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calinreimer.com

Calin Reimer - Portfolio

Web and Game Designer. In this personal project, I'm recreating the first level of Goldeneye in Unity3D. All objects have been remodeled using Maya. And textures have been created using Photoshop. View Work In Progress. Maze Mover iOS Game. For this game I created assets and menu screens. All assets were created using Illustrator. And GUI was created with Photoshop. For this project I was asked to create a website that showcased the trailer for the game and provide a quick and easy way to download the app.

http://www.calinreimer.com/

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Devin Reimer

3309 1●●●●●●aza Dr

Win●●●peg , Manitoba, R3T 5K8

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Devin Reimer

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Win●●●peg , Manitoba, R3T 5K8

Canada

1.20●●●●4553
de●●●●●●●●●●@gmail.com

View this contact

Devin Reimer

3309 1●●●●●●aza Dr

Win●●●peg , Manitoba, R3T 5K8

Canada

1.20●●●●4553
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Calin Reimer - Portfolio | calinreimer.com Reviews
<META>
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Web and Game Designer. In this personal project, I'm recreating the first level of Goldeneye in Unity3D. All objects have been remodeled using Maya. And textures have been created using Photoshop. View Work In Progress. Maze Mover iOS Game. For this game I created assets and menu screens. All assets were created using Illustrator. And GUI was created with Photoshop. For this project I was asked to create a website that showcased the trailer for the game and provide a quick and easy way to download the app.
<META>
KEYWORDS
1 calin reimer
2 download resume
3 goldeneye fan remake
4 3d modeling
5 graphic design
6 view project
7 maze mover website
8 web design
9 office zombie simulator
10 almostlogical
CONTENT
Page content here
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calin reimer,download resume,goldeneye fan remake,3d modeling,graphic design,view project,maze mover website,web design,office zombie simulator,almostlogical,pharmaceutical websites,email,calinreimer@gmail com
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Calin Reimer - Portfolio | calinreimer.com Reviews

https://calinreimer.com

Web and Game Designer. In this personal project, I'm recreating the first level of Goldeneye in Unity3D. All objects have been remodeled using Maya. And textures have been created using Photoshop. View Work In Progress. Maze Mover iOS Game. For this game I created assets and menu screens. All assets were created using Illustrator. And GUI was created with Photoshop. For this project I was asked to create a website that showcased the trailer for the game and provide a quick and easy way to download the app.

INTERNAL PAGES

calinreimer.com calinreimer.com
1

Calin Reimer - Goldeneye Fan Remake

http://calinreimer.com/goldeneye/index.html

Graphics, Web and Game Designer. In this personal project, I'm recreating the first level of Goldeneye in Unity3D. All objects have been remodeled using Maya. And textures have been created using Photoshop. You can view the work in progress below. Laquo; created with Unity.

2

Calin Reimer - Maze Mover Website

http://calinreimer.com/mazemover-web/index.html

Graphics, Web and Game Designer. For this project I was asked to create a website that showcased the trailer for the game and provide a quick and easy way to download the app.

3

Calin Reimer - Portfolio

http://calinreimer.com/index.html

Web and Game Designer. In this personal project, I'm recreating the first level of Goldeneye in Unity3D. All objects have been remodeled using Maya. And textures have been created using Photoshop. View Work In Progress. Maze Mover iOS Game. For this game I created assets and menu screens. All assets were created using Illustrator. And GUI was created with Photoshop. For this project I was asked to create a website that showcased the trailer for the game and provide a quick and easy way to download the app.

4

Calin Reimer - Office Zombie Simulator

http://calinreimer.com/office-zombie/index.html

Graphics, Web and Game Designer. 3D Modeling and Graphic Design. This was a game my brother and I created for a contest on Kongregate. I created an office environment in Blender. And created zombie cutouts in Illustrator.

5

Calin Reimer - Maze Mover iOS Game

http://calinreimer.com/mazemover-ios/index.html

Graphics, Web and Game Designer. Maze Mover iOS Game. Maze Mover iOS Game. For this game I created assets and menu screens. All assets were created using Illustrator. And GUI was created with Photoshop.

