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Bytemap Games | Developing games for your retro-complex-strategy game needs.

Art post 20.05. Some pictures for you. Ability stuff is planned to be finished later this week. Make abilities or die trying pt I. Abilities were planned as an important part of the architecture almost ever since the game development was started. Scripted actions, totally customizable and very loosely coupled with the rest of the system, they were supposed to cover everything unit would ever want to do. Unlimited modding capabilities, fast development, easy changes. Then the reality kicked in. Little pos...

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Bytemap Games | Developing games for your retro-complex-strategy game needs. | bytemapgames.net Reviews
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Art post 20.05. Some pictures for you. Ability stuff is planned to be finished later this week. Make abilities or die trying pt I. Abilities were planned as an important part of the architecture almost ever since the game development was started. Scripted actions, totally customizable and very loosely coupled with the rest of the system, they were supposed to cover everything unit would ever want to do. Unlimited modding capabilities, fast development, easy changes. Then the reality kicked in. Little pos...
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1 downloads
2 posted in art
3 leave a comment
4 posted in gs
5 season deux
6 short news
7 alone no more
8 i’ve been
9 and when
10 playable
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downloads,posted in art,leave a comment,posted in gs,season deux,short news,alone no more,i’ve been,and when,playable,so optimistic,introspection,link,posted in gamedesign,ludum dare warmup,progress,lots of groundwork,refactoring ideas,programming,larr;
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Bytemap Games | Developing games for your retro-complex-strategy game needs. | bytemapgames.net Reviews

https://bytemapgames.net

Art post 20.05. Some pictures for you. Ability stuff is planned to be finished later this week. Make abilities or die trying pt I. Abilities were planned as an important part of the architecture almost ever since the game development was started. Scripted actions, totally customizable and very loosely coupled with the rest of the system, they were supposed to cover everything unit would ever want to do. Unlimited modding capabilities, fast development, easy changes. Then the reality kicked in. Little pos...

INTERNAL PAGES

bytemapgames.net bytemapgames.net
1

LD30 · Bytemap Games

http://bytemapgames.net/posts/464

Developing games for your retro-complex-strategy game needs. This is my Ludum Dare entry. There are many like it, but this one’s mine.It’s that kind of strategy where captured worlds are constantly building units, also bundled with an indirect control via routes and a twist with the world connections. Conclusion: wow i made a game.

2

(Un)expected behaviour · Bytemap Games

http://bytemapgames.net/posts/435

Developing games for your retro-complex-strategy game needs. Recently i’ve stumbled upon the interesting article, called “ How to be an indie game developer. 8220; And from there jumped directly to the Derek Yu’s blog, the “ Finishing a game. There was a phrase which really rustled my jimmies, it said “ ACTUALLY START THE DAMN GAME. 8220; The thing is, i didn’t. On a side note, here’s some concept art pieces, which are even somewhat related to the game.

3

Make abilities or die trying pt I · Bytemap Games

http://bytemapgames.net/posts/513

Developing games for your retro-complex-strategy game needs. Make abilities or die trying pt I. Abilities were planned as an important part of the architecture almost ever since the game development was started. Scripted actions, totally customizable and very loosely coupled with the rest of the system, they were supposed to cover everything unit would ever want to do. Unlimited modding capabilities, fast development, easy changes. Then the reality kicked in. This post is about the first one. You need a ...

4

About · Bytemap Games

http://bytemapgames.net/about

Developing games for your retro-complex-strategy game needs. Hi My name is Anatoly Sazanov aka A333. I’m trying to learn gamedesign, so you can stay and watch me struggle. Struggling can yield wonderful results. What you can also find here are the bits of drawing, some hierarchy tables, various charts, heaps of code, and thoughts of games and players. A lot of those last ones. So hop in, browse some posts, comment my mistakes, and feel free to be the important part of my life.

5

· Bytemap Games

http://bytemapgames.net/page/2

Developing games for your retro-complex-strategy game needs. Jul 31, 2014 · 2 minute read. Jul 25, 2014 · 1 minute read. Spent this week updating the sprites. It’s a step up from “gibberish nonsense” to “not final assets! 8221; Don’t mind the hair please. Read On →. Jul 18, 2014 · 1 minute read. Jul 10, 2014 · 1 minute read. Editor: engage sprite mode. May 30, 2014 · 1 minute read. May 26, 2014 · 2 minute read. May 17, 2014 · 4 minute read. May 4, 2014 · 3 minute read. Read On →. Read On →.

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Bytemap Games | Developing games for your retro-complex-strategy game needs.

Art post 20.05. Some pictures for you. Ability stuff is planned to be finished later this week. Make abilities or die trying pt I. Abilities were planned as an important part of the architecture almost ever since the game development was started. Scripted actions, totally customizable and very loosely coupled with the rest of the system, they were supposed to cover everything unit would ever want to do. Unlimited modding capabilities, fast development, easy changes. Then the reality kicked in. Little pos...

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