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//game dev log of martins upitis

Game dev log of martins upitis. January 8, 2018. Game worlds and Flat Earth theory. OK, this is a fun one. I have other blog posts in progress, but idea struck me unprepred and I wrote this in record speed. So i`ve been obsessed by articles of theories that considers our world to be flat. Initially I thought they were sarcasm or jokes, but more research I did, more I realized how serious the topic is considered by some individuals. If you don`t know about them, here, have a read, it`s crazy:. So in a sen...

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//game dev log of martins upitis | devlog-martinsh.blogspot.com Reviews
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Game dev log of martins upitis. January 8, 2018. Game worlds and Flat Earth theory. OK, this is a fun one. I have other blog posts in progress, but idea struck me unprepred and I wrote this in record speed. So i`ve been obsessed by articles of theories that considers our world to be flat. Initially I thought they were sarcasm or jokes, but more research I did, more I realized how serious the topic is considered by some individuals. If you don`t know about them, here, have a read, it`s crazy:. So in a sen...
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//game dev log of martins upitis | devlog-martinsh.blogspot.com Reviews

https://devlog-martinsh.blogspot.com

Game dev log of martins upitis. January 8, 2018. Game worlds and Flat Earth theory. OK, this is a fun one. I have other blog posts in progress, but idea struck me unprepred and I wrote this in record speed. So i`ve been obsessed by articles of theories that considers our world to be flat. Initially I thought they were sarcasm or jokes, but more research I did, more I realized how serious the topic is considered by some individuals. If you don`t know about them, here, have a read, it`s crazy:. So in a sen...

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//game dev log of martins upitis: water/underwater & sky shader update #03

http://devlog-martinsh.blogspot.com/2013/11/waterunderwater-sky-shader-update-03.html

Game dev log of martins upitis. November 24, 2013. Water/underwater and sky shader update #03. Yep, I haven`t been very active blogger lately. I am very glad that company I am working for brought me to Amsterdam to Blender Conference this year. I even did a presentation there together with my colleague Michael Otto about GLSL shaders in Blender Game Engine. And for the presentation purposes I decided to demo my water/underwater shader there. So the changes since last update are:. Yet to be done:. This lo...

2

//game dev log of martins upitis: RGP day 15 - AI and a download link

http://devlog-martinsh.blogspot.com/2013/02/rgp-day-15-ai-and-download-link.html

Game dev log of martins upitis. February 25, 2013. RGP day 15 - AI and a download link. So, as promised, I am finally giving you something to play with. I have added a very basic AI steering system and obstacle avoidance behaviors. I will write a more detailed article about it soon. I completely rewrote handling and physics system using real world laws of aerodynamics. It was a really nice exercise and gave me the basic understanding of movement, drag, acceleration, etc. February 28, 2013 at 2:08 AM.

3

//game dev log of martins upitis: BGE Candy - Area lights

http://devlog-martinsh.blogspot.com/2012/11/bge-candy-area-lights.html

Game dev log of martins upitis. November 16, 2012. BGE Candy - Area lights. I have a new PC computer and this is a milestone for the development for BGE and my racing game. Finally I can to some more quality screen capture, and the first ones to show you are - area lights! As soon as I saw Arkano22`s implementation of area lights in gamedev.net forums I knew Blender must have it in GE! Video showing how to set-up them:. Win32 build: https:/ dl.dropbox.com/u/11542084/Blender246AreaBuild.zip. I had some pr...

4

//game dev log of martins upitis: //status update 05 & a sneak peek in 2015!

http://devlog-martinsh.blogspot.com/2015/01/status-update-05-sneak-peek-in-2015.html

Game dev log of martins upitis. January 6, 2015. Status update 05 and a sneak peek in 2015! My previous post was a bit more than a year ago. well the good thing is that since then I have a collected pile of projects and other stuff to share. None of them are finished though, maybe that`s why I felt they are not shareworthy. So, here is a list of projects I am planning to work on and hopefully finish this year. For each of these projects I will write a separate article explaining the details:. Terrain sys...

