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Acromion Games | The anatomy of a great game

The anatomy of a great game. January 6, 2016. Well, it’s been almost half a decade since I’ve updated this blog, and in that time I’ve been too busy actually making games at Klei Entertainment. To dedicate any time to writing about them. In my time working as a programmer with Klei I cut my teeth on a real game engine working on gameplay for Shank 2, and I finally understood a great many things about how a game is put together by getting my eyes on the code behind the curtain. After Ninja I went to work ...

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Acromion Games | The anatomy of a great game | codingincircles.com Reviews
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The anatomy of a great game. January 6, 2016. Well, it’s been almost half a decade since I’ve updated this blog, and in that time I’ve been too busy actually making games at Klei Entertainment. To dedicate any time to writing about them. In my time working as a programmer with Klei I cut my teeth on a real game engine working on gameplay for Shank 2, and I finally understood a great many things about how a game is put together by getting my eyes on the code behind the curtain. After Ninja I went to work ...
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Acromion Games | The anatomy of a great game | codingincircles.com Reviews

https://codingincircles.com

The anatomy of a great game. January 6, 2016. Well, it’s been almost half a decade since I’ve updated this blog, and in that time I’ve been too busy actually making games at Klei Entertainment. To dedicate any time to writing about them. In my time working as a programmer with Klei I cut my teeth on a real game engine working on gameplay for Shank 2, and I finally understood a great many things about how a game is put together by getting my eyes on the code behind the curtain. After Ninja I went to work ...

INTERNAL PAGES

codingincircles.com codingincircles.com
1

Vector initialisation | Acromion Games

http://codingincircles.com/2011/05/vector-initialisation

The anatomy of a great game. May 25, 2011. May 25, 2011. Oftentimes while doing this crazy business we refer to as programming , I find myself with the want to create lists of stuff. Not just any lists of stuff though, lists that I can set in code that never needs to change. A static array of stuff, if you will. Luckily, I live in the day and age where C happens to be backwards-compatible with C, which has a way of setting an array to just such a list of stuff: static array initialisation. However, for t...

2

Apple | Acromion Games

http://codingincircles.com/tag/apple

The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...

3

Portfolio | Acromion Games

http://codingincircles.com/portfolio

The anatomy of a great game. Here is a collection of games, published and unpublished, that I’ve worked on in some capacity. Shank 2 – Klei Entertainment. I worked on some gameplay in the earlier days of Shank 2 – mainly implementing the sliding ground, ladder climbing and shimmy functionality, exploding birds and some work polishing the Bombed Church survival level. Http:/ www.ea.com/shank2. My team’s Global Game Jam 2012 entry, under the theme of. Global Game Jam Entry Page. Global Game Jam Entry Page.

4

OSX | Acromion Games

http://codingincircles.com/tag/osx

The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...

5

Developing remotely | Acromion Games

http://codingincircles.com/2010/01/developing-remotely

The anatomy of a great game. January 7, 2010. October 23, 2011. Okay, not ‘truly’ remotely.  My dev box isn’t out in the desert, or sitting on the Moon.  It’s not even in a different room.  In fact, Winston the Mac Mini sits not two feet away from my normal laptop, lacking only his own monitor.  The default Snow Leopard installed makes it quite easy to turn on OSX’s Screen Sharing essentially a slightly customised version of VNC. Setting up cxxtest in Visual Studio 2008. Provisioning certificates →.

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Editing Project Files | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2014/11/19/editing-project-files

Coffee, Code and Fractals. Adventures in the land of Nod. I find myself in a common situation where I want to open all of the .csproj files in my source directory for editing. My editor of choice is Sublime Text. It wasn’t hard at all and took about 20 minutes. For me it’s a win. So without further ado, here’s the main parts of the code. Private static string[] GetProjectFiles() { var root = Directory.GetCurrentDirectory(); var files = Directory.GetFiles(root, "*.csproj", SearchOption.All...Private stati...

binaryworlds.wordpress.com binaryworlds.wordpress.com

Less lyricism | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/03/22/less-lyricism

Coffee, Code and Fractals. Adventures in the land of Nod. In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation. Next on the program? 8220;And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”. Laquo; Vexing Lyrically Some More. Date : March 22, 2015. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Games I worked on.

