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C4D Live - NAB 2018, April 9th, Las Vegas

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C4D Live - NAB 2018, April 9th, Las Vegas | c4dlive.com Reviews

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Big Mike Design | Archive | NAB 2013

http://www.bigmikedesign.com/blog/category/nab-2013

Live Show Demo Reel. You are here: Home. Raquo; NAB 2013. May 9, 2013. My NAB 2013 Presentation. So Maxon posted videos of all the presentations. From NAB 2013. Mine was about how XPresso can help optimize your workflow in Cinema 4D. I demonstrate how you can create control panels with User Data to streamline all your relevant project settings into one spot. Here’s the project files. That went along with it. Check out the video and if you have any questions please contact me. April 10, 2013. April 5, 2013.

bigmikedesign.com bigmikedesign.com

Big Mike Design | Archive | Cinema 4D

http://www.bigmikedesign.com/blog/category/cinema-4d

Live Show Demo Reel. You are here: Home. Raquo; Cinema 4D. November 19, 2015. Low Poly Alphabet in Cinema 4D. Here’s a 3D low poly alphabet I designed in Cinema 4D. I modeled each letter, starting with a basic cap as an N-Gon (a polygon with more than 4 sides) and then cutting, subdividing and extruding the letters. The folding effect is created by the handy plugin Dépilage. If you want to use the alphabet the file is here. And should work with the free version of Dépilage. May 3, 2015. I just finished m...

3.x-particles.com 3.x-particles.com

Watch CINEMA 4D and X-Particles Presentations from SIGGRAPH 2015 - X-Particles

http://3.x-particles.com/watch-cinema-4d-and-x-particles-presentations-from-siggraph-2015

X-Particles 3 Video Manual. Downloads for X-Particles 3.5. Downloads for X-Particles 2.5. X-Particles 3.5 FAQ. Support for X-Particles 3.5. Support for X-Particles 2.5. Watch CINEMA 4D and X-Particles Presentations from SIGGRAPH 2015. August 11, 2015. Enjoy an exclusive special offer, get 25% off* any X-Particles product, visit Purchase. Today and just add siggraph at the checkout. Join MAXON and INSYDIUM Aug 11th-13th online at C4DLive.com. With live question and answer sessions.

elementalray.wordpress.com elementalray.wordpress.com

Using MDL in Maya 2016 | elemental ray

https://elementalray.wordpress.com/2015/05/08/using-mdl-in-maya-2016

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; Maya 2016, new features and integration. Some of the mental ray team at SIGGRAPH →. Using MDL in Maya 2016. Mental ray 3.13 supports many features of the Material Definition Language. From NVIDIA. Maya 2016 allows you to use custom libraries of MDL materials in a limited fashion for this initial integration. The official mental ray blog. MDL used in Maya 2016. You c...

elementalray.wordpress.com elementalray.wordpress.com

Using Framebuffers with the Layering Library (MILA) | elemental ray

https://elementalray.wordpress.com/2013/01/23/using-framebuffers-with-mila

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; nVidia Material Definition Language (MDL). Rollin’ Safari →. Using Framebuffers with the Layering Library (MILA). You can take a brief look at the main structure of the MILA shaders inside Maya in the first post explaining their usage: The Layering Library (MILA). One of the most important things to remember about MILA is how the framebuffer passes work. You also ha...

elementalray.wordpress.com elementalray.wordpress.com

GI GPU Prototype Testing | elemental ray

https://elementalray.wordpress.com/2014/07/06/gi-gpu-prototype-testing

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; New iray and MentalCore releases. Mental ray Direct Sales and Support →. GI GPU Prototype Testing. You can find more details and some newer test images on the Official mental ray Blog. Take a look here. Also a new post with illustrative animation on exposed settings can be found on this blog here. GI rendered with the GPU, image courtesy of Lee Anderson. Anti-Aliasi...

elementalray.wordpress.com elementalray.wordpress.com

The Native (Builtin) IBL | elemental ray

https://elementalray.wordpress.com/2013/01/18/the-native-builtin-ibl

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; Updated UI Version. The Layering Library (MILA) UI: BETA SHADERS →. The Native (Builtin) IBL. Inside mental ray there is a Native or Builtin image based lighting scheme called. This was integrated into mental ray some time ago in version 3.7. So it’s been around for about 4 years or more. It’s unexposed in OEM packages but using our new UI for rendering. Select miDe...

elementalray.wordpress.com elementalray.wordpress.com

Unified Sampling Redux | elemental ray

https://elementalray.wordpress.com/2012/01/29/unified-sampling-redux

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; Developing Shaders for Unified Sampling. 8220;Transformers: Dark of the Moon” Breakdowns →. As a simplified look at using Unified Sampling. As a more “brute force” method that was outlined here. In a glossy scene originally rendered at HD 1080, the first frame was rendered with the following settings using all mia material x shaders. Samples Min 1.0. Below is the Sa...

elementalray.wordpress.com elementalray.wordpress.com

The Layering Library (MILA) Part 1 | elemental ray

https://elementalray.wordpress.com/2014/04/18/the-layering-library-mila-part-1

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Learning to use and enhance your experience with mental ray. Larr; VFX on the GPU. The Layering Library (MILA) Part 2 →. The Layering Library (MILA) Part 1. The Layering Library (MILA as we will call it) was integrated for use. This is an initial integration and will evolve through advancements and feedback. Part One will discuss some basics before getting to the UI inside Maya. Many times an artist would want to add a simple refle...

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C4D Live - NAB 2018, April 9th, Las Vegas

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