danielsdevblog.blogspot.com danielsdevblog.blogspot.com

danielsdevblog.blogspot.com

Daniel's Development Blog

Wednesday, December 25, 2013. Something Big On Its Way. It has been quite a long time since my last post. I have been doing a lot of research and working to pay the bills for a number of months now. I am building up momentum to make some significant updates to the rendering system and this blog soon. Stay tuned. Friday, January 18, 2013. Soft Shadows and Glossy Specular Reflection. Models courtesy of Dmitriy Parkin (Imrod), Happy Buddha and Dragon (Stanford 3D Scanning Repository). 480x360 @ 25-30 fps.

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Daniel's Development Blog | danielsdevblog.blogspot.com Reviews
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Wednesday, December 25, 2013. Something Big On Its Way. It has been quite a long time since my last post. I have been doing a lot of research and working to pay the bills for a number of months now. I am building up momentum to make some significant updates to the rendering system and this blog soon. Stay tuned. Friday, January 18, 2013. Soft Shadows and Glossy Specular Reflection. Models courtesy of Dmitriy Parkin (Imrod), Happy Buddha and Dragon (Stanford 3D Scanning Repository). 480x360 @ 25-30 fps.
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1 daniel's development blog
2 posted by danielstrayer
3 4 comments
4 email this
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8 share to pinterest
9 3 comments
10 better scene management
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daniel's development blog,posted by danielstrayer,4 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,3 comments,better scene management,1 comment,instance test,svodepth 11,no comments,instancing and shadows,better shading
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Daniel's Development Blog | danielsdevblog.blogspot.com Reviews

https://danielsdevblog.blogspot.com

Wednesday, December 25, 2013. Something Big On Its Way. It has been quite a long time since my last post. I have been doing a lot of research and working to pay the bills for a number of months now. I am building up momentum to make some significant updates to the rendering system and this blog soon. Stay tuned. Friday, January 18, 2013. Soft Shadows and Glossy Specular Reflection. Models courtesy of Dmitriy Parkin (Imrod), Happy Buddha and Dragon (Stanford 3D Scanning Repository). 480x360 @ 25-30 fps.

INTERNAL PAGES

danielsdevblog.blogspot.com danielsdevblog.blogspot.com
1

Daniel's Development Blog: June 2012

http://www.danielsdevblog.blogspot.com/2012_06_01_archive.html

Monday, June 18, 2012. Basic Sparse Voxel Octree Renderer. I began this project by creating a single-threaded sparse voxel octree raycast renderer that runs on the CPU. Here is a screenshot of what I have so far. 320x240 - 30fps - SVO Depth (2). Not too much to look at right now. The octree being rendered is very simple. Subscribe to: Posts (Atom). Voxel Engine Development Blog. Basic Sparse Voxel Octree Renderer. Tempe, Arizona, United States. View my complete profile.

2

Daniel's Development Blog: December 2013

http://www.danielsdevblog.blogspot.com/2013_12_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Voxel Engine Development Blog. Soft Shadows and Glossy Specular Reflection. Tempe, Arizona, United States. I am a graphics programmer currently working on a lighting system based on voxel cone tracing. View my complete profile. Awesome Inc. template. Template images by Ollustrator.

3

Daniel's Development Blog: August 2012

http://www.danielsdevblog.blogspot.com/2012_08_01_archive.html

Thursday, August 30, 2012. Just a quick test of the instancing capabilities. In this test there are 1,323 Imrod Models. Only one copy of the octree resides in GPU memory taking 75 MB; the rest are instanced but have there own lighting. 480x400 4-25 fps - ( 2.2 billion) Visible Voxels. It runs slow as I have yet to optimize the scene octree and there are a few other bottlenecks I am working on. Here is a 1280x720 render at 20 fps of a single model:. Tuesday, August 21, 2012. Wednesday, August 8, 2012.

4

Daniel's Development Blog: Better Scene Management

http://www.danielsdevblog.blogspot.com/2012/11/better-scene-management.html

Friday, November 16, 2012. Improved scene bounding volume hierarchy. This scene contains 2,500 instanced Imrod Models. 480x360 @ 25-30 fps. There is still much I want to do in the way of optimizations. My goal is still at least 30 fps at a resolution of 1280x720 (720p). My next blog entry will hopefully show models with color rather than being textured white. Imrod Model by Dmitry Parkin. December 5, 2012 at 6:39 PM. Nice work there :). Subscribe to: Post Comments (Atom). Voxel Engine Development Blog.