binaryworlds.wordpress.com binaryworlds.wordpress.com

String to Bitmask | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2014/09/12/string-to-bitmask

Coffee, Code and Fractals. Adventures in the land of Nod. Going to be a short post and unlike other times when I’ve said it and then went on to having a series of four posts, this time I mean it. So, first, what brought this on? Well, having tired somewhat of Unity. 8216;s implementation I’ve decided to play around and write my own Entity.Component.System. Framework. For a game (of which I shall write about at a later date when there’s something playable). Given my unit testing framework ( NUnit. I&#8217...

binaryworlds.wordpress.com binaryworlds.wordpress.com

First in a new year | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/01/01/first-in-a-new-year

Coffee, Code and Fractals. Adventures in the land of Nod. First in a new year. We survived through another revolution around our beautiful yellow sun. I’ve not updated this blog as much as I wanted or as much as I needed. I did, however, opened up a separate site for talking about Unity stuff. Can find it here. It’s been a tough year to be honest. But we push through and carry on. May the code mines of 2015 prove richer yields than those of yesteryear. And may the coffee rivers flow free.

binaryworlds.wordpress.com binaryworlds.wordpress.com

Vexing Lyrically Some More | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/02/10/vexing-lyrically-some-more

Coffee, Code and Fractals. Adventures in the land of Nod. Vexing Lyrically Some More. I’m not really big on philosophy. Sure, I’ve had my run of it when I was younger. Attempting to define the universe and feeling quite grand about it. It’s not that I think philosophy is not important; on the contrary, I feel that these attempts are a strong force in driving us forward. But these days I also tend to adhere more to the Mel Brooks Perspective. Let’s go on another tangent (because, why not? The first and pr...

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February | 2015 | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/02

Coffee, Code and Fractals. Adventures in the land of Nod. Vexing Lyrically Some More. I’m not really big on philosophy. Sure, I’ve had my run of it when I was younger. Attempting to define the universe and feeling quite grand about it. It’s not that I think philosophy is not important; on the contrary, I feel that these attempts are a strong force in driving us forward. But these days I also tend to adhere more to the Mel Brooks Perspective. Let’s go on another tangent (because, why not? The first and pr...

binaryworlds.wordpress.com binaryworlds.wordpress.com

March | 2015 | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/03

Coffee, Code and Fractals. Adventures in the land of Nod. In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation. Next on the program? 8220;And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”. Comments : Leave a Comment. Tales of the Rampant Coyote. Games I worked on. Treasure Kai – Platforming Challenge. Games I'm Working On. Blog at WordPress.com.

binaryworlds.wordpress.com binaryworlds.wordpress.com

Vexing Lyrically | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/01/21/vexing-lyrically

Coffee, Code and Fractals. Adventures in the land of Nod. I’ve not used this blog much for personal note keeping; trying to stay on course as a technically oriented space. But maybe that’s not the only direction I should take? Been thinking a lot about games lately; the definition of the word, the people fighting to define it, etc. So let me vex lyrically for a few lines about this. Disconnected, disjointed and even nonsensical sentences may follow. Laquo; First in a new year. Vexing Lyrically Some More.

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Resting on our laurels: Pacific Island cruise

http://restingonourlaurels.blogspot.com/2011/12/pacific-island-cruise.html

Resting on our laurels. Being a commentary on our family, our experiences, life on the land and all things pertaining to the Johnson/Pidcock collective. Tuesday, December 27, 2011. In July 2011, Anne and her sister Debra, together with James and Andrew, took a 10 day cruise on the. We arrived at Hickson Wharf and boarded the. And settled into our comfortable balcony cabins, with amazing ocean views. On board ship we checked out the facilities - gym, spa, library, bars, shops and food.lots of food! We arr...

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Acromion Games | The anatomy of a great game

The anatomy of a great game. January 6, 2016. Well, it’s been almost half a decade since I’ve updated this blog, and in that time I’ve been too busy actually making games at Klei Entertainment. To dedicate any time to writing about them. In my time working as a programmer with Klei I cut my teeth on a real game engine working on gameplay for Shank 2, and I finally understood a great many things about how a game is put together by getting my eyes on the code behind the curtain. After Ninja I went to work ...

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