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Owlchemy Labs – CTO (Chief Technical Owl) | AlmostLogical.com
http://blog.almostlogical.com/2013/07/08/owlchemy-labs-cto-chief-technical-owl
Owlchemy Labs – CTO (Chief Technical Owl). July 8, 2013 by Devin Reimer. I’m very happy to announce that I am now the CTO (Chief Technical Owl) of Owlchemy Labs. As many may know I’ve been working very closely with Owlchemy Labs over the past couple of years, including the co-creation of Jack Lumber. Over the last few months Alex Schwartz (Owlchemy Labs Founder and CEO) and I decided that because our visions aligned so well that it was time to make our business relationship more formal.
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Tags, Layers and Scene Constants Generator in Unity | AlmostLogical.com
http://blog.almostlogical.com/2014/03/11/tags-layers-and-scene-constants-generator-in-unity
Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. 2 Responses to "Tags, Layers and Scene Constants Generator in Unity". May 4, 2014 at 6:27 AM.
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Jack Lumber – Steam Launch | AlmostLogical.com
http://blog.almostlogical.com/2013/04/30/jack-lumber-steam-launch
Jack Lumber – Steam Launch. April 30, 2013 by Devin Reimer. Jack Lumber is now available on Steam! Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup. Check out the awesome trailer:. Buy it today on Steam: http:/ steamcommunity.com/app/220900/. Also available on iOS: http:/ bit.ly/TreesSuck. No Responses to "Jack Lumber – Steam Launch". Mail (will not be published) (required).
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Jack Lumber | AlmostLogical.com
http://blog.almostlogical.com/category/jack-lumber
Jack Lumber – Steam Launch. April 30, 2013 by Devin Reimer. Jack Lumber is now available on Steam! Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup. Check out the awesome trailer:. Buy it today on Steam: http:/ steamcommunity.com/app/220900/. Also available on iOS: http:/ bit.ly/TreesSuck. Jack Lumber Launch – Now Available on iOS. August 16, 2012 by Devin Reimer. Go buy it today! If yo...
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Games | AlmostLogical.com
http://blog.almostlogical.com/games
AlmostLogical by Devin Reimer. Theme Design by Calin Reimer.
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Uncategorized | AlmostLogical.com
http://blog.almostlogical.com/category/uncategorized
Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. AlmostLogical by Devin Reimer. Theme Design by Calin Reimer.
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NavMesh | AlmostLogical.com
http://blog.almostlogical.com/tag/navmesh
Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Up until recently in Dyscourse. We had been using a pathfinding solution called “A* Pathfinding Project”. While it was a pretty impressive tool we weren’t happy with performance and some of it’s complexity. So I decided to give Unity’s built-in NavMesh. Simply put this script into an ‘Editor’ folder and add a new Tag into your project called: “TempNavMeshItemDestroyable”. 8217; Everything happens automatically.
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Unity3D | AlmostLogical.com
http://blog.almostlogical.com/category/unity3d
Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Up until recently in Dyscourse. We had been using a pathfinding solution called “A* Pathfinding Project”. While it was a pretty impressive tool we weren’t happy with performance and some of it’s complexity. So I decided to give Unity’s built-in NavMesh. Simply put this script into an ‘Editor’ folder and add a new Tag into your project called: “TempNavMeshItemDestroyable”. 8217; Everything happens automatically. So I set off to bui...
blog.almostlogical.com
Announcements | AlmostLogical.com
http://blog.almostlogical.com/category/announcements
Dyscourse Announcement & Kickstarter. November 6, 2013 by Devin Reimer. This month is a very symbolic month for me, it marks the point at which I’ve now been an indie game developer longer than any other job I’ve ever held. A feat that I did not dare to dream of when I embarked on this crazy adventure. What makes this month even more awesome is we finally get to announce the next game we at Owlchemy Labs. Have been cranking away on. The game is called ‘Dyscourse’. So without further ado:. As many may kno...