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ChristophSapinsky.com | Game Design Portfolio | ChristophSapinsky.com

Christoph Sapinsky, Game Designer. Game Designer, Creator. Need for Speed: ProStreet. Gameplay Designer, Wii and PS2 Design Lead. Age of Empires: The Age of Kings. Rifts: Promise of Power. Designed by Elegant Themes.

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604 - 93●●●●●●●●y Street

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ChristophSapinsky.com | Game Design Portfolio | ChristophSapinsky.com | christophsapinsky.com Reviews
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Christoph Sapinsky, Game Designer. Game Designer, Creator. Need for Speed: ProStreet. Gameplay Designer, Wii and PS2 Design Lead. Age of Empires: The Age of Kings. Rifts: Promise of Power. Designed by Elegant Themes.
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3 freespacer com
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5 eon altar
6 free spacer
7 prostreet
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10 rocket patrol
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ChristophSapinsky.com | Game Design Portfolio | ChristophSapinsky.com | christophsapinsky.com Reviews

https://christophsapinsky.com

Christoph Sapinsky, Game Designer. Game Designer, Creator. Need for Speed: ProStreet. Gameplay Designer, Wii and PS2 Design Lead. Age of Empires: The Age of Kings. Rifts: Promise of Power. Designed by Elegant Themes.

INTERNAL PAGES

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1

Need for Speed: ProStreet | ChristophSapinsky.com

http://christophsapinsky.com/archives/18

Need for Speed: ProStreet. Gameplay Designer, Wii and PS2 Design Lead. Wii, Xbox360, PS3, PS2, PC, DS. Electronic Arts: Black Box. November 14, 2007. Implemented Wii design on all aspects of NFS: ProStreet for entire production cycle. Designed exclusive Gameplay controls for the Nintendo Wii. Balanced and Level Designed Drift levels across all consoles including Xbox360, PS3, PC, Wii and PS2. Oversaw design for 3rd party external developers. Tuning Game Modes and Assists. On Nov 14, 2007 0 comments.

2

Free Spacer | ChristophSapinsky.com

http://christophsapinsky.com/archives/209

Game Designer, Creator. Designed the original game mechanics specifically crafted for the Sci-fi setting and multiple forms of conflict resolution. Developed an original IP from speculative science and technology to the resulting far future Sci-fi setting. Oversaw look and feel working directly with Art Director to ensure believability and consistency with speculative fiction. Continue to promote an IP community through social media, game conventions, and play sessions. Each time you perform a task, you ...

3

Age of Empires: The Age of Kings | ChristophSapinsky.com

http://christophsapinsky.com/archives/37

Age of Empires: The Age of Kings. February 14, 2006. Game Design of the Year 2006 CAEAA ELAN Award. Nominated for Best Strategy 2006 BAFTA Award. Mission design and scripting using proprietary tools and LUA. Assisting Lead in initial design phase and tabletop prototyping. Playtesting and Balancing Single player and Multiplayer Maps. Many of the missions and maps I was responsible for are in this nice little video that shows the tactical flow of gameplay. On Feb 14, 2006 0 comments.

4

Rocket Patrol! | ChristophSapinsky.com

http://christophsapinsky.com/archives/119

Original concept, story, and game world based on pulp serial science fiction from the 30-50s. Developed build mechanics, controls, and action gameplay to bring to life cheesy Sci-Fi action. Wrote proposal, 1-Sheet, and core design documents for original IP. Learning should be part of the game the puzzles, strategy, setting and the Characters themselves should teach. Not only will the Characters do commercials for products, there should also be a healthy dose of product placement. Download (PDF, 167KB).

5

Rifts: Promise of Power | ChristophSapinsky.com

http://christophsapinsky.com/archives/104

Rifts: Promise of Power. September 10, 2005. 1-Up’s Best of E3 2005: Mobile Game. Gamespot’s Best of E3 2005: N-Gage Game. Scripted and maintained a database of hundreds of weapons, powers, and abilities for the eleven unique character classes using LUA. Designed and scripted over a hundred random encounter levels. Gear and Random Encounters. Here is the Rifts Promise of Power Official Trailer; it shows Gameplay, Character Selection, and many of the powers and equipment I scripted. Rifts: Promise of Power.

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ChristophSapinsky.com | Game Design Portfolio | ChristophSapinsky.com

Christoph Sapinsky, Game Designer. Game Designer, Creator. Need for Speed: ProStreet. Gameplay Designer, Wii and PS2 Design Lead. Age of Empires: The Age of Kings. Rifts: Promise of Power. Designed by Elegant Themes.

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