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Code All Day

Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour [Unity][C#]. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. ( Script Optimizations. Should be false. Learn about it.

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Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour [Unity][C#]. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. ( Script Optimizations. Should be false. Learn about it.
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1 code all day
2 ienumerator runcoroutine
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9 to learn more
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Code All Day | codeallday.blogspot.com Reviews

https://codeallday.blogspot.com

Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour [Unity][C#]. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. ( Script Optimizations. Should be false. Learn about it.

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Code All Day: January 2011

http://codeallday.blogspot.com/2011_01_01_archive.html

Monday, January 3, 2011. Useful System Information (.NET C#). System.Windows.Forms.SystemInformation. Is a very useful source of information to help you access various operating system level settings. My C# text editor required me to figure out the vertical size of the scroll arrow in a scrollable control. This information was readily available in the SystemInformation. Posted by Tim Stair. Subscribe to: Posts (Atom). Useful System Information (.NET C#). Awesome Inc. template. Powered by Blogger.

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Code All Day: Saving & Loading a Form's state (.NET C#)

http://codeallday.blogspot.com/2010/11/saving-loading-forms-state-net-c.html

Friday, November 5, 2010. Saving and Loading a Form's state (.NET C#). Saving and loading the state of a window is a very much appreciated (and often overlooked) feature of an application. There is a slight trick to it though. It is not apparent unless you dig a bit. Based on the state of the Form. Are not what you expect. If a window is anything but FormWindowState.Normal. Are not the values you want to save. Instead you need to store the RestoreBounds. To a string followed by the code to restore it.

3

Code All Day: Named Pipes (.NET C#)

http://codeallday.blogspot.com/2010/11/named-pipes-net-c.html

Monday, November 29, 2010. Named Pipes (.NET C#). Named pipes can be very useful for a variety of functions. I found that a named pipe was the right solution for passing the command line arguments to an already running application (avoiding reloading the application entirely). NamedPipeServerStream. Are the basic classes necessary to create a byte stream pipe between various applications. NamedPipeServerStream zPipe = new. StringBuilder zBuilder = new. NamedPipeClientStream pipeClient = new. Named Pipes ...

4

Code All Day: ScrollToControl (.NET C#)

http://codeallday.blogspot.com/2010/11/scrolltocontrol-net-c.html

Tuesday, November 16, 2010. ScrollToControl (.NET C#). If you are using a Panel. You may notice that it jumps around when you restore focus. It is actually jumping to the xy. Position of the current control within the Panel. This is due to implementation calling ScrollToControl. For example I have an application that uses a Panel. As a convenient alternative to creating a ScrollableControl. My control is the only one in the Panel. Is a specialized derivative of Panel. Posted by Tim Stair.

5

Code All Day: January 2013

http://codeallday.blogspot.com/2013_01_01_archive.html

Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour [Unity][C#]. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. ( Script Optimizations. Should be false. Learn about it.

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NHMK.COM Video Editing Awards / Honors

https://www.nhmk.com/awards.php

Code All Day Blog. Gut Media Review Blog. Video Editing Awards / Honors. Best Fight (Expo) at AWA12 (2006). Floating Through The Veins. Best Confrontational (Expo) at AWA12 (2006). Best Action, Creator's Award, and Best of show at Anime Expo(tie). (2005). Best Action at Fanime (2005). Masters Award at AWA10 (2004). Best Technical (Expo) at AWA10 (2004). Best Sentimental www.animemusicvideos.org Viewers Choice Awards (2004). Grand Theft Bebop 2: Vice City. Viewers Choice (Short/Trailer) at Fanime (2004).

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NHMK.COM Board Games

https://www.nhmk.com/games.php

Code All Day Blog. Gut Media Review Blog. The Support Framework is an ImpactJS based open source set of functionality intended to accelerate and/or inspire functionality when developing HTML5 based games with ImpactJS. Support Framework on Github. Grid Lions is an abstract strategy game of risk and destruction for two players. Players compete for points and ultimately victory by laying waste to their opponent one line at a time. (this game is currently available through the The Game Crafter.

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NHMK.COM Anime Ratings

https://www.nhmk.com/animeratings.php

Code All Day Blog. Gut Media Review Blog. The color key is as follows:. Actual A/A anime. A highly recommended purchase. Enjoyable anime. probably not a regretable purchase. Borderline bad/tolerable anime. but it's like a trainwreck. probably don't want to buy this without watching it first. Pretty bad anime. Watch with caution and definitely do not buy these without first seeing them! Mental Self-Mutilation. If someone even asks you to watch this, question their motives. Avoid this at all costs.

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NHMK.COM Tools / Applications

https://www.nhmk.com/tools.php

Code All Day Blog. Gut Media Review Blog. Note: Use these applications at your own risk. I take no responsibility for any harm caused by the use of these programs. If you use any of these applications and want to support their continued development please gift via Paypal. Think of this like a tip, nothing more! Open source tool for generating graphical versions of data based sources. New (0.98.0.8) Assist Functionality:. Mono specific executable included. Lightly tested with Ubuntu 12.04 TLS.

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NHMK.COM PC History

https://www.nhmk.com/pcs.php

Code All Day Blog. Gut Media Review Blog. This page is really more for my entertainment and nostalgia. This page documents the history of the various computers/parts I have owned/used at home since my father gave me my first pc when I was a tweenager. Clearly I have invested way too much money in computers. Denotes a part that broke. 525 double density drive. 35 double density drive (added later by a neighbor). 286 (IBM PS/2 Model 30) - 10mhz. 35 high density drive. Amazing 256 color graphics awaited me!

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NHMK.COM Music Video Downloads

https://www.nhmk.com/dl.php

Code All Day Blog. Gut Media Review Blog. Warning: Many of these videos contain violent imagery and possibly objectionable lyrical content (to each his own). This is my disclaimer. I recommend playing videos using VLC. Right-click and choose save as on download links. works best. If you are on a MAC then uhm. shift-click I think it is.). Videos can also be downloaded from: AnimeMusicVideos.org. Press Enter to filter).

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NHMK.COM

https://www.nhmk.com/index.php

Code All Day Blog. Gut Media Review Blog. Welcome to NHMK.com. Yet another redesign. This site contains all kinds of information etc. related to my various hobbies. Enjoy and proceed with caution! 8/24/2014 - The site is now HTTPS! Here's an old April Fools joke version of the site: Big Wars. Pages on this site use Javascript so if you do not see content you have Javascript disabled!

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Code All Day

Sunday, January 20, 2013. Unity Thoughts and StartCoroutine in a non-MonoBehaviour [Unity][C#]. In revisiting Unity recently I was reminded of a few things that I hit in my first experience with Unity. Do not make every class a MonoBehaviour. Static classes with initializers or Singletons are also perfectly reasonable too! Just ask yourself if the given class needs an update every frame. GetComponent is not a quick lookup. Try to limit its use. ( Script Optimizations. Should be false. Learn about it.

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Code All Day - Web app and ember.js consulting

We build the right thing, right. Modern web app development services, project rescue, and advising. Katie has in-depth experience building rich, interactive web apps with modern UX. She also brings expertise in managing product development and building development teams. Learn more about Katie. Michelle is a kickass web developer with a pragmatic approach. She brings a decade of experience building and architecting apps that solve customer needs. Learn more about Michelle. Now accepting new engagements.

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