stingyhat.blogspot.com
Stingy Hat Games: October 2011
http://stingyhat.blogspot.com/2011_10_01_archive.html
Saturday, October 29, 2011. Dwarves all up in your mine, laying trapses. This is just a quick update to let people know what I'm working on. I'm in the process of adding dwarfy goodness to the game. Dwarves are tricky because, unlike other units, they have no direct attacks. Instead dwarves will try and predict what sections of the map the player is likely to pass through and set traps there. The first boss unit for the player to summon (more on him later). Wednesday, October 26, 2011. Why yes, yes I did...
stingyhat.blogspot.com
Stingy Hat Games: Necrofrenzy Update: BETA
http://stingyhat.blogspot.com/2011/08/necrofrenzy-update-beta.html
Wednesday, August 10, 2011. I've been working hard to make the new website. Less assy. The results so far have been mixed. I can't get the news page to work at all, so I might just link it to here. I like to cut corners that way. August 10, 2011 at 3:54 PM. August 10, 2011 at 4:14 PM. Me too please x. Subscribe to: Post Comments (Atom). Fallout: New Vegas: The Shakezy Chronicles - Part 3: Coming Unglued. MonkeyTank Indie Game Dev. Been away a while. First Necrofrenzy beta shots! Hey look, a map editor.
stingyhat.blogspot.com
Stingy Hat Games: First Necrofrenzy beta shots!
http://stingyhat.blogspot.com/2011/08/first-necrofrenzy-beta-shots.html
Thursday, August 25, 2011. First Necrofrenzy beta shots! Check out my website for the first of many new Necrofrenzy ingame screen grabs. Subscribe to: Post Comments (Atom). Fallout: New Vegas: The Shakezy Chronicles - Part 3: Coming Unglued. MonkeyTank Indie Game Dev. Been away a while. First Necrofrenzy beta shots! Hey look, a map editor. I am getting old. Life has passed me by and I have little to be satisfied with in my personal or professional life. So now I am a writer. View my complete profile.
stingyhat.blogspot.com
Stingy Hat Games: March 2011
http://stingyhat.blogspot.com/2011_03_01_archive.html
Thursday, March 3, 2011. For the first time ever in my entire life, money is getting to be a real issue. Like, not just my gaming fudge-money, but the money-to-make-my-car-go money. Scary. So I was coming home from university the other day, a many miles long journey, and as I passed one of the many gas stations I routinely pass a thought occurred to me. What if I robbed a gas station? And then I thought: Why exactly do I set out to make games so much? I thought about it a lot, and I don't really know.
stingyhat.blogspot.com
Stingy Hat Games: June 2010
http://stingyhat.blogspot.com/2010_06_01_archive.html
Monday, June 28, 2010. This means that I have to gut the AI code and put in my own. My only problem? I don't know jack about AI! Sure, I've done the same basic tutorials on how to get an entity to intelligently (and efficiently) move towards a goal using a couple of different methods as everybody else. But now doing it in practice, as well as in 3D space. This is scary! What do I need my AI to do? Imagine having a Quake level in an office full of cubicles, desks, and chairs. Normally, the player woul...
stingyhat.blogspot.com
Stingy Hat Games: Hey look, a map editor.
http://stingyhat.blogspot.com/2011/08/hey-look-map-editor.html
Saturday, August 6, 2011. Hey look, a map editor. Subscribe to: Post Comments (Atom). Fallout: New Vegas: The Shakezy Chronicles - Part 3: Coming Unglued. MonkeyTank Indie Game Dev. Been away a while. First Necrofrenzy beta shots! Hey look, a map editor. I am getting old. Life has passed me by and I have little to be satisfied with in my personal or professional life. So now I am a writer. View my complete profile.
stingyhat.blogspot.com
Stingy Hat Games: Update! Open beta & other news
http://stingyhat.blogspot.com/2011/10/update-open-beta-other-news.html
Wednesday, October 26, 2011. Open beta and other news. Yeah, it has been awhile. School has been extremely rough, and I've had *a lot* of trouble getting any kind of coding done in my spare time. What have done at all recently? Did you say Open Beta. Hell if I know! But really, I'm hoping against hope that I can get this out by next week, but we'll see. Not enough time in the day. Subscribe to: Post Comments (Atom). Fallout: New Vegas: The Shakezy Chronicles - Part 3: Coming Unglued. Been away a while.
stingyhat.blogspot.com
Stingy Hat Games: Beta blues
http://stingyhat.blogspot.com/2011/08/beta-blues.html
Monday, August 15, 2011. The beta of Necrofrenzy. Is coming up fast, and I have mixed feelings about it. On the one hand, I'm really excited about being able to show off my game to outside eyes for the first time. On the other hand, I'm really worried about the game's stability and playability. What if they hate it? What if it crashes every ten minutes? Going beta feels like sending my kid off to preschool. I'm excited that my kid is growing up, but still. That's my baby out there! Been away a while.
stingyhat.blogspot.com
Stingy Hat Games: October 2010
http://stingyhat.blogspot.com/2010_10_01_archive.html
Wednesday, October 27, 2010. UPDATE: Changes are a-comin'. Yeah, yeah. It has been awhile and all that. I won't bother throwing any excuses your way, I've mostly just been lazy. I've also been incredibly busy with school, sick, and working on a new SDL game that I haven't told you about. So I guess I will bother throwing excuses your way. Whatevs. Work on the Quake game has been nonexistant. There is a reason for this: I'm so bored with it! Yes, every Thursday is now "Quake Thursday". I promise to wo...
stingyhat.blogspot.com
Stingy Hat Games: August 2011
http://stingyhat.blogspot.com/2011_08_01_archive.html
Thursday, August 25, 2011. First Necrofrenzy beta shots! Check out my website for the first of many new Necrofrenzy ingame screen grabs. Monday, August 22, 2011. Blame this one on the IRS and FAFSA. I'm pushing the start of the Necrofrenzy beta out for another week. That means I'll send invites out on the 26th, and the beta will start on the 29th. Sorry for the delay, but these things happen I suppose. Monday, August 15, 2011. The beta of Necrofrenzy. Is coming up fast, and I have mixed feelings about it.