5

//game dev log of martins upitis: RGP day 10 - a bit of everything

http://devlog-martinsh.blogspot.com/2013/01/rgp-day-10-bit-of-everything.html

Game dev log of martins upitis. January 22, 2013. RGP day 10 - a bit of everything. First post in 2013, and I feel it is going to be a great year :]. I know it`s been a while, but I am working on the game again! It is actually day 10 - 14 of the RGP. I worked on the project quite a lot, mostly tweaking the code to make it work just right. And finally here is also some visual stuff, while only sketchy, but something! So here is the stuff I`ve been busy these last 5 days. Race track and vehicle. This is a ...

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digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Old IBS Modulor Project [Year 2002]

http://digitalspine.blogspot.com/2010/12/old-ibs-modulor-project-2002.html

MZIskandar [DS] Digital Spine Blog. December 15, 2010. Old IBS Modulor Project [Year 2002]. As I dig my old Backup/Archived CD, I found my old project - when I was with SI (abbr.) Ltd (Korea). That was many years ago (year 2002). I decided to put it in It's an old project I know. Each type of component used in the system have a unique industrial design dimension optimizing space during transport for mobility, optimizing weight and durability. Some panels are wrapped on armored layer for greater protection.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Custom 3D Loader and Viewer

http://digitalspine.blogspot.com/2009/06/custom-3d-loader-and-viewer.html

MZIskandar [DS] Digital Spine Blog. June 15, 2009. Custom 3D Loader and Viewer. 10 OCT 2015. NOTE: This is too old - outdated code. (The concept of retrieving/loading data/vertex still can be use). OpenGL 3D object loader in action! Made this on somewhere around 2007 - on my other site. Posting the source code here. 3D Viewer for Ababil / Created by MZIskandar 2007. Define WIN32 LEAN AND MEAN. Windows globals, defines, and prototypes. OpenGL globals, defines, and prototypes. Register the frame class.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: The Making of.. F-35

http://digitalspine.blogspot.com/2010/12/making-of-f-35.html

MZIskandar [DS] Digital Spine Blog. December 7, 2010. The Making of. F-35. Sorry guys, this time in Bahasa Melayu. F-35 pengganti Eagle, Hornet and Falcon. Ada banyak variasi unik. Menggunakan minyak RON95 Petronas. Full tank RM 30. Tank dia saiz kancil. Problem dia satu jek nak parking kat petrol pump susah sket - kalau berjaya, mungkin dapat impress Petrorita (awek cun kat Petronas Manjalara). Teringat lak aku kat dia. Apa khabar agaknya? Terima kasih kerana membaca mukadimah merepek aku. So? Sebelum b...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Playing with Blender & Yafaray

http://digitalspine.blogspot.com/2010/12/playing-with-blender-yafaray.html

MZIskandar [DS] Digital Spine Blog. October 2, 2010. Playing with Blender and Yafaray. Modeling with Blender. Rendered with Yafaray. Modern house. Stressing on minimalism and functionality. Currently offline. Sorry, re-render and re-upload later). I guess, I've lost the file. but heres some survivor. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Running old games on Windows XP, Vista, 7. Gambar ...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Abrams M1A2

http://digitalspine.blogspot.com/2011/01/abrams-m1a2.html

MZIskandar [DS] Digital Spine Blog. January 20, 2011. WIP M1A2 Abram MBT (Main Battle Tank). Err actually just to coverup my previous post. A little bit busy right now for a new project. Will write more soon. You can keep browsing my blog either using the 'Archive' or 'Projects' listed on the right panel there. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Macam Mana Nak Lajukan PC and Internet.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: 2007 rendering with 3D Studio Max

