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Bulletproof Outlaws

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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Bulletproof Outlaws | bulletproofoutlaws.com Reviews
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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
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2 latest entries
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4 ludum dare
5 ludum dare 32
6 and spine
7 plan of action
8 of ideas
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10 testing the tech
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Bulletproof Outlaws | bulletproofoutlaws.com Reviews

https://bulletproofoutlaws.com

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

INTERNAL PAGES

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1

Miscellaneous | Bulletproof Outlaws

http://bulletproofoutlaws.com/category/miscellaneous

Elusive Ninja [Development Blog]. The trials & tribulations of marketing as an indie gamedev! Filed Under: Elusive Ninja: The Shadowy Thief. By Jeff — 66 Comments. August 15, 2011. Last update I talked about doing a big marketing write-up talking about all the stuff I’ve tried, what I’ve learned from it, where I’ve wasted money, where it was worth putting money, all the good and the bad of it. I’m finally almost done that document! ARTICLE I Social Marketing. ARTICLE II Traditional Advertising. A summary...

2

post-mortem | Bulletproof Outlaws

http://bulletproofoutlaws.com/tag/post-mortem

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

3

Game Jams | Bulletproof Outlaws

http://bulletproofoutlaws.com/category/game-jams

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

4

Ludum Dare | Bulletproof Outlaws

http://bulletproofoutlaws.com/category/ludum-dare

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

5

programming | Bulletproof Outlaws

http://bulletproofoutlaws.com/tag/programming

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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blog.brokenkings.com blog.brokenkings.com

Broken Kings House: January 2011

http://blog.brokenkings.com/2011_01_01_archive.html

Global Game Jam 2011: Inside Perspective. Sunday, January 30, 2011. This year, I attended Global Game Jam - Calgary along with my housemates slash co-workers. It was an energy filled weekend, especially considering how tired everyone was for the majority of it. It also was a great reminder about a couple of my business goals:. The event has ended, and perhaps it is because I slept more than anyone else on the team (hitting a total of around 9 hours of sleep between the two days, doubling the 4 hours Josi...

yarrninja.com yarrninja.com

So You Want To Be A Pixel Artist?

http://yarrninja.com/pixeltutorial

So You Want To Be A Pixel Artist? My name is Tsugumo, and this is what I know. Http:/ www.yarrninja.com/pixeltutorial/. I've started a videogame company called Bulletproof Outlaws. I'm blogging about game development as I go, come follow along! This tutorial has been published in Design and Content Creation: A GameDev.net Collection. The last update was on February 1st, 2007. It's been approximately five years since the last update. What happened? 1) The Almighty Grass Tile. 2) Obliterating "The Grid".

yycapps.com yycapps.com

Local Calgary iPhone App Developers | yycApps Developer List | yycApps.com | iPhone Apps built by Calgary

http://www.yycapps.com/local-calgary-iphone-app-developers

YycApps - iPhone apps From Calgary Developers. Follow Us On Twitter. Local Calgary iPhone App Developers. Below is a list of some the great Calgary based iPhone/iPad app developers in Calgary. While we’d love to say that this is the comprehensive list of all the Calgary developers, we know it’s not. So if you don’t see your name here; SCROLL TO THE BOTTOM OF THE PAGE AND FILL OUT THE DEVELOPER FORM. W: http:/ www.robotsandpencils.com/. T: http:/ www.twitter.com/robotsnpencils. W: http:/ mrare.ca/. Experi...

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yycApps.com | The Latest News and Apps released from the Calgary Iphone Developer Community. - Part 6

http://www.yycapps.com/page/6

YycApps - iPhone apps From Calgary Developers. Follow Us On Twitter. Furious Tactics: Cats vs. Dogs vs. Mice. August 12th, 2011. Who would emerge as supreme rulers in a world fought over by cats, dogs and mice? BigStack Studios and Broken Kings, known for the ultra-addictive puzzler Sigma. Ever popular Castle Conflicts and the nerd-management simulator Hottie Hookups. Aside from the cast) is the moveable base; should the action become a little too heavy, you are able to maneuver the most important item i...

gamesbymistake.blogspot.com gamesbymistake.blogspot.com

Owainia: March 2011

http://gamesbymistake.blogspot.com/2011_03_01_archive.html

I'm Owen McManus, and this is my game development blog. Tuesday, March 15, 2011. What did you do at game jam? It's been so long that I was tempted to title this post "Neglect". I participated in the. At the end of January, so I figured I should take a minute to reflect. As soon as I arrived home from Mount Royal, my son asked me "what did you do at game jam dad? So I have to think. What did I do “at game jam”. More importantly, what did I learn. My team were all basically strangers. Two programmers.

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Bulletproof Outlaws

Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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