cosmindolha.com cosmindolha.com

cosmindolha.com

GameDev – Code & Art

January 29, 2018. The AI is here, I wonder if I can start using it in my work. January 28, 2018. Now I will have to learn how to use them in my own work. In 2017 I started a subscription to http:/ schoolism.com, so that I can improve the artwork in my games. In the many courses I have taken there, I have seen a lot of art production workflows, some familiar and some very new and extremely helpful. I will try to see what I can automate using AI. OpenFL on screen JoyStick created in AnimateCC. I am hard at...

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GameDev – Code & Art | cosmindolha.com Reviews
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January 29, 2018. The AI is here, I wonder if I can start using it in my work. January 28, 2018. Now I will have to learn how to use them in my own work. In 2017 I started a subscription to http:/ schoolism.com, so that I can improve the artwork in my games. In the many courses I have taken there, I have seen a lot of art production workflows, some familiar and some very new and extremely helpful. I will try to see what I can automate using AI. OpenFL on screen JoyStick created in AnimateCC. I am hard at...
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GameDev – Code & Art | cosmindolha.com Reviews

https://cosmindolha.com

January 29, 2018. The AI is here, I wonder if I can start using it in my work. January 28, 2018. Now I will have to learn how to use them in my own work. In 2017 I started a subscription to http:/ schoolism.com, so that I can improve the artwork in my games. In the many courses I have taken there, I have seen a lot of art production workflows, some familiar and some very new and extremely helpful. I will try to see what I can automate using AI. OpenFL on screen JoyStick created in AnimateCC. I am hard at...

INTERNAL PAGES

cosmindolha.com cosmindolha.com
1

App Developer

http://cosmindolha.com/about-me

Coder, ux designer, painter. Portfolio – Games. I design and build applications for iOS and Android. To schedule a consultation, send me a short description on what you are trying to accomplish at contact@cosmindolha.com. And I will get back to you with a date when we can discuss your project in more details via Skype. Proudly powered by WordPress. Theme: Bushwick by James Dinsdale.

2

App Developer | coder, ux designer, painter | Page 2

http://cosmindolha.com/page/2

Coder, ux designer, painter. Portfolio – Games. Time Achievement Badges for MathSumRun. Today I am following the previous set,. With the new Time Badges. You will be able to earn in MathSumRun. You will earn this one after 30 min spent in the game. To get this one you will have to spend 1 hour in the game. To collect this one you will need to accumulate 2 hours in the game. To get the latest updates on the game, subscribe to the MathSumRun Facebook page. Newer posts →. Proudly powered by WordPress.

3

JSON | App Developer

http://cosmindolha.com/category/json

Coder, ux designer, painter. Portfolio – Games. Using JSON and actionscript 3 to display a leaderboard, back-end php and MySQL. Proudly powered by WordPress. Theme: Bushwick by James Dinsdale.

4

android | App Developer

http://cosmindolha.com/category/android

Coder, ux designer, painter. Portfolio – Games. Proudly powered by WordPress. Theme: Bushwick by James Dinsdale.

5

If you upgraded to Starling 1.7 and your app is broken, check your assets manager | App Developer

http://cosmindolha.com/if-you-upgraded-to-starling-1-7-and-your-app-is-broken-check-your-assets-manager.html

If you upgraded to Starling 1.7 and your app is broken, check your assets manager. July 6, 2015. Portfolio – Games. If you upgraded to Starling 1.7 and your app is broken, check your assets manager. After updating to Starling 1.7, my game stopped compiling. After a quick debugging, I found the problem in the assets manager. Narrowing it down, it seems that the getTexture returns null if I try to load an atlas texture. To fix it, change. ElemTexture:Texture = resources. assets. Package com. cosmindolha.

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Indie Game Developers – Beware of Paid Game Reviews & Features | Vital Zigns

http://vitalzigns.com/indie-game-developers-beware-of-paid-game-reviews-features

Was successfully added to your cart. Indie Game Developers – Beware of Paid Game Reviews & Features. April 24, 2015. A copy and pasted response back is better than nothing… right? Not necessarily. Most of those responses back will include a ploy to get the developer to pay for a review, feature, advertisement, or shoutout on social media. We’ve all seen things like this in those emails:. You could be wasting your money! Make sure you are going to actually get more than a couple of new users for your game...

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