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Bricoworks

OpenGL consulting

http://www.bricoworks.com/

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1

Bricoworks resources

http://www.bricoworks.com/resources.html

Skip to: Site menu. Consulting for visual simulation and 3D graphics. Open Scene Graph Resources. Here are some Open Scene Graph-related things we've produced that we hope you'll find useful. Part 1 of an article. On managing graphics state in Open Scene Graph. Of the series, covering the classes Open Scene Graph uses to render a scene. An Open Scene Graph Virtual Planet Builder database. Of the Mt. Washington area, described in this blog posting. Design by Stylish Website Templates.

2

Bricoworks

http://www.bricoworks.com/index.html

Skip to: Site menu. Consulting for visual simulation and 3D graphics. Providing consulting and programming services to solve your visual simulation and 3D graphics development problems. Our expertise extends across many problem domains, platforms, and APIs, with a specialization in OpenGL and Open Scene Graph, . OpenGL, including OpenGL ES and OpenGL ES-SC. 3D database design and optimization. Design by Stylish Website Templates.

3

Bricoworks - About

http://www.bricoworks.com/about.html

Skip to: Site menu. Consulting for visual simulation and 3D graphics. Biography of Tim Moore. Software engineer with 20 years experience in real time visual simulation, computer graphics, language implementation and operating systems internals. Excellent math, design and debugging skills. Linux kernel and module programming Implemented graphing and backtrace improvements for the Systemtap tracing project. Internals of GCC (GNU C compiler), GDB (GNU symbolic debugger), CMU Common Lisp. x86-64 support,...

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LINKS TO THIS WEBSITE

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: March 2010

http://shiny-dynamics.blogspot.com/2010_03_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, March 23, 2010. Floating Point Depthbuffers in OSG. I submitted a new demo to the Open Scene Graph. Project that shows how to set up a floating point depth buffer. The standard way to do this is to create a Frame Buffer Object. Monday, March 01, 2010. Vertex Cache Optimization for OSG. I implemented Tom Forsyth's Vertex Cache Optimization. Algorithm in Open Scene Graph. Model, which is a monster-size mesh with over a mil...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: May 2010

http://shiny-dynamics.blogspot.com/2010_05_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Thursday, May 13, 2010. Paper Models in Blender. I just discovered this e-book. On using free software, like Blender. To design paper models. Actually, these models. Are usually made of thicker card stock than paper. Anyway, this is about as far from real-time simulation as you can get, but the e-book is still a lot of fun. Subscribe to: Posts (Atom). View my complete profile. Paper Models in Blender. The Hacks of Life.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: Cool Links

http://shiny-dynamics.blogspot.com/2010/06/cool-links.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, June 30, 2010. Here are some cool blogs I've come across recently. Virtual Globe and Terrain Rendering. Is devoted to a book-in-progress of the same name and has a nice collection of links to resources and other interesting blogs. RasterGrid. Has good articles on new features of OpenGL; I especially like Instance Culling Using Geometry Shaders. About doing culling on the GPU, and Uniform Buffers vs Texture Buffers.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: a terrain engine for osgEarth

http://shiny-dynamics.blogspot.com/2010/08/terrain-engine-for-osgearth.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Sunday, August 15, 2010. A terrain engine for osgEarth. Lately I've been working on an experimental terrain engine for osgEarth. On behalf of the folks at Pelican Mapping. OsgEarth is a cool project that imports a variety of geographic raster and vector data into Open Scene Graph without requiring a lengthy pre-processing step. I've implemented the algorithm described in Seamless Patches for GPU-Based Terrain Rendering. Here's ho...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: February 2010

http://shiny-dynamics.blogspot.com/2010_02_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, February 23, 2010. Let's add some other imagery to our Mt. Washington terrain. The digital orthophoto quadrangles. Maybe someone knows a better way? It's straightforward to build a new database using an. O4407145.NES.837049.tgz. O4407145.NES/O4407145.NES.837049.tif. We generate the command line with a little Unix magic:. Ls O* /*.tif sed -e's;.*;-t &;'. Xargs osgdem - TERRAIN - geocentric -d elev-meters.tif. Supports tra...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: August 2010

http://shiny-dynamics.blogspot.com/2010_08_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Sunday, August 15, 2010. A terrain engine for osgEarth. Lately I've been working on an experimental terrain engine for osgEarth. On behalf of the folks at Pelican Mapping. OsgEarth is a cool project that imports a variety of geographic raster and vector data into Open Scene Graph without requiring a lengthy pre-processing step. I've implemented the algorithm described in Seamless Patches for GPU-Based Terrain Rendering. Here's ho...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: January 2006

http://shiny-dynamics.blogspot.com/2006_01_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Monday, January 23, 2006. Munching on OpenGL in Common Lisp. I wonder if those are the most common words in the first post to a blog. I'm going to skip the introductions and instead describe something I'm working on. Well, more like "hacking on" in the best sense of those words. I've written a package called "glouton" (which means "glutton" in French; can't resist including "g" and "l" with a little cross-language action! At some...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: Paper Models in Blender

http://shiny-dynamics.blogspot.com/2010/05/paper-models-in-blender.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Thursday, May 13, 2010. Paper Models in Blender. I just discovered this e-book. On using free software, like Blender. To design paper models. Actually, these models. Are usually made of thicker card stock than paper. Anyway, this is about as far from real-time simulation as you can get, but the e-book is still a lot of fun. I dont think the 6 human character flaws cracked.com article is what you were meaning to link (-:.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: The Seamless Engine Goes Global

http://shiny-dynamics.blogspot.com/2010/09/seamless-engine-goes-global.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, September 01, 2010. The Seamless Engine Goes Global. I've been doing more work on the terrain engine I described in my last post. Which I'm now calling "seamless." It now works pretty well on a global scale. There's still lots of work to do, especially on optimization at the OpenGL level, but I'm quite pleased, especially with how easy it is to get the height and image data out of osgEarth. View my complete profile.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: May 2006

http://shiny-dynamics.blogspot.com/2006_05_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, May 03, 2006. The macros - and madness - I'm referring to today have little to do with Lisp, except as a cautionary tale. No, I'm talking about TeX and LaTeX, the other major language famous for its macros. I format my English résumé. And French C.V. Using a motley collection of LaTeX packages that I've found over the years. The English version uses resume.sty, originally by Stephen Gildea, and dates from 1988! Macro T...

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Bricoworks

Skip to: Site menu. Consulting for visual simulation and 3D graphics. Providing consulting and programming services to solve your visual simulation and 3D graphics development problems. Our expertise extends across many problem domains, platforms, and APIs, with a specialization in OpenGL and Open Scene Graph, . OpenGL, including OpenGL ES and OpenGL ES-SC. 3D database design and optimization. Design by Stylish Website Templates.

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