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Dinosaur Polo Club

We're a couple of humans making videogames. We don't really play polo on dinosaurs, but it'd be cool aye?

http://devlog.dinopoloclub.com/

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Dinosaur Polo Club | devlog.dinopoloclub.com Reviews
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We're a couple of humans making videogames. We don't really play polo on dinosaurs, but it'd be cool aye?
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Dinosaur Polo Club | devlog.dinopoloclub.com Reviews

https://devlog.dinopoloclub.com

We're a couple of humans making videogames. We don't really play polo on dinosaurs, but it'd be cool aye?

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1

Dinosaur Polo Club • Ask me anything

http://devlog.dinopoloclub.com/ask

The Dinosaur Polo Club tumblr theme is based on Fluid Neue.

2

Dinosaur Polo Club • November update

http://devlog.dinopoloclub.com/post/103599516675/november-update

So, it’s not looking like we’ll be moving Mini Metro out of Early Access during November as we originally predicted. When Robert began full-time work on Mini Metro in late October we were chomping through the task list at a great pace. I was so confident that I predicted we’d be shipping daily builds up to the Steam test branch! We’re still making good progress, but (as usual, and why can’t I learn? Up until now Robert’s always been working on Mini Metro part-time, and never with the intention of r...

3

Dinosaur Polo Club

http://devlog.dinopoloclub.com/page/2

We’ve decided to do a simultaneous phone / tablet launch for Mini Metro. This is for two main reasons. Firstly, the tablet market is tiny compared to the phone market. Secondly, we didn’t want to have a confused launch by staggering the releases. We’d rather announce that we’ve launched on iOS. However the phone version is rather more complicated than the tablet, which is slowing down the mobile release. Here are a handful of the additional concerns:. Those screens are tiny! With a modern mobile game, yo...

4

Dinosaur Polo Club • PAX East 2015

http://devlog.dinopoloclub.com/post/116272101300/pax-east-2015

Just over a month ago the three of us demoed Mini Metro at PAX East, as part of the Indie MEGABOOTH. Showcase. As it was our very first time showing at a big consumer expo, it was a daunting experience—or would have been if we’d done it without the support of the MEGABOOTH. The Indie MEGABOOTH team are truly awesome people. Especially for first-time exhibitors like us (first-time attendees as well! Who also presented the Twitch stream), and the logistics officer Liam Raum. PlayStation and Xbox were also ...

5

Dinosaur Polo Club • Zen mode

http://devlog.dinopoloclub.com/post/95765890010/zen-mode

Rob’s been noodling away on the next map (São Paulo) and zen mode this past week. We hope to have them both, along with some other fixes and changes, up in beta4 later this week. The vision we have for sandbox mode is more of a construction kit. You’ll have unlimited assets. You’ll control where the stations open, and what type they are. The size of the map will be up to you as well. I’m getting ahead of myself here, but if we do get the chance to create a theme and map ...Reblogged this from dinopoloclub.

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Age of the Atom

http://ageoftheatom.tumblr.com/post/119005854901

Age of the Atom. I'm Blake. 20. Hobart. Doctor Who. Apple, Inc. New York City. 1950s Advertising, Design and Fashion. Old Hollywood. Marilyn Monroe. Mehr sein als scheinen - Be more than you appear to be -. Posted on May 15, 2015. With 60,740 notes. Reblogged this from rhaegara. Reblogged this from rhaegara. Reblogged this from rhaegara. Reblogged this from rhaegara. Reblogged this from rhaegara. Reblogged this from rhaegara. Reblogged this from comeflywithme123. Reblogged this from rhaegara.

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Age of the Atom | Ask me anything

http://ageoftheatom.tumblr.com/ask

Age of the Atom. I'm Blake. 20. Hobart. Doctor Who. Apple, Inc. New York City. 1950s Advertising, Design and Fashion. Old Hollywood. Marilyn Monroe. Mehr sein als scheinen - Be more than you appear to be -. Designed by Manasto Jones.

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Age of the Atom | the-king-of-coney-island: ⊱✰⊰

http://ageoftheatom.tumblr.com/post/119005431776/the-king-of-coney-island

Age of the Atom. I'm Blake. 20. Hobart. Doctor Who. Apple, Inc. New York City. 1950s Advertising, Design and Fashion. Old Hollywood. Marilyn Monroe. Mehr sein als scheinen - Be more than you appear to be -. 8881;✰⊰. Posted on May 15, 2015. With 492,635 notes. Reblogged this from quiero-un-panda-kawuai. Reblogged this from acid-body. Reblogged this from quiero-un-panda-kawuai. Reblogged this from lambslullaby. Reblogged this from freakingkawaii. Reblogged this from hoppacuppavisnevodka.

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Craig Timpany | Mostly Tigerproof

https://blog.mostlytigerproof.com/author/wildgeese

Author Archive for Craig Timpany. Looking for a 2D artist. Edit: The position has been filled! I’m looking for a 2D artist for characters, environments and UI. This is for game assets, although there will be a bit of concept work around characters, animals and buildings. Intermediate-level Photoshop or GIMP knowledge. Or some other program that spits out PSDs. Characters with Western-style animation influences. Flair with nature scenes and foliage. A lush shading style for backgrounds. I’ve tweaked...

blog.mostlytigerproof.com blog.mostlytigerproof.com

Tales of Bug Horror | Mostly Tigerproof

https://blog.mostlytigerproof.com/category/tales-of-bug-horror

Archive for the 'Tales of Bug Horror' Category. Game development in 2021. Tales of Bug Horror. Kelly checks her work items. Uh oh, a client freeze. The KickStarter milestone’s been slipping and the money is starting to run out. Right now, showstoppers are exactly what they don’t need. A day in the life of a game coder – late Beta phase. Categories: Tales of Bug Horror. Bug #19452 – Game crashes on main menu! When I pick 1-player from the main menu, the game crashes! Quit via the pause menu. Comment #3 by...

blog.mostlytigerproof.com blog.mostlytigerproof.com

Pinballesque v0.04 | Mostly Tigerproof

https://blog.mostlytigerproof.com/2014/04/08/pinballesque-v0-04

A new table: a proof of concept for multi-level tables. It’s a rough cut to try out two sets of flippers. The idea is that there’s a high risk/high reward upper table with really wide set flippers, and if you lose the ball, you can still recover it on the easier, narrower table. In an attempt to shorten the aiming learning curve, I’m displaying a prediction line when the ball is resting on a flipper. I also show the full range of angles that can result from the flipper position. Feed for this Entry.

blog.mostlytigerproof.com blog.mostlytigerproof.com

Mundane Personal Updates | Mostly Tigerproof

https://blog.mostlytigerproof.com/category/mundane-personal-updates

Archive for the 'Mundane Personal Updates' Category. Categories: Mundane Personal Updates. Clone Wars is all finished up and I’m on holiday. I’m going to be visiting Italy later on, but until then I’ll be screwing around on personal projects. I hope to have some interesting prototypes to show off shortly. Time for a holiday. Categories: Mundane Personal Updates. One of the symptoms of working as a coder for too long is that you get overly organised. My daily life is all too often a list of lists. So &#82...

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Guest game design lecture. Robert and I had the honour of giving a guest lecture today at our alma mater, Victoria University of Wellington. Neat experience, doubly so at our old school. The course was MDDN-343, Advanced Computer Game Design. A course that didn’t exist fifteen years ago when we were at uni. Back then Computer Science was about it for game development. Not that I regret it! If you’re interested in the content, you can grab the slides (41 page PDF, 4.4MiB). Promotion, dev parties, Twitch c...

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