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No Idea What I'm Doing

A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.

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No Idea What I'm Doing | chipacabra.blogspot.com Reviews
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A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
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1 raycasting woes
2 it actually works
3 posted by chipacabra
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10 so what happened
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raycasting woes,it actually works,posted by chipacabra,0 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,so what happened,bfxr,labels link,sound,organization,1 comments,older posts,blog archive,subscribe to,posts,atom
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No Idea What I'm Doing | chipacabra.blogspot.com Reviews

https://chipacabra.blogspot.com

A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.

INTERNAL PAGES

chipacabra.blogspot.com chipacabra.blogspot.com
1

No Idea What I'm Doing: August 2016

http://chipacabra.blogspot.com/2016_08_01_archive.html

No Idea What I'm Doing. A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design. Thursday, August 4, 2016. What I'm working on now is a raycasting engine, like was used back in the days of Wolfenstein 3D. It's not a complicated technique, really, but it's a little fussy, and I just couldn't get my last attempt to quite work right. From javascript to haxe, with this actionscript-based raycaster.

2

No Idea What I'm Doing: April 2011

http://chipacabra.blogspot.com/2011_04_01_archive.html

No Idea What I'm Doing. A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design. Friday, April 1, 2011. Gearing up to 2.5. The Flixel team (i.e. Adam Saltman) is hard at work on the next version of Flixel. If you've been watching the twitter feed. Subscribe to: Posts (Atom). Gearing up to 2.5. Awesome Inc. theme. Powered by Blogger.

3

No Idea What I'm Doing: June 2016

http://chipacabra.blogspot.com/2016_06_01_archive.html

No Idea What I'm Doing. A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design. Wednesday, June 29, 2016. Blows dust off of blog*. Not entirely dead yet. Subscribe to: Posts (Atom). Blows dust off of blog* Not entirely dead yet. Awesome Inc. theme. Powered by Blogger.

4

No Idea What I'm Doing: Organization

http://chipacabra.blogspot.com/2011/03/organization.html

No Idea What I'm Doing. A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design. Tuesday, March 15, 2011. One of the things that doesn't leap out at you right away as a new game developer is just how many files start building up, and how important it is to keep them organized. The project I'm working on right now (yeah, the one that's keeping me from Project Jumper. Sorry! Well, while this projec...

5

No Idea What I'm Doing: So what happened?

http://chipacabra.blogspot.com/2016/07/so-what-happened.html

No Idea What I'm Doing. A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design. Thursday, July 7, 2016. Gosh, it's been a while, huh? Well, if you're hoping that I'm rising phoenix-like from the ashes to complete Project Jumper. well, I'm not. Sorry! But it's not all bad news. That was pretty hilarious to discover when looking for haxeflixel tutorials! Partly because I might come back to Haxefli...

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No Idea What I'm Doing

No Idea What I'm Doing. A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design. Thursday, August 4, 2016. What I'm working on now is a raycasting engine, like was used back in the days of Wolfenstein 3D. It's not a complicated technique, really, but it's a little fussy, and I just couldn't get my last attempt to quite work right. From javascript to haxe, with this actionscript-based raycaster.

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