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Development Diary

Friday, 12 June 2009. During the second year of our university course we asked to worked on a group project of 8 indivudals, half of us beeing programmers and other half of us beeing the designers. The project which assigned to us to work on was, creating a prototype game based on a fixed story lines. Monday, 4 May 2009. I was absent;. Sunday, 3 May 2009. Look in to camera collision: bug with the engine. Look in to Gui. Understanding the GUI was quite easy, since I looked in to last week. However, si...

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Development Diary | caerleonthegame.blogspot.com Reviews
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Friday, 12 June 2009. During the second year of our university course we asked to worked on a group project of 8 indivudals, half of us beeing programmers and other half of us beeing the designers. The project which assigned to us to work on was, creating a prototype game based on a fixed story lines. Monday, 4 May 2009. I was absent;. Sunday, 3 May 2009. Look in to camera collision: bug with the engine. Look in to Gui. Understanding the GUI was quite easy, since I looked in to last week. However, si...
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KEYWORDS
1 development diary
2 team members
3 designers;
4 leah betts
5 todd crawford
6 alix hatherall
7 joshua hodge
8 programmers
9 james jones
10 yucel karamanli
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development diary,team members,designers;,leah betts,todd crawford,alix hatherall,joshua hodge,programmers,james jones,yucel karamanli,will warren,stewart rice,aaron hamlin,posted by,eugel,no comments,introduction,week 1,week 2,assigned tasks,task 1
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Development Diary | caerleonthegame.blogspot.com Reviews

https://caerleonthegame.blogspot.com

Friday, 12 June 2009. During the second year of our university course we asked to worked on a group project of 8 indivudals, half of us beeing programmers and other half of us beeing the designers. The project which assigned to us to work on was, creating a prototype game based on a fixed story lines. Monday, 4 May 2009. I was absent;. Sunday, 3 May 2009. Look in to camera collision: bug with the engine. Look in to Gui. Understanding the GUI was quite easy, since I looked in to last week. However, si...

INTERNAL PAGES

caerleonthegame.blogspot.com caerleonthegame.blogspot.com
1

Development Diary: Week 6

http://caerleonthegame.blogspot.com/2009/05/week-6.html

Sunday, 3 May 2009. Adding lights in to the game world. Moving the game map from Tutorial.Base to starter.fps. Placing additional placeholders and models from artists. Reducing the rendering distance wasn't an option since Designers wanted to view all the level at the beginning. Mike suggested to divide the terrain to two parts. A city in distance; showing everything in the level and a city level which shows only the city. Dividing the level also bring the issue of teleporting from one level to another&#...

2

Development Diary: Week 5

http://caerleonthegame.blogspot.com/2009/05/week-5.html

Sunday, 3 May 2009. Populate the map with Place holders. Add snow particles in to the game map (particles from Aaron). Find out if specular mapping working in TGE. Make a player light following player all time. Mike suggested us to populate the map by using the models inside the engine. Additionaly , we had a hud model from artists to put in to the game. Also added the snow particles which done by Aaron in to the game. Subscribe to: Post Comments (Atom). View my complete profile. Through out the easter.

3

Development Diary: Week 4

http://caerleonthegame.blogspot.com/2009/05/week-4.html

Sunday, 3 May 2009. Create a Terrain based on Todd's map (working with Todd). In order to create the terrain, i had to make a heaight map. By using this heigh map, I could easly create a terrain and adjust it to look like Todd's map. I used a third party program called Terragen to create the height map. Subscribe to: Post Comments (Atom). I am a second year student in Game and A.I course from Newport University. View my complete profile. Through out the easter. How to: end game when caught by Guards.

4

Development Diary: Through out the easter

http://caerleonthegame.blogspot.com/2009/05/through-out-easter_04.html

Sunday, 3 May 2009. Through out the easter. Through out the easter I worked on:. Creating count down timer. Playing cutscenes in engine. I used one of the sources on the internet to create a count down hud. There was already a timer hud in engine but it wasn't counting reverse and didnt had the pause/unpause functionality. I randomly loaded a OGG file from internet and test it . Outcome was a success. Subscribe to: Post Comments (Atom). View my complete profile. Through out the easter.

5

Development Diary: Week 2

http://caerleonthegame.blogspot.com/2009/05/week-2.html

Sunday, 3 May 2009. Look in to camera collision: bug with the engine. Look in to Gui. The first task was a finding a solution to a bug inside the engine. When the player model was near a wall and facing towards to front, camera would go inside the player model ;. The only way that I could think of was increasing the size of the boundary box of the player but that was a very bad idea since it also means increasing the size of the collision mesh. Subscribe to: Post Comments (Atom). View my complete profile.

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sro-olympus.blogspot.com sro-olympus.blogspot.com

SRO OLYMPUS: September 2009

http://sro-olympus.blogspot.com/2009_09_01_archive.html

A PLACE WE DEDICATED TO SHARE. Tuesday, September 29, 2009. ANGELIN killing HM at DW omg omg! This is the result. The dead of raptor1! Links to this post. Labels: News - Olympus. Saturday, September 26, 2009. Video: Gold bot killing fun. When you're bored, and have nothing to do, and you know you can not get an unique kill unless you're a lvl 100 wizzard with minimum 4 buffers in the party. What do you do? Kill gold bots for 5 hours :). Links to this post. Labels: News - Olympus. It's currently at 15!

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Development Diary

Friday, 12 June 2009. During the second year of our university course we asked to worked on a group project of 8 indivudals, half of us beeing programmers and other half of us beeing the designers. The project which assigned to us to work on was, creating a prototype game based on a fixed story lines. Monday, 4 May 2009. I was absent;. Sunday, 3 May 2009. Look in to camera collision: bug with the engine. Look in to Gui. Understanding the GUI was quite easy, since I looked in to last week. However, si...

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