megasagem.blogspot.com
Megas
http://megasagem.blogspot.com/2006/07/caravaggio-1594-cardsharks.html
Tuesday, July 25, 2006. Caravaggio 1594 (The cardsharks). Posted by raiva at 4:56 AM. View my complete profile. Http:/ matematica.uni-bocconi.it/probabilita/origi. Ricardo Aguilera, Madrid 1957. Byrne - Fischer, New York Rosenwald, 1956 (por U. Georges de la Tour (séc xvii) (do Abrupto). The art of contest. Biografia e algumas partidas de Paul Morphy, por J. Juegos de ingenio.org.
megasagem.blogspot.com
Megas: August 2006
http://megasagem.blogspot.com/2006_08_01_archive.html
Saturday, August 19, 2006. Where can I find more issues of this magazin? Posted by raiva at 3:33 PM. View my complete profile. About Philosophers Game, by A. Moyer. Where can I find more issues of this magazin? Caravaggio 1594 (The cardsharks). Http:/ matematica.uni-bocconi.it/probabilita/origi. Ricardo Aguilera, Madrid 1957. Byrne - Fischer, New York Rosenwald, 1956 (por U. Juegos de ingenio.org.
megasagem.blogspot.com
Megas: November 2005
http://megasagem.blogspot.com/2005_11_01_archive.html
Monday, November 28, 2005. Estratégia é a táctica do cão do tanoeiro. Posted by raiva at 2:58 AM. View my complete profile. About Philosophers Game, by A. Moyer. Where can I find more issues of this magazin? Caravaggio 1594 (The cardsharks). Http:/ matematica.uni-bocconi.it/probabilita/origi. Ricardo Aguilera, Madrid 1957. Byrne - Fischer, New York Rosenwald, 1956 (por U. Juegos de ingenio.org.
games.fooville.net
NYC Gamer | Washington Bureau
http://games.fooville.net/nycgamer-archive.html
091808 - The Attia Family Tree. 080808 - Boardgame News Debut. 080108 - Teaching for Dummies. 072708 - Survival Games. 062808 - Quantifying your Fun. 060108 - Loop-de-Loop in the Hanseatic Sea. 052508 - Extension is the New Expansion. 051908 - Surviving in 11th Century Italy. 050208 - Online Games Boost Offline Sales. 042208 - Matthews' Masterpieces Compared. 041508 - Gaming Trends. 010708 - Nickels and Dimes and Quarters, Oh My! 122207 - Cult of the New? 121507 - Picking the Perfect Game. 010406 - Best ...
megasagem.blogspot.com
Megas: Leibniz on Go
http://megasagem.blogspot.com/2006/03/leibniz-on-go.html
Wednesday, March 22, 2006. Gottfried Wilhelm of Leibniz (born 1646 in Leipzig. Died 1716 in Hannover, studied at Leipzig's. Law and philosophy) learns about go by reciping Trigault ( 1987. Discovered by Birgit Albers); he writes:. Men are never more genious than in inventing games, and the philosophers should take profit from this for perfectionizing the art of arts, this is the art of thinking. After citing and criticising Ricci/Trigault he adds:. End of 18th century. Posted by raiva at 4:11 PM.
dogger136.blogspot.com
Austrian Rumblings: Oh Deer!!
http://dogger136.blogspot.com/2012/06/oh-deer.html
Saturday, June 9, 2012. Here a couple of shots that I took out of our dining room window. The deer was feeding only 20 or so feet away. Quite oblivious of me, she just carried on eating. Just click on the picture for a larger image. Subscribe to: Post Comments (Atom). Mobile Read - ebook forum. Retired,living in Austria. View my complete profile. Picture Window template. Template images by epicurean.
sagme.blogspot.com
Trabsact Sagme Diaries: PROGRESSIVE QUAD LISBON
http://sagme.blogspot.com/2014/07/progressive-quad-lisbon.html
Inventing and talking about new or obscure abstract games. Jul 24, 2014. No two moves within a turn may be recursively kingwise connected. Winner is whoever connects three sides, or makes a closed loop,. Of recursively kingwise connected stones. 3 f2 f4 e7. 5 g1 g8 fh6 c8. 6 g3 acg5 dh8. 7 h1 bd2 c4 f5 ch7. 8 cegi2 b4 h5 f8 b9. 9 i1 ch3 a4 b6 a8 gi9. 10 c1 a2 f3 i3 i6 a7 c9. 11 d3 f1 f7 a6 a9 i4. 12 g6 e1 and wins (miai at d7 and i7). O x o x o x o . o. X o x o o x . . x. X o o . . . x . x.
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Trabsact Sagme Diaries: KAMELEN
http://sagme.blogspot.com/2015/08/kamelen.html
Inventing and talking about new or obscure abstract games. Aug 10, 2015. A post by Fred Horn. A board-game by FRED HORN © 1991. Goal of the GAME:. To conquer with one CAMEL the opponents green home-field or to capture the four opponents CAMELS, which are able to conquer the home-field. 1 board consisting of two parts, each with 11x5 fields and two additional parts,. One 11x1 fields and the other 11x2 fields. The ROCKS are blockade pieces and do not move. The other player then moves one of his animals aft...
sagme.blogspot.com
Trabsact Sagme Diaries: August 2015
http://sagme.blogspot.com/2015_08_01_archive.html
Inventing and talking about new or obscure abstract games. Aug 10, 2015. A post by Fred Horn. A Checkers-like board game by Fred Horn. 36 Disks ; 18 Black and 18 White. White starts, then Turns alternate. In his Turn a Player can either move or jump with 1 of his Disks (or “Sjek”s). Moving is always forward to one of the two adjacents crossings when these are empty. Jumping over an own. Disk is too always forward to an empty crossing (direct behind. The own Disk) in the direction of the jump. When neithe...
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Trabsact Sagme Diaries: SNYPE
http://sagme.blogspot.com/2015/02/snype.html
Inventing and talking about new or obscure abstract games. Feb 23, 2015. The goal is to form a group touching all three side colours. A turn is to move one stone then place one stone, either or both of which may be passed. Placement is to empty cells. Movement is in a straight line, over friendly or empty cells, to an empty cell, a length equal to the hex-city-block distance of the departure cell from the centre. 1 swapped i5 (#). 2 g7 - f2 -. 3 m5 - l6 -. 4 m5k3 h4 g5 f2c5. 5 g7e5 f4 l6j4 i3.