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darkgenesis.zenithmoon.com

Dark Genesis

Indie development blog for the new world order

http://darkgenesis.zenithmoon.com/

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Dark Genesis | darkgenesis.zenithmoon.com Reviews
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Indie development blog for the new world order
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Dark Genesis | darkgenesis.zenithmoon.com Reviews

https://darkgenesis.zenithmoon.com

Indie development blog for the new world order

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darkgenesis.zenithmoon.com darkgenesis.zenithmoon.com
1

Mastering Unity 2D Game Development – Dark Genesis

https://darkgenesis.zenithmoon.com/portfolio/mastering-unity-2d-game-development

Indie development blog for the new world order. Mastering Unity 2D Game Development. Unity 3D UI Essentials. Have a voice Then use it! Unnecessary deaths and implausible plotlines. Mastering Unity 2D Game Development. September 2, 2014. Mastering Unity 2D Game Development – Published Via Packt. See the book’s forum for news, announcements, hints and suggestions. 8211; you can find details about this in the forum here. 8221; section of the Preface. Here’s what you should expect from the title:. We cover b...

2

The steam vent | Dark Genesis

https://darkgenesis.zenithmoon.com/the-steam-vent

Indie development blog for the new world order. Mastering Unity 2D Game Development. Unity 3D UI Essentials. Have a voice Then use it! Unnecessary deaths and implausible plotlines. Every now and again it’s good to vent / flame or just scream at the world “Why”. What follows are just my personal opinions of the world. These are not aimed at any person or institution (unless named and shamed) and are just a bit of fun and hilarious release for me. Episode 1: Have a voice Then use it! Books by Simon Jackson.

3

Have a voice - Then use it! | Dark Genesis

https://darkgenesis.zenithmoon.com/the-steam-vent/have-a-voice-then-use-it

Indie development blog for the new world order. Mastering Unity 2D Game Development. Unity 3D UI Essentials. Have a voice Then use it! Unnecessary deaths and implausible plotlines. Have a voice – Then use it! This is very saddening and infuriating. Developers who freely contribute their time to opensource projects, don’t get paid and usually have little free time but are willing and happy to do so in order to get something out there. There is no reason to try and flame such offerings as no one is likely ...

4

Vote4Content | Dark Genesis

https://darkgenesis.zenithmoon.com/vote-for-content

Indie development blog for the new world order. Mastering Unity 2D Game Development. Unity 3D UI Essentials. Have a voice Then use it! Unnecessary deaths and implausible plotlines. Leave a Reply Cancel reply. Books by Simon Jackson. Subscribe to Blog via Email. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 71 other subscribers. Top Posts and Pages. So you want to be a Unity3D game developer? A new breed of samples for MonoGame.

5

Lotaris - a new way to get paid | Dark Genesis

https://darkgenesis.zenithmoon.com/lotarisa-new-way-to-get-paid

Indie development blog for the new world order. Mastering Unity 2D Game Development. Unity 3D UI Essentials. Have a voice Then use it! Unnecessary deaths and implausible plotlines. Lotaris a new way to get paid. May 27, 2013. I was approached by Lotaris a while ago and asked if I would do a review of their platform. Having not heard of the company before, I waded in and started looking around and was quietly surprised by what I found. So Who and What are Lotaris? How does it stack up? When you publish a ...

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nition.co nition.co

Some less obvious Unity behaviour and quirks – Nition

http://www.nition.co/2014/07/some-less-obvious-unity-behaviour-and-quirks

Some less obvious Unity behaviour and quirks. Some of my personal notes on Unity. Behaviour that you might not find in a basic FAQ but can nevertheless be useful to know. These are true as of Unity 4.5. Child particle systems fire as one automatically with the parent. Invoke takes Time.timeScale into account. So does WaitForSeconds. If your PSD files appear as a jumbled mess, make sure Maximise Compatibility is turned on in Photoshop. Random.Range is min inclusive, max inclusive for floats, and max.

phillygameworks.org phillygameworks.org

Review: Unity 3D UI Essentials | Philly GameWorks - Game Creators Group

https://phillygameworks.org/2015/03/09/review-unity-3d-ui-essentials

Philly GameWorks – Game Creators Group. Building a Game Development Community in the Philadelphia region. Review: Unity 3D UI Essentials. Review: Unity 3D UI Essentials. March 9, 2015. April 8, 2015. Was just released, and that does NOTHING to invalidate the educational content of this new book. The focus of Unity 4.6 was the new UI system and Unity 5 focused on many other improvements instead.]. Simon Jackson’s new book, Unity 3D UI Essentials. MVP, which is Microsoft’s current class of professional exp...

