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The Developer's Cry

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The Developer's Cry | devcry.blogspot.com Reviews
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programming UNIX OS X Cocoa C C++ Python Go golang
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1 the developer's cry
2 backtracking is the
3 posted by walter
4 dlsym
5 dlclose
6 getprocaddress
7 and freelibrary
8 if handle
9 null {
10 sdl unloadobject handle ;
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the developer's cry,backtracking is the,posted by walter,dlsym,dlclose,getprocaddress,and freelibrary,if handle,null {,sdl unloadobject handle ;,effectively calling game,our png image,on success,include png h,include gl h,return false;,fclose f ;,break;
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The Developer's Cry | devcry.blogspot.com Reviews

https://devcry.blogspot.com

programming UNIX OS X Cocoa C C++ Python Go golang

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1

The Developer's Cry: Live Coding & Hotloading

http://devcry.blogspot.com/2015/06/live-coding-hotloading.html

Yet another blog by a hobbyist programmer. Sunday, June 14, 2015. Live Coding and Hotloading. It's a kind of magic. This is made possible by dynamic linking; rather than statically linking executable code, a shared object is loaded and linked at run-time. The coolio term for dynamic linking is “hotloading”. The functions for loading a shared object file at run-time are platform-specific. On UNIX (think Linux, OSX) you use dlopen(). On Windows, use LoadLibrary(). Typedef void (*Func)(void *);. Notice that...

2

The Developer's Cry: March 2015

http://devcry.blogspot.com/2015_03_01_archive.html

Yet another blog by a hobbyist programmer. Sunday, March 8, 2015. In the classic game Pac-Man. There is a tunnel in the middle of the level,. When you go in on one side, you emerge on the other side of the screen. It plays an important part in gameplay, as you can use it to evade the. In the classic Defender. If you fly your spaceship far enough to the right. Or left, as you can go both ways), space will wrap around and you will. Eventually return to the same point. The game world of Defender. Being tele...

3

The Developer's Cry: July 2014

http://devcry.blogspot.com/2014_07_01_archive.html

Yet another blog by a hobbyist programmer. Sunday, July 6, 2014. For initialisation, call SDL Init(). With extra flag SDL INIT GAMECONTROLLER. Additionally, you must open the game controller. The game controller is found by first querying the system for the number of connected joysticks. SDL GameController *ctrl = NULL;. SDL Init(SDL INIT VIDEO SDL INIT GAMECONTROLLER);. Int num = SDL NumJoysticks();. If (num = 0) {. Printf("no joy connected n");. Printf("it's not a game controller n");. SDL 2 solves thi...

4

The Developer's Cry: June 2015

http://devcry.blogspot.com/2015_06_01_archive.html

Yet another blog by a hobbyist programmer. Sunday, June 14, 2015. Live Coding and Hotloading. It's a kind of magic. This is made possible by dynamic linking; rather than statically linking executable code, a shared object is loaded and linked at run-time. The coolio term for dynamic linking is “hotloading”. The functions for loading a shared object file at run-time are platform-specific. On UNIX (think Linux, OSX) you use dlopen(). On Windows, use LoadLibrary(). Typedef void (*Func)(void *);. Notice that...

5

The Developer's Cry: Fast Pseudo Random Number Generator

http://devcry.blogspot.com/2015/04/fast-pseudo-random-number-generator.html

Yet another blog by a hobbyist programmer. Monday, April 27, 2015. Fast Pseudo Random Number Generator. Anyway, there are some problems when it comes to games. Fast-paced action games may make hundreds of random choices every frame. At 60 frames per second, we don't want to take too much time generating random numbers. Therefore cryptographically safe RNGs are off limits, we are going to have to settle with a more predictable PRNG. PRNG requirements for games:. It must be fast. Not repeating numbers often.

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The Developer's Cry

Yet another blog by a hobbyist programmer. Monday, July 20, 2015. Solving the mother of all sudoku puzzles. This post is all about sudoku, the venerable Japanese puzzle. Even though the hype lies far behind us, every once in a while I get bored and return to solving a few puzzles. But then one day I was given an exceptionally hard to beat sudoku puzzle. Even after hours of staring it down, I wasn’t getting anywhere. Hmmm… I was not going to be belittled by some stupid puzzle! Over 3 million), but two res...

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