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3D Modeling

Sunday, September 4, 2011. So I got some new concept art and its a girl and a futuristic bike, just blocking out the shapes of the bike, here is what I got after 4 hours. Saturday, August 27, 2011. Box Art for the Space Game. Here is the box art for the space game I have been working on. Hope yal like. Saturday, August 20, 2011. Testing the renders. The renders look perfect on some computers and on others it looks really dark, just testing to see what wrong. Wednesday, August 17, 2011.

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3D Modeling | cedricrease.blogspot.com Reviews
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Sunday, September 4, 2011. So I got some new concept art and its a girl and a futuristic bike, just blocking out the shapes of the bike, here is what I got after 4 hours. Saturday, August 27, 2011. Box Art for the Space Game. Here is the box art for the space game I have been working on. Hope yal like. Saturday, August 20, 2011. Testing the renders. The renders look perfect on some computers and on others it looks really dark, just testing to see what wrong. Wednesday, August 17, 2011.
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1 3d modeling
2 new concept
3 posted by
4 no comments
5 email this
6 blogthis
7 share to twitter
8 share to facebook
9 share to pinterest
10 rende test
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3D Modeling | cedricrease.blogspot.com Reviews

https://cedricrease.blogspot.com

Sunday, September 4, 2011. So I got some new concept art and its a girl and a futuristic bike, just blocking out the shapes of the bike, here is what I got after 4 hours. Saturday, August 27, 2011. Box Art for the Space Game. Here is the box art for the space game I have been working on. Hope yal like. Saturday, August 20, 2011. Testing the renders. The renders look perfect on some computers and on others it looks really dark, just testing to see what wrong. Wednesday, August 17, 2011.

INTERNAL PAGES

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1

3D Modeling: Renders of Alien Warp Gate

http://www.cedricrease.blogspot.com/2011/08/renders-of-alien-warp-gate.html

Wednesday, August 17, 2011. Renders of Alien Warp Gate. Hi everyone been busy this quarter here are a few renders of an alien warp gate for the game I am working on in class. Enjoy. August 19, 2011 at 3:35 PM. This is cool man. Cant wait to see the game. Subscribe to: Post Comments (Atom). Box Art for the Space Game. Renders of Alien Warp Gate. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

3D Modeling: October 2010

http://www.cedricrease.blogspot.com/2010_10_01_archive.html

Sunday, October 31, 2010. So I retextured the drums and used ZBrush to bring out a few traits such as the stiching and wood grain. Overall I liked what I did with the wood grain and stiching but my texture didn't turn out the way I wanted. I still think the first texture of the drums looks better. Sunday, October 17, 2010. Final renders of the drums only using Maya. Saturday, October 16, 2010. Updates on Taiko Drums. Thursday, October 7, 2010. Background and Enviroment Design. Subscribe to: Posts (Atom).

3

3D Modeling: July 2011

http://www.cedricrease.blogspot.com/2011_07_01_archive.html

Tuesday, July 19, 2011. Here is my business card, its design to match my website that I am working on in Portfolio. Monday, July 18, 2011. Here are a few renders from projects I am going to use for my final Portfolio piece. The pieces are Aircraft carrier, abandon factory, bloody bath, abandon shed. The Bloody Bath scene is one of my best pieces I believe. Well Enjoy. Sunday, July 17, 2011. Here are some more renders. Thursday, July 14, 2011. Some renders of Country Side. Tuesday, July 12, 2011.

4

3D Modeling: April 2011

http://www.cedricrease.blogspot.com/2011_04_01_archive.html

Saturday, April 30, 2011. I have started the modeling process of the Loony Toons Military Art Test Theme. By Monday all the models should be done if not by Tuesday. So here are some pics. Wednesday, April 27, 2011. Final Renders of Abandon Factory. Here are the Final Renders after redoing the uvs and textures, this is what I got with in 3 days. Monday, April 25, 2011. Art Test Abandon Factory. Sunday, April 17, 2011. Here are some final renders of my art based off the abandoned factory. Whats up Im back ...

5

3D Modeling: new Concept

http://www.cedricrease.blogspot.com/2011/09/new-concept.html

Sunday, September 4, 2011. So I got some new concept art and its a girl and a futuristic bike, just blocking out the shapes of the bike, here is what I got after 4 hours. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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Jolly 3D: Demo Reel - Summer 2011

http://jolly3d.blogspot.com/2011/08/demo-reel-summer-2011.html

Wednesday, August 31, 2011. Demo Reel - Summer 2011. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tu...

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Jolly 3D: 02/09/11

http://jolly3d.blogspot.com/2011_02_09_archive.html

Wednesday, February 9, 2011. Maya 2011 controller orientation workaround. I've created a simple tutorial which shows the workaround for the problem Maya 2011 has with orienting a controller to its children while remaining neutral in world-space. This is an adaptation of Carlo Sansonetti's. Technique for controller orientation. In this example, I'm setting up a controller for a foot with the rotation axis at the heel for an advanced foot setup. Here is the tutorial:. 2) Then I name it and group it twice.

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3D Modeling

Sunday, September 4, 2011. So I got some new concept art and its a girl and a futuristic bike, just blocking out the shapes of the bike, here is what I got after 4 hours. Saturday, August 27, 2011. Box Art for the Space Game. Here is the box art for the space game I have been working on. Hope yal like. Saturday, August 20, 2011. Testing the renders. The renders look perfect on some computers and on others it looks really dark, just testing to see what wrong. Wednesday, August 17, 2011.

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