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Mobile FPS in 25Mb. Nova Legacy has been my team's project at Gameloft. It features a full single player campaign, multiplayer, weapon progression and skins, and all of that fits into a 25Mb Android executable. I joined it in October as a graphics developer and quickly became a go-to guy in a lot of areas of the development. Procedural walking animation experiment. I made this over a couple of weeks in my free time. I really like Darren Bartley's design. Unfortunately, due to moving and not having time t...

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Mikolaj Kuta

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Mobile FPS in 25Mb. Nova Legacy has been my team's project at Gameloft. It features a full single player campaign, multiplayer, weapon progression and skins, and all of that fits into a 25Mb Android executable. I joined it in October as a graphics developer and quickly became a go-to guy in a lot of areas of the development. Procedural walking animation experiment. I made this over a couple of weeks in my free time. I really like Darren Bartley's design. Unfortunately, due to moving and not having time t...
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1 download cv
2 projects
3 nova legacy
4 sand walker
5 source code
6 qped
7 evolution simulation
8 loklok
9 play store
10 s educate
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download cv,projects,nova legacy,sand walker,source code,qped,evolution simulation,loklok,play store,s educate,ludumdare entry page,arrows to run,z to interact,bunneh controls,wsad to run,space to leap,lifebeat,litterbox engine,shader viewer,viitable
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CatboxBeta Homepage | catboxbeta.com Reviews

https://catboxbeta.com

Mobile FPS in 25Mb. Nova Legacy has been my team's project at Gameloft. It features a full single player campaign, multiplayer, weapon progression and skins, and all of that fits into a 25Mb Android executable. I joined it in October as a graphics developer and quickly became a go-to guy in a lot of areas of the development. Procedural walking animation experiment. I made this over a couple of weeks in my free time. I really like Darren Bartley's design. Unfortunately, due to moving and not having time t...

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catboxbeta.com catboxbeta.com
1

CatboxBeta Homepage

http://catboxbeta.com//screenshots/index.html

The robot I'm currently developing. The goal is for QPed to walk around naturally, controlled by the user, sensing obstructions on its way and automatically overcoming them if possible. It should also be able to work with different number and different kinds of legs, based on a generic IK algorithm. A simple cell evolution simulation. Each cell has a genome and a memory, and during its lifetime it executes the genome. The cell that eats the most food pellets/lives the longest leaves the most offspring.

2

CatboxBeta Homepage

http://catboxbeta.com//home/index.html

The robot I'm currently developing. The goal is for QPed to walk around naturally, controlled by the user, sensing obstructions on its way and automatically overcoming them if possible. It should also be able to work with different number and different kinds of legs, based on a generic IK algorithm. A simple cell evolution simulation. Each cell has a genome and a memory, and during its lifetime it executes the genome. The cell that eats the most food pellets/lives the longest leaves the most offspring.

3

CatboxBeta Homepage

http://catboxbeta.com//cv/index.html

Did this page disappear? Or was it never there to begin with? We might never know. You will be redirected in 5. You can also go to the home page using this link: http:/ catboxbeta.com.

4

CatboxBeta Homepage

http://catboxbeta.com//videos/index.html

Did this page disappear? Or was it never there to begin with? We might never know. You will be redirected in 5. You can also go to the home page using this link: http:/ catboxbeta.com.

5

CatboxBeta Homepage

http://catboxbeta.com//files/index.html

The robot I'm currently developing. The goal is for QPed to walk around naturally, controlled by the user, sensing obstructions on its way and automatically overcoming them if possible. It should also be able to work with different number and different kinds of legs, based on a generic IK algorithm. A simple cell evolution simulation. Each cell has a genome and a memory, and during its lifetime it executes the genome. The cell that eats the most food pellets/lives the longest leaves the most offspring.

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catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: May 2011

http://catboxbeta.blogspot.com/2011_05_01_archive.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Tuesday, May 24, 2011. I'm back from the dead, and with some good news! Hello Ludum-Dare-ians and people who randomly found this blog on Google looking for game save tutorial! I'm back from my slumber, and what slumber it was! I did get the job at the company I was making those challenges for, I'm even on our company's page ( http:/ www.covii.pt/. Though everyone knows there I'm the Senior Graphics Engineer). So far I'...

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: July 2013

http://catboxbeta.blogspot.com/2013_07_01_archive.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Tuesday, July 2, 2013. Dragon game update: additive blending, contorted transformer and slender dragon. This has been a pretty big week for my game. As for additions to the animation system:. Additive and Subtractive blending. Allows me to create an animation I can lay on top of other animations (eg: small variations when running). Skeleton masking: Allows me to select which bones get affected by a node. That's all for...

