用此方法的另一个版本animator.Play(“name”, layer, time),通过参数控制动作的起始播放位置。 This entry was posted in Uncategorized. April 22, 2014. Proudly powered by WordPress.
[转]用cocos2d-x 3实现全屏shader效果 | 啊呜喵
http://awumiao.com/转用cocos2d-x-3实现全屏shader效果
Http:/ afsharious.wordpress.com/2014/07/04/gotchas-post-shader-effects-in-cocos2d-x/. Https:/ github.com/saeedafshari/ShaderLayer.git. Auto shaderLayer = ShaderLayer: create( game.glsl ); addChild(shaderLayer);. This entry was posted in Uncategorized. September 22, 2014. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress. Enter the destination URL. Open link in a new tab. Or link to existing content.
[转]在cocos2dx 3中使用Shader实现Sprite的灰度显示 | 啊呜喵
http://awumiao.com/use-shader-to-grayscale-sprite
Bool HelloWorld: init() { if (! ATTRIBUTE NAME TEX COORD. VERTEX ATTRIB TEX COORDS. Attribute vec4 a position; attribute vec2 a texCoord; attribute vec4 a color; varying vec4 v fragmentColor; varying vec2 v texCoord; void main() { gl Position = CC MVPMatrix * a position; v fragmentColor = a color; v texCoord = a texCoord; }. 转自 http:/ discuss.cocos2d-x.org/t/how-to-use-opengl-shader-in-cocos2d-x3-0/12430. This entry was posted in Uncategorized. August 5, 2014. 转]用cocos2d-x 3实现全屏shader效果 →.
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boxesfullofstuff.wordpress.com
Boxesfullofstuff | weekly uploads of maybe interesting things maybe the illest things maybe some black humor..
Weekly uploads of maybe interesting things maybe the illest things maybe some black humor. THIS IS SAN FRANCISCO #1. November 26, 2008. Mo’s Diner on Grant Street. The view from our courtyard. More to come soon. November 26, 2008. You want me in your thinkthank! 8211;or I want you in mine? 8220;Never Stop Rocking”. November 8, 2008. Named: The Scandinavian Society and all it’s guests. Triplets strolling in San Francisco. November 5, 2008. Me: Excuse me, can I take a photo of you with the kids? And heres ...
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Boxes | Accueil | Boxes jeu de société enchères boardgame auctions
Vente aux enchères réelle de mini-conteneurs remplis de jeux, jouets et goodies! November 15, 2014. Comments Off on Vente aux enchères réelle de mini-conteneurs remplis de jeux, jouets et goodies! Nous serons au stand 2D 100 à Essen avec 150 marteaux réels d’enchères vendus avec le jeu. October 6, 2014. Comments Off on Nous serons au stand 2D 100 à Essen avec 150 marteaux réels d’enchères vendus avec le jeu. Et ce au prix du jeu 20 . Ne loupez pas cette occasion! Ou nous trouver pour jouer? June 10, 2014.
Boxesgames,原创小游戏
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发布:admin 分类:大发线上娱乐 评论:0 查看:0. 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 04/11 (冠军联赛): 阿诺索西斯-国际米兰 3-3. 09/11 (意甲): 国际米兰-乌迪内斯 1-0. 15/11 (意甲): 巴勒莫-国际米兰 0-2. 赤色娘子军 两代 琼花 来徐传承典范大发线上娱乐. 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 淮海网动静 地方芭蕾舞团50年典范芭蕾舞剧 红色娘子军 第三代 琼花 和第五代 琼花 来到徐州音乐厅,传承和再现50年的典范,大发线上娱乐沉温50年的艺术回忆。 发布:admin 分类:大发线上娱乐 评论:0 查看:0. 国际正在线专稿 据韩国 亚洲经济 报道,出名影星李秉宪 不雅观视频 部门遭。 发布:admin 分类:大发线上娱乐 评论:0 查看:0.
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boxesheaderworkshop.blogspot.com
Boxes-Header Workshop
Wednesday, August 28, 2013. Leave the blog in the dust almost 3 months. even more than that. Finally I have a chance to continue my post during sem-break. What a busy college life I hav e. Talk about toys, Woody, Buzz, Jessie. And Bullseye finally join the family It was actually be done in half in the year ago. It took me a lot of time for it, but not more than Buzz. As you can see, even Bullseye is construct with curves and round. but compare with Buzz, Bullseye is more easier to be assembled. I will no...