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Cory Stivers

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http://corystivers.blogspot.com/

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Cory Stivers | corystivers.blogspot.com Reviews
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Cory Stivers | corystivers.blogspot.com Reviews

https://corystivers.blogspot.com

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corystivers.blogspot.com corystivers.blogspot.com
1

Cory Stivers: Unreal Engine 4 Texturing for Machinima Class

http://corystivers.blogspot.com/2015/06/unreal-engine-4-texturing-for-machinima.html

Thursday, June 11, 2015. Unreal Engine 4 Texturing for Machinima Class. Note: I did not create the model or do the UV mapping work for it, these are layouts I created using royalty free textures, Photoshop, and Unreal Engine 4. One of our early Machinima class assignments last semester was to texture this Unreal Engine starter content chair. It was all modern and sleek by default, so I wanted to do something completely different. Subscribe to: Post Comments (Atom). Art Lead Blog for A Divided Light Game.

2

Cory Stivers: traditional Painting 3

http://corystivers.blogspot.com/2015/06/traditional-painting-3.html

Tuesday, June 9, 2015. Landscape painted from life for SLCC painting class. This was out in Holladay, Utah (I think? Where there was a big giant field with nothing built on it yet. The white strokes in the background were houses. Subscribe to: Post Comments (Atom). Art Lead Blog for A Divided Light Game. Picture Window theme. Powered by Blogger.

3

Cory Stivers: Traditional Painting 4

http://corystivers.blogspot.com/2015/06/traditional-painting-4.html

Tuesday, June 9, 2015. Our teacher had us using some crazy pallettes around this time. The first image was a setup from life of junk I had laying around (Wacom tablet, how I was yearning to use you instead. two mice, and a sword because swords are awesome). The second image was from a photo of my dog, Clementine. Subscribe to: Post Comments (Atom). Art Lead Blog for A Divided Light Game. Picture Window theme. Powered by Blogger.

4

Cory Stivers: Heroes of the Storm Fan Art Contest Entry

http://corystivers.blogspot.com/2015/06/heroes-of-storm-fan-art-contest-entry.html

Wednesday, June 24, 2015. Heroes of the Storm Fan Art Contest Entry. Subscribe to: Post Comments (Atom). Art Lead Blog for A Divided Light Game. Picture Window theme. Powered by Blogger.

5

Cory Stivers: Traditional Painting 2

http://corystivers.blogspot.com/2015/06/traditional-painting-2.html

Tuesday, June 9, 2015. This piece actually dates all the way back to high school when I took an oil painting class. I used a reference image from an old calendar. Subscribe to: Post Comments (Atom). Art Lead Blog for A Divided Light Game. Picture Window theme. Powered by Blogger.

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gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: Sprint 5: Week 1

http://gametagion.blogspot.com/2015/03/sprint-5-week-1.html

U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 1. I started another level and had to attend some meetings to get funding for our GDC trip. I'm working to Will Dawson and Chris to get sounds for out game, which is mostly Chris' responsibility but I'm helping out where I can. I'm also making setting up our Desura account to make sure that we can release our game on time. Subscribe to: Post Comments (Atom). View my complete profile. Sprint 5: Week 2. Sprint 5: Week 1. Sprint 4: week 2.

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: December 2014

http://gametagion.blogspot.com/2014_12_01_archive.html

U of U Capstone Game Dev. Monday, December 8, 2014. Sprint 4 - Week 1 (2 weeks until alpha). This week I spent a lot of time making sure that everyone knew what they needed to do before our final deadline this semester. We started Thursday's meeting of answering the question "What do we want our game to look like at the end of this sprint? Because we are also presenting our game in a conference like atmosphere, we also asked "What do we need to do to prepare for EAE day? Sprint 3 - Week 2. One of the dis...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: November 2014

http://gametagion.blogspot.com/2014_11_01_archive.html

U of U Capstone Game Dev. Saturday, November 22, 2014. Sprint 3 - Week 1. Whew Thanks to the hard work of my team, we were finished our new build on Monday. I spent Tuesday morning working on publicity and game testing matters. Secondly, I visited our Intro to Video Games class here at the U of U and invited them all to play test our game and give feedback. The remainder of the week, I spent doing some of my normal routine, preparing for team meetings, organizing and emailing. Sprint 2 - Week 2. We recen...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: One Week Away

http://gametagion.blogspot.com/2015/05/one-week-away.html

U of U Capstone Game Dev. Friday, May 1, 2015. This week we published our game to Desura (or at least we uploaded the finalized version). I spent a great deal of time play testing our game, checking that previous errors had been resolved, and reporting new errors if they existed. A few of us stayed up until 4:30 the night before our final submission fixing some of the nitty gritty details. Subscribe to: Post Comments (Atom). View my complete profile. Sprints Dont Matter Any More.