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blog.almostlogical.com blog.almostlogical.com

Owlchemy Labs – CTO (Chief Technical Owl) | AlmostLogical.com

http://blog.almostlogical.com/2013/07/08/owlchemy-labs-cto-chief-technical-owl

Owlchemy Labs – CTO (Chief Technical Owl). July 8, 2013 by Devin Reimer. I’m very happy to announce that I am now the CTO (Chief Technical Owl) of Owlchemy Labs. As many may know I’ve been working very closely with Owlchemy Labs over the past couple of years, including the co-creation of Jack Lumber. Over the last few months Alex Schwartz (Owlchemy Labs Founder and CEO) and I decided that because our visions aligned so well that it was time to make our business relationship more formal.

blog.almostlogical.com blog.almostlogical.com

Tags, Layers and Scene Constants Generator in Unity | AlmostLogical.com

http://blog.almostlogical.com/2014/03/11/tags-layers-and-scene-constants-generator-in-unity

Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. 2 Responses to "Tags, Layers and Scene Constants Generator in Unity". May 4, 2014 at 6:27 AM.

blog.almostlogical.com blog.almostlogical.com

Jack Lumber – Steam Launch | AlmostLogical.com

http://blog.almostlogical.com/2013/04/30/jack-lumber-steam-launch

Jack Lumber – Steam Launch. April 30, 2013 by Devin Reimer. Jack Lumber is now available on Steam! Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup. Check out the awesome trailer:. Buy it today on Steam: http:/ steamcommunity.com/app/220900/. Also available on iOS: http:/ bit.ly/TreesSuck. No Responses to "Jack Lumber – Steam Launch". Mail (will not be published) (required).

blog.almostlogical.com blog.almostlogical.com

Jack Lumber | AlmostLogical.com

http://blog.almostlogical.com/category/jack-lumber

Jack Lumber – Steam Launch. April 30, 2013 by Devin Reimer. Jack Lumber is now available on Steam! Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup. Check out the awesome trailer:. Buy it today on Steam: http:/ steamcommunity.com/app/220900/. Also available on iOS: http:/ bit.ly/TreesSuck. Jack Lumber Launch – Now Available on iOS. August 16, 2012 by Devin Reimer. Go buy it today! If yo...

blog.almostlogical.com blog.almostlogical.com

Games | AlmostLogical.com

http://blog.almostlogical.com/games

AlmostLogical by Devin Reimer. Theme Design by Calin Reimer.

blog.almostlogical.com blog.almostlogical.com

Uncategorized | AlmostLogical.com

http://blog.almostlogical.com/category/uncategorized

Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. AlmostLogical by Devin Reimer. Theme Design by Calin Reimer.

blog.almostlogical.com blog.almostlogical.com

NavMesh | AlmostLogical.com

http://blog.almostlogical.com/tag/navmesh

Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Up until recently in Dyscourse. We had been using a pathfinding solution called “A* Pathfinding Project”. While it was a pretty impressive tool we weren’t happy with performance and some of it’s complexity. So I decided to give Unity’s built-in NavMesh. Simply put this script into an ‘Editor’ folder and add a new Tag into your project called: “TempNavMeshItemDestroyable”. 8217; Everything happens automatically.

blog.almostlogical.com blog.almostlogical.com

Unity3D | AlmostLogical.com

http://blog.almostlogical.com/category/unity3d

Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Up until recently in Dyscourse. We had been using a pathfinding solution called “A* Pathfinding Project”. While it was a pretty impressive tool we weren’t happy with performance and some of it’s complexity. So I decided to give Unity’s built-in NavMesh. Simply put this script into an ‘Editor’ folder and add a new Tag into your project called: “TempNavMeshItemDestroyable”. 8217; Everything happens automatically. So I set off to bui...

blog.almostlogical.com blog.almostlogical.com

Announcements | AlmostLogical.com

http://blog.almostlogical.com/category/announcements

Dyscourse Announcement & Kickstarter. November 6, 2013 by Devin Reimer. This month is a very symbolic month for me, it marks the point at which I’ve now been an indie game developer longer than any other job I’ve ever held. A feat that I did not dare to dream of when I embarked on this crazy adventure. What makes this month even more awesome is we finally get to announce the next game we at Owlchemy Labs. Have been cranking away on. The game is called ‘Dyscourse’. So without further ado:. As many may kno...

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Quinta-feira, 10 de fevereiro de 2011. DOCE DE OURO DOS CIGANOS. Duzentos gramas de açúcar fino. Uma xícara de chá com água. Casca de uma laranja. Seis cravos da Índia. Dois pedaços de canela em pau. Seis ovos, retire as claras bate em neve depois coloque as gemas e volta a bater até ficar cremoso. Coloque em uma panela a água com a casca da laranja, os cravos da índia e a canela em pau. Deixar ferver bem. Depois coe em uma peneira. OBS: Sempre é bom jogar de uma a duas nunca demais para não se juntarem.

calinreimer.com calinreimer.com

Calin Reimer - Portfolio

Web and Game Designer. In this personal project, I'm recreating the first level of Goldeneye in Unity3D. All objects have been remodeled using Maya. And textures have been created using Photoshop. View Work In Progress. Maze Mover iOS Game. For this game I created assets and menu screens. All assets were created using Illustrator. And GUI was created with Photoshop. For this project I was asked to create a website that showcased the trailer for the game and provide a quick and easy way to download the app.

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My name is Calin Rigo and I’m an experienced IT Consultant with a solid knowledge in multiple technologies, client and server. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.