cjcat.blogspot.com
CJ's Blog: January 2011
http://cjcat.blogspot.com/2011_01_01_archive.html
Sunday, January 23, 2011. Moving to A New Blog. I’ve registered a new domain, and I've moved to a new blog. Future posts will be posted there. Posted by Allen Chou. Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. I've ...
cjcat.blogspot.com
CJ's Blog: January 2010
http://cjcat.blogspot.com/2010_01_01_archive.html
Monday, January 25, 2010. Let's Shoot Some Stars with Stardust! Finally, my Stardust tutorial article has been published on ActiveTuts. They must have been very busy there at ActiveTuts , since I had waited one week after the submission of the article for an acknowledgement and another week before it got published. I'm planning on writing more articles in the future about custom initializers/actions/renderers, 3D particle effects, and XML serialization. Posted by Allen Chou. Friday, January 15, 2010.
cjcat.blogspot.com
CJ's Blog: Stardust 1.3 Released!
http://cjcat.blogspot.com/2011/01/stardust-13-released.html
Friday, January 7, 2011. Stardust 1.3 Released! Stardust version 1.3 is released! I've updated all the examples, so they all work perfectly with the new particle handlers. I'm currently working on the integration of Stardust and Minko. A new 3D engine that will support the Molehill APIs. Is working on the integration with Alternativa3D. Posted by Allen Chou. January 7, 2011 at 7:50 PM. Just about when I was going to release my game, I found you. January 8, 2011 at 7:59 PM. January 9, 2011 at 1:15 AM.
cjcat.blogspot.com
CJ's Blog: My Weird Dream - Thriller Game Story Concept
http://cjcat.blogspot.com/2010/11/my-weird-dream-thriller-game-story.html
Saturday, November 27, 2010. My Weird Dream - Thriller Game Story Concept. I was taking a siesta in my girlfriend's house, and I had this very weird dream. The story of the dream was bizarre yet inspirational. It might serve as a game or movie concept. I thought I should type it down before I forget it. So here goes my dream. Suddenly, that was when something really wrong went on. Without any warning, the entire village experienced a complete black-out. We could hear the screaming form the guests fro...
cjcat.blogspot.com
CJ's Blog: June 2010
http://cjcat.blogspot.com/2010_06_01_archive.html
Tuesday, June 22, 2010. I've started a new project called Shintaz, also named after one of my character. From the same series as Rusher. Shintaz is a scripting engine, consisted of a compiler and a virtual machine. As you may know, the virtual machine behind Flash Player is called ActionScript Virtual Machine (AVM), and the Shintaz Virtual Machine (SVM) is going to be running on AVM. That's right, a VM running on another VM. Same as Java Virtual Machine (JVM), SVM is a stack machine. There're also some o...
neorzstudio.blogspot.com
NeorzStudio: 四月 2010
http://neorzstudio.blogspot.com/2010_04_01_archive.html
Posted on 上午2:22 in game. 公告] 2010 / 04 / 10. Posted on 上午8:00 in game. NeorzStudio 將 blog 從天空部落轉移至 google blogger. 原網址 http:/ blog.yam.com/neorz. 訂閱: 文章 (Atom). 公告] 2010 / 04 / 10. Facebook 祖克柏:將增設「Dislike」功能. Danong computing lab ( A Show Case of Scientific Computation and Research ). Theme designed by Think Design.
cjcat.blogspot.com
CJ's Blog: February 2010
http://cjcat.blogspot.com/2010_02_01_archive.html
Thursday, February 25, 2010. Conditional Commands for Rusher Game Framework. I showed one of my classmates the Command Utility. For Rusher Game Framework. He gave me a quick thought about conditional commands, which execute different commands depending of different conditions. I thought the idea was great, so when I turned on my laptop I directly rushed into creating conditional commands for Rusher. Below are the conditional commands that are now available in Rusher, which is now version 0.5 Alpha. The R...
cjcat.blogspot.com
CJ's Blog: November 2010
http://cjcat.blogspot.com/2010_11_01_archive.html
Saturday, November 27, 2010. My Weird Dream - Thriller Game Story Concept. I was taking a siesta in my girlfriend's house, and I had this very weird dream. The story of the dream was bizarre yet inspirational. It might serve as a game or movie concept. I thought I should type it down before I forget it. So here goes my dream. Suddenly, that was when something really wrong went on. Without any warning, the entire village experienced a complete black-out. We could hear the screaming form the guests fro...
cjcat.blogspot.com
CJ's Blog: December 2009
http://cjcat.blogspot.com/2009_12_01_archive.html
Saturday, December 26, 2009. Stardust v1.1 - Now with Linked Lists. After a few days of struggle, I've finally done it! To iterate through particles in a particle list, you use the ParticleIterator. Interface. You shall be familiar with this interface if you have worked with the C STL library or the Java collection APIs. I'll illustrate this iterator interface by some sample code. Here's how you set all the particles' positions in an emitter to (0, 0), the origin. Particle.x = particle.y = 0;. I'm quite ...
waterxbread.blogspot.com
Water and Bread: 八月 2009
http://waterxbread.blogspot.com/2009_08_01_archive.html
Flex, Flash, AIR, RIA, Game. Flash 10及AIR 1.5支援P2P連線,這種通訊技術叫做Real-Time Media Flow Protocol (RTMFP),跟FMS(Flash Media Service)的RTMP不同,RTMFP是架構在UDP層,允許點對點連線,使用者只需連到RTMFP-capable 伺服器即可,目前Adobe有提供免費的伺服器─ Stratus. 65292;透過Stratus我們可簡單做出VOIP或電視電話的功能,當然也能運用在遊戲上。 比較兩種技術,RTMP是透過伺服器溝通,所有的訊息都需經過伺服器,而RTMFP只需透過伺服器建立連線,之後的訊息交換以兩台電腦為主,且Stratus允許本地及NAT連線,在一般網路環境都可正常運作。 Flash P2P遊戲: real time mill. Stratus: http:/ labs.adobe.com/technologies/stratus/. 65292;這是Google所提供的免費空間,有1G的容量且支援SVN。 Blog: http:/ rockonflash...
SOCIAL ENGAGEMENT