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: We're PUBLISHED!

http://gametagion.blogspot.com/2015/05/were-published.html

U of U Capstone Game Dev. Friday, May 1, 2015. Our game officially published on Desura on Monday, May 27th. We've been in the top 20 games all week now and have about 80 downloads. This week I spent some time preparing for EAE day, manned our booth at EAE day, and had a celebration with a couple of our team mates. Subscribe to: Post Comments (Atom). View my complete profile. Sprints Dont Matter Any More. Awesome Inc. theme. Theme images by rajareddychadive.

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: March 2015

http://gametagion.blogspot.com/2015_03_01_archive.html

U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 2. I finished up a level for our game and I am still working with Desura, Steam, and Microsoft for our publishing. I also created a burn down chart for our final push into before publishing. Sprint 5: Week 1. Sprint 4: week 2. This week the only thing I did was built a level for our level. It was spring break. Sprint 4: Week 1. Sprint 3: Week 2. We also officially launched greenlight campaign on steam. I spent most of my time at GDC manning...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: October 2014

http://gametagion.blogspot.com/2014_10_01_archive.html

U of U Capstone Game Dev. Wednesday, October 22, 2014. Ready, Set, SPRINT: Our first sprint. As the team lead/producer for the game, I'm still trying to figure out what my responsibilities are. For now I'm doing what come natural. Every Tuesday, Thursday and Saturday we have a team meeting. I prepare the agenda for the meeting ahead of time and also lead the meetings. We are managing our sprint backlogs using Trello. Most of the deliverables for this sprint will be done by the programming team. They ...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: February 2015

http://gametagion.blogspot.com/2015_02_01_archive.html

U of U Capstone Game Dev. Monday, February 2, 2015. Sprint 2: Week 1. We are still working hard to get character animations and art into the game. Patrick is working hard with Dickson to get levels built. I organized a play testing event that was moderately successful. We had about 30 people play our game and give feedback. We are planning on holding an event at the end of each event. This week I finalized our plans for GDC. We have the hotel and tickets. It's a new semester. Sprint 1: Week 1. Awesome In...

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: Sprints Don't Matter Any More

http://gametagion.blogspot.com/2015/05/sprints-dont-matter-any-more.html

U of U Capstone Game Dev. Friday, May 1, 2015. Sprints Don't Matter Any More. This week I contacted Desura to verify the timeline required to publish the game and I made a new level for our game. Subscribe to: Post Comments (Atom). I am a student at the University of Utah studying computer science with an emphasis in video game development. I am on track to graduate spring of 2015. I am currently the producer for a 3D puzzle platformer with a targeted release date of April 2015. View my complete profile.

gametagion.blogspot.com gametagion.blogspot.com

U of U Capstone Game Dev: Sprint 5: Week 2

http://gametagion.blogspot.com/2015/03/sprint-5-week-2.html

U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 2. I finished up a level for our game and I am still working with Desura, Steam, and Microsoft for our publishing. I also created a burn down chart for our final push into before publishing. Subscribe to: Post Comments (Atom). View my complete profile. Sprint 5: Week 2. Sprint 5: Week 1. Sprint 4: week 2. Sprint 4: Week 1. Sprint 3: Week 2. Sprint 3: Week 1. Sprint 3: Week 1. Sprint 2: Week 2.

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Cory Stivers

Wednesday, September 23, 2015. Friday, September 4, 2015. Wednesday, June 24, 2015. Heroes of the Storm Fan Art Contest Entry. Thursday, June 11, 2015. Unreal Engine 4 Texturing for Machinima Class. Note: I did not create the model or do the UV mapping work for it, these are layouts I created using royalty free textures, Photoshop, and Unreal Engine 4. Tuesday, June 9, 2015. Landscape painted from life for SLCC painting class. This was out in Holladay, Utah (I think? Subscribe to: Posts (Atom).

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Cory Storch for Good Government in Plainfield

Friday, February 16, 2018. Union County Dems Need a Leader, Not a Boss. Colleen Mahr as Mayor of Fanwood has been a friend to Plainfield through her Raritan Valley Rail Line advocacy and the contract for PMUA services that increases employment of Plainfield residents. Sunday, October 15, 2017. Illegal Conversions of Residential Buildings. Not any more. The building mentioned above is now vacant. All tenants were relocated at the expense of the owner. The owner has to come back to City Hall an...The city ...

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Corystory (Cory) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Traditional Art / Hobbyist. Deviant for 5 Years. This deviant's full pageview. Last Visit: 185 weeks ago. You can drag and drop to rearrange.

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