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buildscottsface.blogspot.com

Build your own face

Friday, 23 October 2009. I then used 3 main tools to help me connect all of the different features. And the Stamping tool. Here is what the head now looks like. Overall I really enjoyed this project and was please with what I have learnt and its outcomes. Now that the model of my head is complete I need to create a template so that I can place the skin over the model. Next I put a checkerd material over the head, so I can make all the quads into proportion. Here is my model. Next I used the Render UVW te...

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Build your own face | buildscottsface.blogspot.com Reviews
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Friday, 23 October 2009. I then used 3 main tools to help me connect all of the different features. And the Stamping tool. Here is what the head now looks like. Overall I really enjoyed this project and was please with what I have learnt and its outcomes. Now that the model of my head is complete I need to create a template so that I can place the skin over the model. Next I put a checkerd material over the head, so I can make all the quads into proportion. Here is my model. Next I used the Render UVW te...
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3 texture painting
4 the lasso tool
5 the patching tool
6 posted by
7 scott
8 no comments
9 creating the ear
10 reference plates
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Build your own face | buildscottsface.blogspot.com Reviews

https://buildscottsface.blogspot.com

Friday, 23 October 2009. I then used 3 main tools to help me connect all of the different features. And the Stamping tool. Here is what the head now looks like. Overall I really enjoyed this project and was please with what I have learnt and its outcomes. Now that the model of my head is complete I need to create a template so that I can place the skin over the model. Next I put a checkerd material over the head, so I can make all the quads into proportion. Here is my model. Next I used the Render UVW te...

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buildscottsface.blogspot.com buildscottsface.blogspot.com
1

Build your own face

http://www.buildscottsface.blogspot.com/2009/10/now-that-model-of-my-head-is-complete-i.html

Friday, 23 October 2009. Now that the model of my head is complete I need to create a template so that I can place the skin over the model. First I need to selected the Unwrap UVW modifier, then select face, and use the paint selector to select everything but the ear. Next chose the cylindrical optional and move the cylinder to the Y axis and make sure its center over the model correctly. Next I put a checkerd material over the head, so I can make all the quads into proportion. Here is my model.

2

Build your own face: Refining with editable poly

http://www.buildscottsface.blogspot.com/2009/10/refining-with-editable-poly.html

Thursday, 22 October 2009. Refining with editable poly. First of all I selected the face and changed it into editable poly, chose vertices and made sure they each one was attach together. After welding soft of the lose vertices I then looked for any triangles and turned them into quads by using the cut tool. If I coulded removing the triagle that why I removed a few polygons and drew them back in. Now I have eye lids I need to create some eye balls, first I need a bitmap of a blue eye. Build your own face.

3

Build your own face: Reference Plates

http://www.buildscottsface.blogspot.com/2009/10/reference-plates.html

Thursday, 22 October 2009. In this post I will be creating my reference plates, first I need to open up 3d max studios. I created a plane the same pixcel size as my photos i used early, next I opened up the material edited and placed the .psd file of my topolody i made early. I then needed to fit the photos to the correct size on the plane, i did this by using the UVW map modifier then using the gizmo option. Subscribe to: Post Comments (Atom). Build your own face. Creating the Neck and the back of head.

4

Build your own face: Starting the modeling process

http://www.buildscottsface.blogspot.com/2009/10/starting-modeling-process.html

Thursday, 22 October 2009. Starting the modeling process. Now that I have the reference plates I can start to draw the quads onto 3d max. I did this by using the line tool and following the quads that i drew on my topology. After i have finished making all the quads, i now need to turn one into editable poly, now I can attach all the splines i just made using the attach all tool. Then I welded all the vertices. After I pull the vertices out I used a symetry modifier to created the other side of my face.

5

Build your own face: Texture painting

http://www.buildscottsface.blogspot.com/2009/10/texture-painting.html

Friday, 23 October 2009. I then used 3 main tools to help me connect all of the different features. And the Stamping tool. Here is what the head now looks like. Overall I really enjoyed this project and was please with what I have learnt and its outcomes. Subscribe to: Post Comments (Atom). Build your own face. Now that the model of my head is complete I need . Creating the Neck and the back of head. Refining with editable poly. Starting the modeling process. View my complete profile.

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Build your own face

Friday, 23 October 2009. I then used 3 main tools to help me connect all of the different features. And the Stamping tool. Here is what the head now looks like. Overall I really enjoyed this project and was please with what I have learnt and its outcomes. Now that the model of my head is complete I need to create a template so that I can place the skin over the model. Next I put a checkerd material over the head, so I can make all the quads into proportion. Here is my model. Next I used the Render UVW te...

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