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Designing Games - Me writing about games, game design and my projects

Me writing about games, game design and my projects. 18 May, 2014. The Walking Dead: Why Season 1 Wins Over Season 2. So, I just played episode three of The Walking Dead’s second season. And well, don’t get me wrong, it’s not bad… I even think it was the best episode of this season, but in my opinion.. 24 Jan, 2014. ******* League: A Quick Update. 20 Dec, 2013. 2013 or: How I Learned to Love the Indie(s). 8 Sep, 2013. Aristotle was not a Game Designer. 3 Sep, 2013. Welcome to the ******* League! For a fe...

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Designing Games - Me writing about games, game design and my projects | designing-games.com Reviews
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Me writing about games, game design and my projects. 18 May, 2014. The Walking Dead: Why Season 1 Wins Over Season 2. So, I just played episode three of The Walking Dead’s second season. And well, don’t get me wrong, it’s not bad… I even think it was the best episode of this season, but in my opinion.. 24 Jan, 2014. ******* League: A Quick Update. 20 Dec, 2013. 2013 or: How I Learned to Love the Indie(s). 8 Sep, 2013. Aristotle was not a Game Designer. 3 Sep, 2013. Welcome to the ******* League! For a fe...
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Designing Games - Me writing about games, game design and my projects | designing-games.com Reviews

https://designing-games.com

Me writing about games, game design and my projects. 18 May, 2014. The Walking Dead: Why Season 1 Wins Over Season 2. So, I just played episode three of The Walking Dead’s second season. And well, don’t get me wrong, it’s not bad… I even think it was the best episode of this season, but in my opinion.. 24 Jan, 2014. ******* League: A Quick Update. 20 Dec, 2013. 2013 or: How I Learned to Love the Indie(s). 8 Sep, 2013. Aristotle was not a Game Designer. 3 Sep, 2013. Welcome to the ******* League! For a fe...

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2013 or: How I Learned to Love the Indie(s) - Designing Games

http://designing-games.com/2013-or-how-i-learned-to-love-the-indies

Me writing about games, game design and my projects. 2013 or: How I Learned to Love the Indie(s). Middot; December 20, 2013. The last level of 2013 is coming to an end. There’s only one last challenge to overcome (eating all the Christmas food without bursting) until we can lean back and enjoy the firework during the end titles. So how was 2013? How was the gameplay? Here are my six (a number much more likeable than 5! Most favorite games of 2013:. A level perfectly choreographed to Eye of the Tiger!

2

Welcome to the Dungeon League! - Designing Games

http://designing-games.com/welcome-to-the-dungeon-league

Me writing about games, game design and my projects. Welcome to the Dungeon League! Middot; September 3, 2013. In my last post I wrote about the beginning of a new project: Dungeon League, a fantasy soccer board game. Yes, the baby got a name! I got tired of calling it just “the game” and surprisingly the name “Dungeon League” – which blends the soccer and fantasy themes perfectly – seems to be unused so far. I was thrilled how fast the first prototype was ready to play – remember? Some actions are alway...

3

Article in Making Games Magazine - Designing Games

http://designing-games.com/article-in-making-games-magazine

Me writing about games, game design and my projects. Article in Making Games Magazine. Middot; August 13, 2010. The one and only magazine for game development in Germany, Making Games. Celebrates its fifth birthday this month and I had the honor to contribute an article to this anniversary issue. It’s a post mortem for The Deadline and deals with the issues of developing a game in only six weeks with the Unreal Development Kit. You may also like. 2013 or: How I Learned to Love the Indie(s). 20 Dec, 2013.

4

Articles - Designing Games

http://designing-games.com/articles

Me writing about games, game design and my projects. Here are some of my articles that were published elsewhere:. 09/2013: Gamasutra: Aristotle was not a Game Designer. 12/2011: Making Games – Nichtlineare Geschichten entwerfen. And here’s a collection of articles I wrote for OnlineWelten.com (all in German):. 02/2009: Preview – Jumpgate Evolution. 10/2008: Event-Bericht – Virtual Worlds Camp. 08/2008: Für diese MMOGs lohnt das Warten – Teil 2. 08/2008: Preview – Die Minen von Moria.

5

“From Daily Soap to Monthly Game” - Designing Games

http://designing-games.com/from-daily-soap-to-monthly-game

Me writing about games, game design and my projects. 8220;From Daily Soap to Monthly Game”. Middot; September 19, 2010. Written in two months, counting over 20.000 words and taking into account more than 60 references – my bachelor-thesis is finally done, printed and submitted! As I already wrote in an earlier post the topic of my work were episodic games or to be more precise:. From Daily Soap to Monthly Game Gameplay and Story Structures for Episodic Games. You may also like. 7 Aug, 2010. 28 Jul, 2010.

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Me writing about games, game design and my projects. 18 May, 2014. The Walking Dead: Why Season 1 Wins Over Season 2. So, I just played episode three of The Walking Dead’s second season. And well, don’t get me wrong, it’s not bad… I even think it was the best episode of this season, but in my opinion.. 24 Jan, 2014. Dungeon League: A Quick Update. 20 Dec, 2013. 2013 or: How I Learned to Love the Indie(s). 8 Sep, 2013. Aristotle was not a Game Designer. 3 Sep, 2013. Welcome to the Dungeon League! For a fe...

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