deepinthecave.blogspot.com
Deep in the Cave: May 2005
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Deep in the Cave. Far away, deep in the dark . during the quiet and solemn hours . Monday, May 23, 2005. Posted by Jim Kiggens at 9:45 AM. Links to this post. Friday, May 20, 2005. Local News "Gets Serious". It was a pleasant surprise to see the local Bakersfield affiliate broadcast news department do a feature yesterday on the Education Arcarde at the E3 Expo underway in LA this week. Serious Games gets a feature run at dinnertime. Posted by Jim Kiggens at 8:27 PM. Links to this post. When you see the m...
coursegames.blogspot.com
Course Games Development Notes: May 2013
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Tuesday, May 7, 2013. Discovery's Free Summer STEM Camp Materials. Discovery is formalizing its programs related to science, technology, engineering, and math (STEM) under an umbrella initiative called " Connect the Dots. Intended to help young people make the link between STEM and their everyday lives. One new program under Connect the Dots is a bundle of free digital resources that can be used to put on STEM after school sessions or summer camps. Subscribe to: Posts (Atom). View my complete profile.
coursegames.blogspot.com
Course Games Development Notes: Playing video games can give girls an edge in math!
http://coursegames.blogspot.com/2013/07/playing-video-games-can-give-girls-edge.html
Thursday, July 25, 2013. Playing video games can give girls an edge in math! Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. The long-term study found that 13-year-olds’ scores on traditional measures of mathematical and verbal reasoning predicted the number of scholarly papers and patents these individuals produced three decades later. Published in the journal. Last year, concl...
coursegames.blogspot.com
Course Games Development Notes: August 2013
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Friday, August 16, 2013. Research Study for Gamification in Higher Ed. Using the TS 200: Human Uses of Technology course at the University of Victoria. They are running a control/variable experiment around the use of Gamification to improve student engagement. Earlier today, David Leach shared their pre-post instrument. In the LinkedIn Serious Games Group, soliciting feedback. It is supercool to see this research happening and I'm eager to see the outcome. Subscribe to: Posts (Atom). IIT at Bloomsburg U.
coursegames.blogspot.com
Course Games Development Notes: April 2013
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Sunday, April 28, 2013. Proposed National Reorganization for STEM Education. In their 2014 budget proposal, the Whitehouse is projecting a significant reorganization. Related to the programs and funding for STEM Education. It would eliminate 78, consolidate 49, and launch 39 new programs. In the end, the request of $3.1 billion for STEM Education would be a 7% increase over the 2012 allocation. Insider spoke last week with top officials at each agency. Tuesday, April 23, 2013. NMC), and HP. The HP Cataly...
coursegames.blogspot.com
Course Games Development Notes: June 2012
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Wednesday, June 27, 2012. Badges . Good, Bad, Ugly? As a follow-up to my earlier post on the badges movement, here's an Education Week article by Katie Ash. Here article reports some points raised by skeptics. I found one of those mentioned to be particularly noteworthy, in that she reports that Henry Jenkins. USC) thinks that badges "run the risk of contributing to the " gamification. Of education. Further, she says:. Too quick a move towards badges runs the risk of destroying the complex but fragile ec...
coursegames.blogspot.com
Course Games Development Notes: Gameplay Gender Gap Evaporating
http://coursegames.blogspot.com/2014/04/gameplay-gender-gap-evaporating.html
Friday, April 18, 2014. Gameplay Gender Gap Evaporating. Of the various social media tools, the role of digital games has strong implications for understanding the importance of students’ out of school learning experiences. Foremost, the traditional gender gap between girls and boys in digital game playing has largely evaporated when examining students’ use of tablets and smartphones for games. Girls and boys across all grade levels see digital games as having significant learning benefits if employed wi...
coursegames.blogspot.com
Course Games Development Notes: The Future of Innovation is Simulation
http://coursegames.blogspot.com/2013/07/the-future-of-innovation-is-simulation.html
Monday, July 22, 2013. The Future of Innovation is Simulation. 8220;If I find 10,000 ways something won’t work, I haven’t failed. I am not discouraged, because every wrong attempt discarded is another step forward.”. Failing 10,000 times is a physical and mental undertaking that far exceeds most people’s endurance. Today, however, a new breed of innovators are outsourcing failure to computer simulations and it’s changing business and political strategy. The result is now clear to just about everyone on t...
coursegames.blogspot.com
Course Games Development Notes: July 2012
http://coursegames.blogspot.com/2012_07_01_archive.html
Tuesday, July 3, 2012. Starting today, Microsoft Office 365. For education is available, providing productivity, communications and collaboration experiences to schools at no cost. Office 365 for education is a cloud-based suite that includes the familiar Microsoft Office desktop applications, as well as Microsoft Exchange Online, Microsoft SharePoint Online and Microsoft Lync Online. It provides educators with tools to create anytime, anywhere. Subscribe to: Posts (Atom). View my complete profile. Simpl...
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