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Conflict Game Development

Thursday, 28 January 2010. Stream scene i have done. I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for. More outside scenes using leadwerks. Some more outside scene i have done and rendered realtime using leadwerks. Wednesday, 28 October 2009. More sniper model progress. Heres a couple more screens, unrendered of course. Tuesday, 27 October 2009. Just a...

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Conflict Game Development | conflict-the-game.blogspot.com Reviews
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Thursday, 28 January 2010. Stream scene i have done. I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for. More outside scenes using leadwerks. Some more outside scene i have done and rendered realtime using leadwerks. Wednesday, 28 October 2009. More sniper model progress. Heres a couple more screens, unrendered of course. Tuesday, 27 October 2009. Just a...
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Conflict Game Development | conflict-the-game.blogspot.com Reviews

https://conflict-the-game.blogspot.com

Thursday, 28 January 2010. Stream scene i have done. I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for. More outside scenes using leadwerks. Some more outside scene i have done and rendered realtime using leadwerks. Wednesday, 28 October 2009. More sniper model progress. Heres a couple more screens, unrendered of course. Tuesday, 27 October 2009. Just a...

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conflict-the-game.blogspot.com conflict-the-game.blogspot.com
1

Conflict Game Development: New Sniper rifle WIP

http://www.conflict-the-game.blogspot.com/2009/10/new-sniper-rifle-wip.html

Tuesday, 27 October 2009. New Sniper rifle WIP. Few screenshots of my new sniper rifle i have been modelling today, its been a few hours work and although nearly finished is 2800 polys, which i dont think is bad. Subscribe to: Post Comments (Atom). More sniper model progress. New Sniper rifle WIP. From scene to weapon design. More development of forest scene 1. Conflict Forest Scene WIP. View my complete profile.

2

Conflict Game Development: More outside scenes using leadwerks

http://www.conflict-the-game.blogspot.com/2010/01/more-outside-scenes-using-leadwerks.html

Thursday, 28 January 2010. More outside scenes using leadwerks. Some more outside scene i have done and rendered realtime using leadwerks. 29 January 2010 at 00:17. Look like we share the same passions, Leadwerks, games and motorsport. Ive done motorsport for 11 years (6 years rallying). Is it you that lives in Derbyshire? I live in Belper. Subscribe to: Post Comments (Atom). Stream scene i have done. More outside scenes using leadwerks. View my complete profile.

3

Conflict Game Development: Stream scene i have done.

http://www.conflict-the-game.blogspot.com/2010/01/stream-scene-i-have-done.html

Thursday, 28 January 2010. Stream scene i have done. I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for. Subscribe to: Post Comments (Atom). Stream scene i have done. More outside scenes using leadwerks. View my complete profile.

4

Conflict Game Development: More forest development.

http://www.conflict-the-game.blogspot.com/2009/10/more-forest-development.html

Friday, 23 October 2009. I have been concentrating on an area that has suffered with alot of overgrowth. I had this in mind with the imaginative intent of an excellnt hiding area, ive tryed to capture the darkness the trees cause in real life. Im quite happy with it but im sure a little tweek now and then will be necessary. Subscribe to: Post Comments (Atom). More sniper model progress. New Sniper rifle WIP. From scene to weapon design. More development of forest scene 1. Conflict Forest Scene WIP.

5

Conflict Game Development: October 2009

http://www.conflict-the-game.blogspot.com/2009_10_01_archive.html

Wednesday, 28 October 2009. More sniper model progress. Started add some small details to the model, starting to take shape now, i hope later after work i should have this textured and hopefully tested in real time! Heres a couple more screens, unrendered of course. Tuesday, 27 October 2009. New Sniper rifle WIP. Few screenshots of my new sniper rifle i have been modelling today, its been a few hours work and although nearly finished is 2800 polys, which i dont think is bad. Friday, 23 October 2009.

