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Android Blog

Thursday, 26 March 2015. Game Performance: Layout Qualifiers. Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and simplify your workflow. Specifically, Layout qualifiers make your code more deterministic and increase performance by reducing your work. Let’s start with a simple vertex shader and change it as we go along. Attribute vec4 vertexPosition;. Attribute vec2 vertexUV;. Uniform mat4 matWorldViewProjection;.

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Thursday, 26 March 2015. Game Performance: Layout Qualifiers. Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and simplify your workflow. Specifically, Layout qualifiers make your code more deterministic and increase performance by reducing your work. Let’s start with a simple vertex shader and change it as we go along. Attribute vec4 vertexPosition;. Attribute vec2 vertexUV;. Uniform mat4 matWorldViewProjection;.
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Android Blog | cristinaelena16.blogspot.com Reviews

https://cristinaelena16.blogspot.com

Thursday, 26 March 2015. Game Performance: Layout Qualifiers. Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and simplify your workflow. Specifically, Layout qualifiers make your code more deterministic and increase performance by reducing your work. Let’s start with a simple vertex shader and change it as we go along. Attribute vec4 vertexPosition;. Attribute vec2 vertexUV;. Uniform mat4 matWorldViewProjection;.

INTERNAL PAGES

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1

Android Blog: October 2014

http://cristinaelena16.blogspot.com/2014_10_01_archive.html

Wednesday, 29 October 2014. The fastest route between voice search and your app. Developer Advocate, Google Search. How many lines of code will it take to let your users say Ok Google. And search for something in your app? Hardly any. Starting today, all you need is a small addition to your. In order to connect the Google Now. With your searchable activity. Action android:name="com.google.android.gms.actions.SEARCH ACTION"/. Category android:name="android.intent.category.DEFAULT"/. Hotels in Maui on.

2

Android Blog: November 2014

http://cristinaelena16.blogspot.com/2014_11_01_archive.html

Monday, 24 November 2014. Sky Force 2014 Reimagined for Android TV. Games Strategic Partnerships Lead, Google Play. In the coming months, we’ll be seeing more media players, like the recently released Nexus Player, and TVs from partners with Android TV built-in hit the market. While there’s plenty of information available. Infinite Dreams is an indie studio out of Poland, co-founded by hardcore game fans Tomasz Kostrzewski and Marek Wyszyński. With Sky Force 2014 TV. Vertical play on the mobile version.

3

Android Blog: Creating Better User Experiences on Google Play

http://cristinaelena16.blogspot.com/2015/03/creating-better-user-experiences-on.html

Tuesday, 17 March 2015. Creating Better User Experiences on Google Play. Posted by Eunice Kim, Product Manager for Google Play. Whether it's a way to track workouts. Chart the nighttime stars. Or build a new reality. A global content rating system based on industry standards. To help maintain your apps’ availability on Google Play, sign in to the Developer Console. An app review process that better protects users. Several months ago, we began reviewing apps before they are published on Google Play to bet...

4

Android Blog: December 2014

http://cristinaelena16.blogspot.com/2014_12_01_archive.html

Friday, 19 December 2014. Build Mobile App Services with Google Cloud Tools for Android Studio v1.0. Posted by Chris Sells, Product Manager, Cloud Tools for Android Studio. Cloud Tools for Android Studio. Allows you to simultaneously build the service- and client-side of your mobile app. Earlier this month, we announced the release of Android Studio 1.0. Cloud Tools put the power of Google App Engine. And you’ll have three choices:. The Java Servlet Module. If you want the power of endpoints, along with ...

5

Android Blog: August 2014

http://cristinaelena16.blogspot.com/2014_08_01_archive.html

Monday, 25 August 2014. Powerful New Messaging Features with GCM. By Subir Jhanb, Google Cloud Messaging team. Developers from all segments are increasingly relying on Google Cloud Messaging (GCM) to handle their messaging needs and make sure that their apps stay battery-friendly. GCM has been experiencing incredible momentum, with more than 100,000 apps registered, 700,000 QPS, and 300% QPS growth over the past year. At Google I/O we announced the general availability. XMPP-based Cloud Connection Server.

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Android Blog

Thursday, 26 March 2015. Game Performance: Layout Qualifiers. Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and simplify your workflow. Specifically, Layout qualifiers make your code more deterministic and increase performance by reducing your work. Let’s start with a simple vertex shader and change it as we go along. Attribute vec4 vertexPosition;. Attribute vec2 vertexUV;. Uniform mat4 matWorldViewProjection;.

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