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WiP and random stuff

a little space to drop off all the stuff in my brain.

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WiP and random stuff | conorryanscully.blogspot.com Reviews
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a little space to drop off all the stuff in my brain.
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WiP and random stuff | conorryanscully.blogspot.com Reviews

https://conorryanscully.blogspot.com

a little space to drop off all the stuff in my brain.

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1

WiP and random stuff: anaglyph diner

http://conorryanscully.blogspot.com/2010/10/anaglyph-diner.html

WiP and random stuff. A little space to drop off all the stuff in my brain. Friday, October 1, 2010. So i did a stereoscopic project a little while back and i realized it's pretty easy to set up, just not that easy to project without spending a lot of money on special equipment. then i found 3d glasses mall. And bought a handful of anaglyph glasses so that i could do this. Subscribe to: Post Comments (Atom). Heres a playblast of some mechanical rigging. . The marionette and the music box.

2

WiP and random stuff: pandaman

http://conorryanscully.blogspot.com/2010/06/pandaman.html

WiP and random stuff. A little space to drop off all the stuff in my brain. Thursday, June 24, 2010. Just saw that anthony posted his animation up that i did some modeling and texturing for. check it out http:/ anthonymaiart.com/work.html. Subscribe to: Post Comments (Atom). View my complete profile.

3

WiP and random stuff: October 2009

http://conorryanscully.blogspot.com/2009_10_01_archive.html

WiP and random stuff. A little space to drop off all the stuff in my brain. Wednesday, October 28, 2009. Found these when i was going through my computer, getting ready to redo my website. these are roughly 2 years old and i never did the animation. Monday, October 26, 2009. Starting to move things around to make them less uniform and finishing off the last of my props. Sunday, October 25, 2009. Sunday, October 18, 2009. Sunday, October 11, 2009. Subscribe to: Posts (Atom). View my complete profile.

4

WiP and random stuff: July 2009

http://conorryanscully.blogspot.com/2009_07_01_archive.html

WiP and random stuff. A little space to drop off all the stuff in my brain. Wednesday, July 22, 2009. These are the boards for an animation about my school. the animation is posted on my website. Boards for a good morning america intro that i completely changed to better fit the project. i may revisit this later because i like the bubble cartoon look i had started with it. Subscribe to: Posts (Atom). View my complete profile.

5

WiP and random stuff: June 2009

http://conorryanscully.blogspot.com/2009_06_01_archive.html

WiP and random stuff. A little space to drop off all the stuff in my brain. Tuesday, June 23, 2009. A roughly built airplane interior and some texure play i had begun for a project. the section using this model was cut so i scrapped it for the time being, but will most likely finish it off soon. the seat cushion texture still looks more like plastic than fabric to me. Subscribe to: Posts (Atom). View my complete profile.

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E_09: Otis Environment in 3D (DGM 310A) Dev Blog: Dynamic Support Cables (cont.)

http://3devblog.blogspot.com/2008/11/dynamic-support-cables-cont.html

E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, November 17, 2008. Dynamic Support Cables (cont.). Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. Dynamic Support Cables (cont.). 3D Environments Class Links. Luke's third dimensional architectural digest.

3devblog.blogspot.com 3devblog.blogspot.com

E_09: Otis Environment in 3D (DGM 310A) Dev Blog: December 2008

http://3devblog.blogspot.com/2008_12_01_archive.html

E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, December 8, 2008. Posted by Jay Bhaumik. Monday, December 1, 2008. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.

3devblog.blogspot.com 3devblog.blogspot.com

E_09: Otis Environment in 3D (DGM 310A) Dev Blog: Final Renders

http://3devblog.blogspot.com/2008/12/final-renders.html

E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, December 8, 2008. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.

3devblog.blogspot.com 3devblog.blogspot.com

E_09: Otis Environment in 3D (DGM 310A) Dev Blog: E_9 Update

http://3devblog.blogspot.com/2008/12/e9-update.html

E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, December 1, 2008. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. 3D Environments Class Links. Luke's third dimensional architectural digest.

3devblog.blogspot.com 3devblog.blogspot.com

E_09: Otis Environment in 3D (DGM 310A) Dev Blog: Texture in progress

http://3devblog.blogspot.com/2008/11/texture-in-progress.html

E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Monday, November 10, 2008. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). Speed Model and Texturing*. Dynamic Support Cables (cont.). 3D Environments Class Links. Luke's third dimensional architectural digest.

jilltakemiya.blogspot.com jilltakemiya.blogspot.com

Jill Takemiya's 3D Blog: March 2011

http://jilltakemiya.blogspot.com/2011_03_01_archive.html

Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Tuesday, March 29, 2011. New Resume and Stuff on my website! I've just recently started working as an Environment artist at Sony Santa Monica Studios (known for the awesome God of War. Subscribe to: Posts (Atom). New Resume and Stuff on my website! Awesome Inc. template. Powered by Blogger.

jilltakemiya.blogspot.com jilltakemiya.blogspot.com

Jill Takemiya's 3D Blog: January 2014

http://jilltakemiya.blogspot.com/2014_01_01_archive.html

Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Monday, January 27, 2014. I added some foreground elements. As I go I'm also fine tuning areas like the stone hearth, window, etc. Friday, January 10, 2014. I've begun work on a couple of tavern ideas showcasing different themes and styles. Keep in mind all these are in the beginning stages. Some idea sketches and doodlings I did to figure stuff out:. Thursday, January 9, 2014. Sword and the Stein Layouts.

jilltakemiya.blogspot.com jilltakemiya.blogspot.com

Jill Takemiya's 3D Blog: SatS: added texture and details

http://jilltakemiya.blogspot.com/2014/01/sits-added-texture-and-details.html

Jill Takemiya's 3D Blog. Modeling, Texturing, and Lighting Themed Environments for films and games. Thursday, January 9, 2014. SatS: added texture and details. Started adding clutter, textures (some are still just stand-in) and tweaked lighting. Think of the below images as rough 3D concepts. This helps me establish composition, scale, textures, colors and overall lighting. So some models are just stand-ins. Subscribe to: Post Comments (Atom). SatS: added texture and details. Sword and the Stein Layouts.

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WiP and random stuff

WiP and random stuff. A little space to drop off all the stuff in my brain. Tuesday, October 19, 2010. Here's a playblast of some mechanical rigging. i did a short animation of these in that space scene below, but didn't like it too much. they just look silly without characters on them and i was basically just playing with snap-zoom camera animation and motion vector rendering. it did refresh an old idea i had though, so i'll probably start that up soon. The marionette and the music box. I'm also working...

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