gamedevspace.wordpress.com gamedevspace.wordpress.com

Quick note – We have moved | The Beginnings of Game Development

https://gamedevspace.wordpress.com/2012/09/27/quick-note-we-have-moved

The Beginnings of Game Development. Fantastic adventures in to the world of Indie Game Development. September 27, 2012. Quick note – We have moved. Posted by Darkside under Uncategorized. Seems when I migrated all the post off this blog I actually forgot to actually post about it. If you would like to see more about XNA / Windows Phone / Windows and much more, check out my consolidated Game/App development blog at:. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

indiedevpodcast.wordpress.com indiedevpodcast.wordpress.com

Episode 07a – Simon Jackson | Indie Dev Podcast

https://indiedevpodcast.wordpress.com/2014/03/13/episode-07a-simon-jackson/comment-page-1

Interviewing your favorite indie game developers. Episode 07a – Simon Jackson. March 13, 2014. Listen to the podcast here. Download the .mp3 here. Due to some recording issues, we’ve re-recorded Simon’s episode, with all new content, and talk of Unity’s new GUI framework, uGUI! Simon is a long time community developer focusing on all things XNA / Windows Phone / Windows 8 and beyond. Community, in addition to Unity. Finally, Simon is a major contributor to the XNAUK user group and website. I love your br...

wakeupandcode.com wakeupandcode.com

Xbox One Indie Game Development – Index Page | Wake Up And Code!

http://wakeupandcode.com/xb1

Wake Up And Code! Adventures in app/game dev, and more! Xbox One Indie Game Development – Index Page. Having difficulty keeping track of all the posts in the Xbox One Indie Devs group. For easy access to important posts. Submit feedback below if you wish to suggest any additional posts that I may have missed. Unofficial Xbox One Indie Devs Group. Facebook Group: https:/ www.facebook.com/groups/XboxOneIndieDevs/. Xbox One Developer FAQ: http:/ tinyurl.com/idxboxfaq. Http:/ www.idatxbox.com. Simon Jackson&...

on-creating-games.blogspot.com on-creating-games.blogspot.com

Creating Games: November 2014

http://on-creating-games.blogspot.com/2014_11_01_archive.html

Information on Game Engines and creating games with them. Saturday, November 22, 2014. On December 1st I will review the book "Learning Unity Physics.". On December 1st I will review the book "Learning Unity Physics" by K. Aava Rani. I look forward to finding out about Unity's built in physics. The book covers rigidbodies and using physics for animation. It also covers optimizing your game for physics. The link for the book on Packtpub's website is: "Learning Unity Physics. Tuesday, November 11, 2014.

eyemyapps.com eyemyapps.com

eyeMyApps | We know you'll like it!

https://eyemyapps.com/wp

We know you'll like it! Skip to primary content. Skip to secondary content. A classic game reimagined. May 27, 2016. Growing up playing on older video game systems, there are certain games that stick out in your head because the game play itself was simple and addictive. One of those games was named Artillery for the old Apple ][e. It was a simple game in which you try to guess the correct angle and power of your cannon to hit your opponent. This is the inspiration for our next game, Castle Clans. Well, ...

robfe.com robfe.com

Creating tiled backgrounds in Metro style XAML apps « Rob’s Tech Blog

http://www.robfe.com/2012/07/creating-tiled-backgrounds-in-metro-style-xaml-apps

Rob’s Tech Blog. A blog about coding by Rob Fonseca-Ensor. Creating tiled backgrounds in Metro style XAML apps. TL;DR version: This class will let you tile an image in a Metro-style XAML app. Use an image that’s at least 128×128 for best memory efficiency. Textures can make your application beautiful. Here’s an example from http:/ subtlepatterns.com. Which is full of classy textures:. A nice tile texture. And http:/ www.repeatxy.com. In HTML, you can use the css style “ background-repeat: repeat. The oth...

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Dark Genesis

Indie development blog for the new world order. Mastering Unity 2D Game Development. Unity 3D UI Essentials. Have a voice Then use it! Unnecessary deaths and implausible plotlines. Welcome to Mixed Reality–Oct 17th launch edition. Telling your story with Dream Build Play–the $5000 developer diary challenge. Resolving build issues for UWP packages with Unity. Stay on Target – What to aim for with Dream Build Play. Team Building Exercises with Dream Build Play. UWP and development on Xbox One. MonoGame 3&#...

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Dark Genesis Fansub

UPDATE: por falta de tiempo, el fansub queda cerrado. A partir de la fecha se ira resubiendo las series anime que habiamos terminado y las que no. vamos a tardar un poco mas ya que se va a reencodear algunas de las series como "Steins; Gate" y "Ao no Exorcist" de las verciones BD para una mejor calidad, y terminar las series dropeadas. 5:12 p. m. Enviar por correo electrónico. Suscribirse a: Entradas (Atom). Estado de las series. Todas Pausadas, por falta de traductor.

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