5

Daniel's Development Blog: Soft Shadows and Glossy Specular Reflection

http://www.danielsdevblog.blogspot.com/2013/01/soft-shadows-and-glossy-specular.html

Friday, January 18, 2013. Soft Shadows and Glossy Specular Reflection. It has been a while since I posted my last update. I have made some major changes since then. I am still working on optimizations of the ray traversal algorithms and data structures. I have implemented soft shadows and glossy specular reflection by using a technique that loosely follows what Cyril Crassin pioneered and what Epic's Unreal Engine 4 is using for dynamic lighting (Sparse Voxel Octree Cone Tracing). Are you using octrees?

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voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Mai 2014

http://voxels.blogspot.com/2014_05_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Donnerstag, 22. Mai 2014. Voxel Engine Update - 18 Level Octree and Copy Paste in Action. Dienstag, 13. Mai 2014. Quadric Mesh Simplification with Source Code. In the past days I have written a quadric based mesh simplification program. After searching the internet I couldnt find any code that was free to use, not unnecessarily bloated, fast and memory efficient, even the quadric based method is soon 20 years old. Progr...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Sparse Voxel Octree Raytracing based Occlusion Culling (Theory)

http://voxels.blogspot.com/2015/05/sparse-voxel-octree-raytracing-based.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 27. Mai 2015. Sparse Voxel Octree Raytracing based Occlusion Culling (Theory). To improve on this, here the proposal for a completely GPU based solution that uses octree raycasting to determine the visibility. The creation pipeline is as usual:. First, sculpting / creating of the mesh as hi-res, then creating LODs Normal maps using mesh simplification and transferring the details to a normal map. Branislav Sil...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Februar 2014

http://voxels.blogspot.com/2014_02_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Freitag, 28. Februar 2014. Tangent Space Normal Mapping without storing Tangents. After experimenting with the tangent space normal maps, it turned out that its possible to compute the tangent space in the vertex shader quite fast, which saves memory and bandwidth for rendering. Since the light computation is in camera space, tangent and co-tangent can be approximated as follows in the vertex shader:. After rewriting th...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Juli 2015

http://voxels.blogspot.com/2015_07_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Dienstag, 28. Juli 2015. I shifted some of my code to GITHUB. You can find it here https:/ github.com/sp4cerat. Mittwoch, 15. Juli 2015. OpenGL Game GUI / Widgets with Source Code (C ). The GUI is intended for PC and/or Console Games. Focus was mostly on keeping everything simple, easy to use, fast, and flexible (like having skin and ttf support). The performance is 700 fps for 20 windows and. 100,100,350,250);. No need...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: April 2014

http://voxels.blogspot.com/2014_04_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 30. April 2014. Polygon Rendering vs. Voxel Raycasting. It turns out that triangles are much faster for a small to a medium number of instances (its about equal for 10x10x10 = 1000 instances) - but when having a large amount of 8000 instances (32 Million Triangles), 40x5x40 blocks, voxel raycasting is significantly faster ( 40 vs 13 fps ). Sonntag, 27. April 2014. Samstag, 26. April 2014. ATI Radeon R9 270x.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Dezember 2013

http://voxels.blogspot.com/2013_12_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Dienstag, 10. Dezember 2013. Since a terrain will also be needed, I implemented a simple perlin noise terrain generator today. It will need more work before its useable along with the voxel raycasting. Freitag, 6. Dezember 2013. I tried to see whats possible in a short amount of time. Creating the environment below took 2 hours to create (blocks and a very simple level). Mittwoch, 4. Dezember 2013.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: OpenGL Game GUI / Widgets with Source Code (C++)

http://voxels.blogspot.com/2015/07/opengl-game-gui-widgets-with-source.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 15. Juli 2015. OpenGL Game GUI / Widgets with Source Code (C ). The GUI is intended for PC and/or Console Games. Focus was mostly on keeping everything simple, easy to use, fast, and flexible (like having skin and ttf support). The performance is 700 fps for 20 windows and. 100 fps for 100 windows on a Notebook PC. NVidia GTX 765 / Core i7 2.4). The source (MIT license) can be downloaded. 100,100,350,250);.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Oktober 2013

http://voxels.blogspot.com/2013_10_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 30. Oktober 2013. Update: Skybox and more octree levels added. Dienstag, 22. Oktober 2013. Block based level editing. First step for the level editor. Raycast.org - Games and Graphics News. Download CUDA Voxel Engine Jan.2013. Download Skeletal Animation Tutorial. Download Terrain Engine Source Code. Transvoxel based planet renderer. John Whigham's SVO Raytracer. Jeroen Baert's SVO Raytracer.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Voxel Engine Update - 18 Level Octree & Copy Paste in Action

http://voxels.blogspot.com/2014/05/voxel-engine-update-copy-paste-in-action.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Donnerstag, 22. Mai 2014. Voxel Engine Update - 18 Level Octree and Copy Paste in Action. 22 Mai 2014 um 14:43. Do you mean the octree uses 18 bit per node? It seems an interesting topic. Can you give some details about the actual implementation of your voxel octree? 22 Mai 2014 um 18:47. Dariusz G. Jagielski. 26 Februar 2015 um 03:01. 11 März 2015 um 04:56. Abonnieren Kommentare zum Post (Atom).