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: New Website is Up!

http://catboxbeta.blogspot.com/2011/12/new-website-is-up.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Friday, December 2, 2011. New Website is Up! Ok, so I was talking with the folks at the Ludumdare IRC the other day and they advised me to create a website to show off my stuff. And so for the last two days I've been working on it tirelessly almost every waking hour to get it up and running and I tell you: HTML, CSS and javascript are NOT nice to work with! Anyway, here's my Website:. Posted by Mikolaj (Spliter) Kuta.

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: July 2010

http://catboxbeta.blogspot.com/2010_07_01_archive.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Tuesday, July 20, 2010. Results of MiniLD20: A little introspection. Warning: This blog post has a lot of introspection and very little technical things, you can skip it if you're just interested in how games are made by other people. As strange as it sounds I actually made a game. Well it can barely be called a game and I'm not proud of it in the slightest. So why I am blogging about it? Then why didn't I made more ga...

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: June 2010

http://catboxbeta.blogspot.com/2010_06_01_archive.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Friday, June 18, 2010. It's been quite some time since my last update and as crazy as it seems I didn't spend all this time sitting on my butt and farting. Only mostly. Yeah, college life is difficult, when you're not studying for finals you're looking for a job, or a place to live, or gathering documents or doing assignments. Still I've got some time free and I've been spending it mostly. Anyway here's a screen:.

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: Dragon game update: additive blending, contorted transformer and slender dragon

http://catboxbeta.blogspot.com/2013/07/dragon-game-update-additive-blending.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Tuesday, July 2, 2013. Dragon game update: additive blending, contorted transformer and slender dragon. This has been a pretty big week for my game. As for additions to the animation system:. Additive and Subtractive blending. Allows me to create an animation I can lay on top of other animations (eg: small variations when running). Skeleton masking: Allows me to select which bones get affected by a node. That's all for...

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: Progress snippet

http://catboxbeta.blogspot.com/2011/08/progress-snippet.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Sunday, August 21, 2011. Ludum Dare 21 has started yesterday. Unfortunately I'm not participating but that doesn't mean I won't be doing anything this weekend! For the last month or two I've been working on my game engine. My little baby Litterbox has it's third rewrite from scratch ever since I've started making it. This time the key word is "Components"! So What's the sollution? So, here's my progress so far:. I also...

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: May 2010

http://catboxbeta.blogspot.com/2010_05_01_archive.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Friday, May 28, 2010. I'm out. Spliter. Posted by Mikolaj (Spliter) Kuta. Links to this post. Sunday, May 9, 2010. Ok, so following Blecki's suggestion I decided to try out the C# with VStudio 2010 and .Net:. Wait That isn't C# with VStudio 2010! However one good side effect came from reinstalling windows from scratch: wxWidgets wxGLCanvas works! As you can see on the screenshot). Posted by Mikolaj (Spliter) Kuta.

catboxbeta.blogspot.com catboxbeta.blogspot.com

Catbox Beta Blog: June 2011

http://catboxbeta.blogspot.com/2011_06_01_archive.html

A blog about games, programmer art and random ramblings of an aspiring Game Developer. Wednesday, June 1, 2011. The joints are turning. Luck is not always on our side and so the animation tutorial will be delayed a little. I do have it completely planned out though so pretty soon you'll see the first chapter. The complete tutorial will have 9 chapters ranging from vector transformations, through skinning, blending animations IK and saving. Posted by Mikolaj (Spliter) Kuta. Links to this post.

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A blog about games, programmer art and random ramblings of an aspiring Game Developer. Tuesday, July 2, 2013. Dragon game update: additive blending, contorted transformer and slender dragon. This has been a pretty big week for my game. As for additions to the animation system:. Additive and Subtractive blending. Allows me to create an animation I can lay on top of other animations (eg: small variations when running). Skeleton masking: Allows me to select which bones get affected by a node. That's all for...

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CatboxBeta Homepage

Mobile FPS in 25Mb. Nova Legacy has been my team's project at Gameloft. It features a full single player campaign, multiplayer, weapon progression and skins, and all of that fits into a 25Mb Android executable. I joined it in October as a graphics developer and quickly became a go-to guy in a lot of areas of the development. Procedural walking animation experiment. I made this over a couple of weeks in my free time. I really like Darren Bartley's design. Unfortunately, due to moving and not having time t...

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