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My Hand at iPhone Development

My Hand at iPhone Development. Sunday, April 26, 2009. I had some sample code that showed:. Row = [indexPath row. I wanted some more detail about row. 160;but found that it is not in the NSIndexPath Class Reference. It turns out to be a category defined in UIKit. 160;Some people say this is a great use of categories but coming from C I find it confusing. It is mentioned in the developer documentation for UIKit so I guess the lesson here is to look at the documentation more carefully. SizeToFit ];  &...

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My Hand at iPhone Development | dauntless-iphonedev.blogspot.com Reviews
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My Hand at iPhone Development. Sunday, April 26, 2009. I had some sample code that showed:. Row = [indexPath row. I wanted some more detail about row. 160;but found that it is not in the NSIndexPath Class Reference. It turns out to be a category defined in UIKit. 160;Some people say this is a great use of categories but coming from C I find it confusing. It is mentioned in the developer documentation for UIKit so I guess the lesson here is to look at the documentation more carefully. SizeToFit ];  &...
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4 no comments
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10 scrollabletoolbar
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nsindexpath uikit additions,nsuinteger,posted by dauntless,no comments,selector message,instead of,summary,details,from viewcontroller m,scrollabletoolbar *,toolbar =,scrollabletoolbar,alloc,initwithframe,cgrectmake,toolbar,setitems,toolbarbuttons,self
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My Hand at iPhone Development | dauntless-iphonedev.blogspot.com Reviews

https://dauntless-iphonedev.blogspot.com

My Hand at iPhone Development. Sunday, April 26, 2009. I had some sample code that showed:. Row = [indexPath row. I wanted some more detail about row. 160;but found that it is not in the NSIndexPath Class Reference. It turns out to be a category defined in UIKit. 160;Some people say this is a great use of categories but coming from C I find it confusing. It is mentioned in the developer documentation for UIKit so I guess the lesson here is to look at the documentation more carefully. SizeToFit ];  &...

INTERNAL PAGES

dauntless-iphonedev.blogspot.com dauntless-iphonedev.blogspot.com
1

My Hand at iPhone Development: Let's Dev the iPhone!

http://dauntless-iphonedev.blogspot.com/2009/03/lets-dev-iphone.html

My Hand at iPhone Development. Monday, March 23, 2009. Let's Dev the iPhone! Everyone is doing it, why not me? I'm a little bored with work. They call me a programmer but I don't do programming. I fill out a lot of requests and fill out forms. Every so often I'll get to write a SQL query. Sometimes I'll write JCL. A language used by punch-card mainframes. So how hard could iPhone development be? So  I got me a Mac and an iPhone simulator. Let the good times roll! Subscribe to: Post Comments (Atom).

2

My Hand at iPhone Development: March 2009

http://dauntless-iphonedev.blogspot.com/2009_03_01_archive.html

My Hand at iPhone Development. Tuesday, March 31, 2009. My first app is finally "fun". Taught me a lot about bitmap drawing. At first I thought it would be easy, then I thought it would be really hard. In the end, it isn't too hard but the documentation is poor (example: Apple provides sample iPhone code that uses deprecated function calls). A shape appears on the screen and you must fill in as much of the shape as possible without going outside the borders. Ending the touch should reset the field. For m...

3

My Hand at iPhone Development: Almost an Expert

http://dauntless-iphonedev.blogspot.com/2009/03/almost-expert.html

My Hand at iPhone Development. Saturday, March 28, 2009. At the time of my first post I had completely read "Learn Objective-C on the Mac" and was about halfway through "Beginning iPhone Development". I've finished that book now and am ready to churn out the app. I just hope I'm smart enough to come up with the next iFart. Learn Objective-C on the Mac. Subscribe to: Post Comments (Atom). Lets Dev the iPhone!

4

My Hand at iPhone Development: First App

http://dauntless-iphonedev.blogspot.com/2009/03/first-app.html

My Hand at iPhone Development. Tuesday, March 31, 2009. My first app is finally "fun". Taught me a lot about bitmap drawing. At first I thought it would be easy, then I thought it would be really hard. In the end, it isn't too hard but the documentation is poor (example: Apple provides sample iPhone code that uses deprecated function calls). A shape appears on the screen and you must fill in as much of the shape as possible without going outside the borders. Ending the touch should reset the field.

5

My Hand at iPhone Development: April 2009

http://dauntless-iphonedev.blogspot.com/2009_04_01_archive.html

My Hand at iPhone Development. Sunday, April 26, 2009. I had some sample code that showed:. Row = [indexPath row. I wanted some more detail about row. 160;but found that it is not in the NSIndexPath Class Reference. It turns out to be a category defined in UIKit. 160;Some people say this is a great use of categories but coming from C I find it confusing. It is mentioned in the developer documentation for UIKit so I guess the lesson here is to look at the documentation more carefully. SizeToFit ];  &...

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My Hand at iPhone Development

My Hand at iPhone Development. Sunday, April 26, 2009. I had some sample code that showed:. Row = [indexPath row. I wanted some more detail about row. 160;but found that it is not in the NSIndexPath Class Reference. It turns out to be a category defined in UIKit. 160;Some people say this is a great use of categories but coming from C I find it confusing. It is mentioned in the developer documentation for UIKit so I guess the lesson here is to look at the documentation more carefully. SizeToFit ];  &...

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