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eternalcrisisx.blogspot.com eternalcrisisx.blogspot.com

Eternal Crisis: Lost

http://eternalcrisisx.blogspot.com/2015/01/lost.html

Tuesday, January 20, 2015. Since I had lost all of those images let me start showing what I do have that is related to Eternal Crisis. But this blog use to have things I made while using Leadwerks Game Engine 2. And had other game development related topics. I am going to try to make an archive page that will have these blog posts with the missing images. These were all created during the initial development of Eternal Crisis. That will be an awesome day and a day I will see old friends.

eternalcrisisx.blogspot.com eternalcrisisx.blogspot.com

Eternal Crisis: January 2015

http://eternalcrisisx.blogspot.com/2015_01_01_archive.html

Tuesday, January 20, 2015. Since I had lost all of those images let me start showing what I do have that is related to Eternal Crisis. But this blog use to have things I made while using Leadwerks Game Engine 2. And had other game development related topics. I am going to try to make an archive page that will have these blog posts with the missing images. These were all created during the initial development of Eternal Crisis. That will be an awesome day and a day I will see old friends. That rambling be...

eternalcrisisx.blogspot.com eternalcrisisx.blogspot.com

Eternal Crisis: Oh, no...

http://eternalcrisisx.blogspot.com/2015/01/oh-no.html

Monday, January 19, 2015. Is for Epic Games Unreal Engine 3 development and game development. Is for the game " Raconteur. Being developed by 3D Masons. The " Eternal Crisis. Game/project did not die, it was just shelved, it happens all the time in the world of game design and development. It is actually on official record to begin near the ending developments of Raconteur. That rambling being said, I will be posting on this blog again, but it will be for both Eternal Crisis. I decided to " archive.

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169; Conflict Solutions. Is a Calgary-based business, providing. Training in a number of disciplines including seminar facilitation,. Mediation, workplace training and customized communication. Training. Conflict Solutions subscribes to the belief that functional. Interpersonal relationships are at the core of all our business. We can address your training needs through one of our. Customized courses, tailored to meet your unique requirements. Identify specific issues you would like addressed during the.

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Conflict-St-Renan's blog - Conflict Generation - Skyrock.com

21/06/2008 at 2:30 PM. 15/11/2008 at 4:46 AM. Soundtrack of My Life. Grits -My Life Be Like (Fast And Furious). Subscribe to my blog! BONNE VISITE A TOUS! MERCII DE LAISSER DES COMM'S. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Sunday, 22 June 2008 at 6:12 AM. Voilà Rwan L'un Des Auteurs Du Blog.

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conflict-the-game.blogspot.com conflict-the-game.blogspot.com

Conflict Game Development

Thursday, 28 January 2010. Stream scene i have done. I wanted to play with water and so what better to have a go at making a nice stream scene. Although, i am not to happy with the water shader. Needs some work as i couldnt get the result i was looking for. More outside scenes using leadwerks. Some more outside scene i have done and rendered realtime using leadwerks. Wednesday, 28 October 2009. More sniper model progress. Heres a couple more screens, unrendered of course. Tuesday, 27 October 2009. Just a...

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Conflict Theory Apparel 2013

A quality fashion collection to serve the Police, Fire and General Emergency Services markets, this services rely on CTA to design and develop some of the most innovating and exclusive looks for this core services. Our Collections include fleece garments, high-end t-shirts, hats and accessories available for Men, Women and Kids in a wide variety of styles and colours in quality and unique materials. Keep Up To Date. Template by OS Templates.

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Conflict Thesis — The online portfolio of Robert Andrew Noll

Welcome to RAN Design. The online portfolio of New York City-based graphic designer and artist, Robert Andrew Noll. View all projects →. Welcome to the online portfolio of New York City-based graphic designer and artist, Robert Andrew Noll. Fine Art America Page.

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Conflict Training Courses

Sorry, you don"t appear to have frame support. Go here instead - Conflict Training Courses.