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: OpenGL Game GUI & Widget Development (Alpha Demo)

http://voxels.blogspot.com/2015/07/opengl-game-gui-development-alpha-demo.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 1. Juli 2015. OpenGL Game GUI and Widget Development (Alpha Demo). Today I am going to share some progress on my GUI project. The Design Goals were:. Simplicity : Create a control in one line. TTF and UTF8 support. Directory : Controls can be accessed by a tree structure. Direct access of all data members like if a button is pressed e.g. Dialog Templates from ressource text file. I will post more details soon.

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Daniels Designs - We've Got You Covered!

Welcome to Daniels Designs. We are a Australian Company based in both Australia and the United States,. In the business of importing/exporting authentic, innovative, quality products to and from. Both Australia and the United States. Depending on where you are visiting us from,. Please click on the approriate link above to see the products we have to offer.

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Daniels Design

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Sign In or Register. Get full access and benefit from this site. Remind Me My username. Welcome to my Website. Want a Free Health Evaluation? Access your Free Detox Questionnaire. Simply insert your name and email below! Pure and Real The Time Tested Diet (Previously known in Australia as Daniels Diet) - (Hard Copy). Pure and Real Recipe Guide (Hard Copy). Daniels Diet Lifestyle - (Hard Copy). The 6 Week Low Carb Diet - (Hard Copy). Weight Loss and Detox Programs. I lost 10kg in 10 days! Do you know it?

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Daniels Real Estate | Kevin Daniels | Seattle

Stadium Place - Gridiron. The Lodge at St. Edward Park. Stadium Place - Phase I. Daniels Real Estate's mission is to create places that help communities thrive. Combining preservation, sustainability, and great architectural design, our projects strive to provide a building block for stronger and more vibrant communities. Congratulates Daniels Real Estate on the. Preservation of The Sanctuary.

danielsdevblog.blogspot.com danielsdevblog.blogspot.com

Daniel's Development Blog

Wednesday, December 25, 2013. Something Big On Its Way. It has been quite a long time since my last post. I have been doing a lot of research and working to pay the bills for a number of months now. I am building up momentum to make some significant updates to the rendering system and this blog soon. Stay tuned. Friday, January 18, 2013. Soft Shadows and Glossy Specular Reflection. Models courtesy of Dmitriy Parkin (Imrod), Happy Buddha and Dragon (Stanford 3D Scanning Repository). 480x360 @ 25-30 fps.

danielsdevelopment.com danielsdevelopment.com

Daniels Development

Warning Regarding Daniels Development. Daniels Development is a fraudulent unlicensed and uninsured construction company that is operating in the New York City Area. James Daniels has forged documents and stolen license numbers from other construction companies and has little or no knowledge of the construction industry whatsoever. He may operate under Caribbean Contracting as well as possibly other names from more established and reputable companies of which he has no affiliation.

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Daniels Real Estate | Kevin Daniels | Seattle

Stadium Place - Gridiron. The Lodge at St. Edward Park. Stadium Place - Phase I. Daniels Real Estate's mission is to create places that help communities thrive. Combining preservation, sustainability, and great architectural design, our projects strive to provide a building block for stronger and more vibrant communities. Congratulates Daniels Real Estate on the. Preservation of The Sanctuary.

danielsdevelopmentconsulting.com danielsdevelopmentconsulting.com

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Daniel's Devotions | Ideas and concepts from time with Jesus.

Are you happy or glum? April 19, 2015. I loved this reading this morning because it shows how we need to show joyfulness in our Christian lives. If we don’t we won’t rightly represent Christ. God gave us plenty in life to know that He loves beauty and joy. We needn’t live in a joyless world. It’s not God’s plan. April 16, 2015. What is True Prayer? August 22, 2014. The Pharisees prayed from street corners and in the synagogue. They loved to be seen by men. They loved to be recognized for their gr...Adapt...

danielsdiabetes.blogspot.com danielsdiabetes.blogspot.com

Daniël's Diabetes

Vrijdag 7 maart 2014. En dat is Eén . Exact een jaar geleden. Dat bij Daniël diabetes is vastgesteld. Het jaar is omgevlogen, maar die dag staat messcherp in mijn geheugen gegrift. Normaal gesproken is mijn geheugen een v. Ergiet met een groot gat. Erin, maar deze dag blijft plakken. En geloof mij, ik zou hem graag vergeten. Een twijfelachtig jubileum dus vandaag. Automatisch drijft de vraag boven; "zijn we verder gekomen, wijzer geworden? Onze stinkende best doen. Tenzij je ontzettend houdt van 7 keer p...