http://digitalspine.blogspot.com/2009/06/2007-rendering-with-3d-studio-max.html

MZIskandar [DS] Digital Spine Blog. June 28, 2009. 2007 rendering with 3D Studio Max. I don't know what to tell about this project. Just smoke, glass, butts. mm and some emitter. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Perkataan Waklu, Wak lu, Wak lew adalah perkataan makian. Mula digunakan sebagai camouflage dalam era 9. Running old games on Windows XP, Vista, 7. Windows 8.1: Slow Unr...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: .. and when I'm bored! [ my F-15E: 3D Blender Model ]

http://digitalspine.blogspot.com/2009/10/and-when-im-bored.html

MZIskandar [DS] Digital Spine Blog. October 4, 2009. And when I'm bored! My F-15E: 3D Blender Model ]. I play with texture painting in Blender. Nak comment. sila2. jgn segan2. Those images are made from free 3D application called Blender and image manipulator called Gimp. You can do it too. Get Blender for free from www.blender.com. And Gimp at www.gimp.org. Assalamualaikum. very interesting! Wednesday, October 21, 2009 9:09:00 PM. Subscribe to: Post Comments (Atom). Some of my Projects. Few days ago I e...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: 3D Beach Scene

http://digitalspine.blogspot.com/2009/11/3d-beach-scene.html

MZIskandar [DS] Digital Spine Blog. November 20, 2009. Outdoor rendering using Blender 2.49b. Utilizing Blender internal renderer and GIMP. Works on real-time too (GLSL bumps, reflections, etc.). Pine trees are real 3D and highly optimized. Images are not final. Darken, noised and untextured on purpose :). Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Running old games on Windows XP, Vista, 7.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Modular IBS Video Example

http://digitalspine.blogspot.com/2011/01/modular-ibs-video-example.html

MZIskandar [DS] Digital Spine Blog. January 29, 2011. Modular IBS Video Example. Students, lecturers, facilitators who are involved/interested, please let me know if you need the source file. The process includes simple modeling, 15 minutes animating and 2 minutes video editing (adding text and fading). Took me nearly 1 hour (250 frames) of rendering. Please wait for buffering. Thanks. IBS Animation Screen Capture. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Huawei B...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Falcon Mod

http://digitalspine.blogspot.com/2009/01/falcon-mod.html

MZIskandar [DS] Digital Spine Blog. January 17, 2009. My first modding. for OpenFalcon 4.7. Coloring the HUD. Still buggy when look up. or when going wide view. Download the file. right click and save as. http:/ www.gettingf.com/falcon/14.dds. Make backup of your C: MicroProse Falcon4 terrdata objects KoreaObj. Paste the 14.dds file on C: MicroProse Falcon4 terrdata objects KoreaObj. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Asal Usul and Maksud: Waklu. Few days ag...

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Интересности и полезности из мира разработки и IT - PHP, JavaScript, CSS, MySQL, NGINX, *nix, IT новости и лайфхак

Интересности и полезности из мира разработки и IT. PHP, JavaScript, CSS, MySQL, NGINX, *nix, IT новости и лайфхак. Паттерн Absctract Factory – абстрактная фабрика в PHP. Назначение паттерна абстрактная фабрика (Absctract Factory) создать интерфейс для создания родственных (похожих) объектов без раскрытия реализации конкретных классов. Объекты, созданные фабрикой, часто называют. Читать далее ». Dependency Injection в PHP – Что такое и зачем это нужно. Что такое Dependency Injection? Читать далее ». Чем в...

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//game dev log of martins upitis

Game dev log of martins upitis. January 8, 2018. Game worlds and Flat Earth theory. OK, this is a fun one. I have other blog posts in progress, but idea struck me unprepred and I wrote this in record speed. So i`ve been obsessed by articles of theories that considers our world to be flat. Initially I thought they were sarcasm or jokes, but more research I did, more I realized how serious the topic is considered by some individuals. If you don`t know about them, here, have a read, it`s crazy:. So in a sen...