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Code Time Stories - Nephilim Games

Code Time Stories - Nephilim Games. Sunday, May 6, 2012. Parabola Engine now in Android! A lot of time has gone by without news, but that is solely because I've been into porting the engine to android! The engine was a little torn apart in the process, but once the job is finished and the "under construction" signs are removed, i will publish a new release, already compatible with android. A lot of things work already, such as:. Some parts of SFML 2. Events to some extent. Wednesday, April 4, 2012. For n...

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Code Time Stories - Nephilim Games | codetimestories.blogspot.com Reviews
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Code Time Stories - Nephilim Games. Sunday, May 6, 2012. Parabola Engine now in Android! A lot of time has gone by without news, but that is solely because I've been into porting the engine to android! The engine was a little torn apart in the process, but once the job is finished and the under construction signs are removed, i will publish a new release, already compatible with android. A lot of things work already, such as:. Some parts of SFML 2. Events to some extent. Wednesday, April 4, 2012. For n...
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2 pages
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4 author
5 networking
6 librocket ui
7 scripting
8 asset loading
9 stay tuned
10 published by
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Code Time Stories - Nephilim Games | codetimestories.blogspot.com Reviews

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Code Time Stories - Nephilim Games. Sunday, May 6, 2012. Parabola Engine now in Android! A lot of time has gone by without news, but that is solely because I've been into porting the engine to android! The engine was a little torn apart in the process, but once the job is finished and the "under construction" signs are removed, i will publish a new release, already compatible with android. A lot of things work already, such as:. Some parts of SFML 2. Events to some extent. Wednesday, April 4, 2012. For n...

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Code Time Stories - Nephilim Games: Play around a bit !

http://www.codetimestories.blogspot.com/2012/03/play-around-bit.html

Code Time Stories - Nephilim Games. Friday, March 9, 2012. Play around a bit! I've been working a lot on the engine, its becoming better and better, nearing 1.0 :). For now, just entertain yourself with this demo! Http:/ www.mediafire.com/? March 27, 2012 at 8:18 PM. March 27, 2012 at 8:52 PM. Its great to have feedback, and its great to know about other people doing the same stuff! I would sure like to keep in touch! Will await contact :). Subscribe to: Post Comments (Atom). Play around a bit!

2

Code Time Stories - Nephilim Games: November 2011

http://www.codetimestories.blogspot.com/2011_11_01_archive.html

Code Time Stories - Nephilim Games. Sunday, November 13, 2011. Lately, i've been working a lot even though there isn't too much to show. The Parabola Engine is getting better every day, but right now it has one or two issues in the graphics part. Maybe it needs some improvement in design, or just a few more fixes, but i hope i have a confortable rendering system that everyone will like! Tags: 2D Game Development. Game development c sfml qt box2D steam librocket. Monday, November 7, 2011. I decided to pai...

3

Code Time Stories - Nephilim Games: September 2011

http://www.codetimestories.blogspot.com/2011_09_01_archive.html

Code Time Stories - Nephilim Games. Saturday, September 10, 2011. I've been into documenting the engine properly, so i can provide a decent first release of my project. This mainly consists in describing the engine design and functionalities inside the code, so the documentation page can be generated right. I am also writing all kinds of useful notes in the classes as well as mini-tutorials. Later, better tutorials will be built, hopefully with community help! Friday, September 9, 2011. I found that it I...

4

Code Time Stories - Nephilim Games: Reasons why you should write a libRocket plugin and News!

http://www.codetimestories.blogspot.com/2012/02/reasons-why-you-should-write-librocket.html

Code Time Stories - Nephilim Games. Wednesday, February 22, 2012. Reasons why you should write a libRocket plugin and News! LibRocket provides something very useful, the Plugin. Its just an interface class, you define its methods, and it works like a charm right after registering an instance with the rocket library. It can be really useful, because you need to maintain only one instance of it, as libRocket has a global initialization nature as well. Having a plugin you could:. Its actually possible to re...

5

Code Time Stories - Nephilim Games: Doxygen quick guide

http://www.codetimestories.blogspot.com/2012/02/doxygen-quick-guide.html

Code Time Stories - Nephilim Games. Saturday, February 18, 2012. I really feel like I should share a quick guide on how to document your code with doxygen and I will explain why! Doxygen just because its the one I use). Many programmers, especially beginners, tend to not document the code at all, and use little or no comments in the code. Its not always imperative to use them, but it certainly doesn't make any harm and can be precious in many cases! But the purpose of this post is exactly to tell you qui...

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Blog migration! | Code Time Stories

https://codetimestories.wordpress.com/2010/12/01/blog-migration

Leave a comment ». For reasons i won’t be explaining here, i am changing to blogspot, this blog continues here:. Http:/ www.codetimestories.blogspot.com. 1 de December de 2010 at 11:19. Laquo; Qt – Set Computer to Sleep – SleepTime(Windows). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Friday, November 4, 2011. Here is it: the missing key. Thursday, October 27, 2011. To make our QA process more realistic and accurate, we decided to give the QA department a set of computers -appart of those they already have. The new set is mostly composed by Intel Centrino with Windows XP, and not less than 5 o 6 different types of spyware installed. The idea is to reproduce the average visitor experience, which is very far away from the experience they have using their last generation computers. Who m...

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Code Time Stories - Nephilim Games

Code Time Stories - Nephilim Games. Sunday, May 6, 2012. Parabola Engine now in Android! A lot of time has gone by without news, but that is solely because I've been into porting the engine to android! The engine was a little torn apart in the process, but once the job is finished and the "under construction" signs are removed, i will publish a new release, already compatible with android. A lot of things work already, such as:. Some parts of SFML 2. Events to some extent. Wednesday, April 4, 2012. For n...

codetimestories.wordpress.com codetimestories.wordpress.com

Code Time Stories | DevDiary and more !

Leave a comment ». For reasons i won’t be explaining here, i am changing to blogspot, this blog continues here:. Http:/ www.codetimestories.blogspot.com. 1 de December de 2010 at 11:19. Qt – Set Computer to Sleep – SleepTime(Windows). Leave a comment ». Hello, i’ve made a application in Qt4 that provides a easy interface to sleep your computer, a lot like TV sleep function. The application itself is cross-platform, but the commands to temporize the shutdown/restart are windows-specific. Http:/ www.ig...

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