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Dev.Mag – A game development magazine

A game development magazine

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Dev.Mag – A game development magazine | devmag.org.za Reviews
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Dev.Mag – A game development magazine | devmag.org.za Reviews

https://devmag.org.za

A game development magazine

INTERNAL PAGES

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1

50 Tips for Working with Unity (Best Practices) | Dev.Mag

http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices

A game development magazine. A game development magazine. 50 Tips for Working with Unity (Best Practices). Top Posts and Pages. 50 Tips for Working with Unity (Best Practices). Bézier Curves for your Games: A Tutorial. 11 Tips for making a fun platformer. How to design levels for a platformer. How to Use Perlin Noise in Your Games. How to Choose Colours Procedurally (Algorithms). 13 More Tips for Making a Fun Platformer. How are puzzle games designed? Video game user interface design: Diegesis theory.

2

How to Choose Colours Procedurally (Algorithms) | Dev.Mag

http://devmag.org.za/2012/07/29/how-to-choose-colours-procedurally-algorithms

A game development magazine. A game development magazine. How to Choose Colours Procedurally (Algorithms). Top Posts and Pages. 50 Tips for Working with Unity (Best Practices). 11 Tips for making a fun platformer. Bézier Curves for your Games: A Tutorial. How to design levels for a platformer. How to Use Perlin Noise in Your Games. How to Choose Colours Procedurally (Algorithms). 13 More Tips for Making a Fun Platformer. How are puzzle games designed? Video game user interface design: Diegesis theory.

3

Poisson Disk Sampling | Dev.Mag

http://devmag.org.za/2009/05/03/poisson-disk-sampling

A game development magazine. A game development magazine. Top Posts and Pages. 50 Tips for Working with Unity (Best Practices). Bézier Curves for your Games: A Tutorial. 11 Tips for making a fun platformer. How to design levels for a platformer. How to Use Perlin Noise in Your Games. How to Choose Colours Procedurally (Algorithms). 13 More Tips for Making a Fun Platformer. How are puzzle games designed? Basic Collision Detection in 2D - Part 1. Video game user interface design: Diegesis theory. One way t...

4

Guerrilla Tool Development | Dev.Mag

http://devmag.org.za/2009/10/23/guerrilla-tool-development

A game development magazine. A game development magazine. Top Posts and Pages. 50 Tips for Working with Unity (Best Practices). How to Use Perlin Noise in Your Games. Bézier Curves for your Games: A Tutorial. 11 Tips for making a fun platformer. How to design levels for a platformer. How to Choose Colours Procedurally (Algorithms). 13 More Tips for Making a Fun Platformer. How are puzzle games designed? Basic Collision Detection in 2D - Part 1. Video game user interface design: Diegesis theory. Games Tho...

5

Basic Collision Detection in 2D – Part 1 | Dev.Mag

http://devmag.org.za/2009/04/13/basic-collision-detection-in-2d-part-1

A game development magazine. A game development magazine. Basic Collision Detection in 2D – Part 1. Top Posts and Pages. 50 Tips for Working with Unity (Best Practices). 11 Tips for making a fun platformer. How to Use Perlin Noise in Your Games. Bézier Curves for your Games: A Tutorial. How to design levels for a platformer. How are puzzle games designed? 13 More Tips for Making a Fun Platformer. How to Choose Colours Procedurally (Algorithms). Basic Collision Detection in 2D - Part 1. May 13, 9:05 PM.

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Take on Angry Redneck Lumberjacks!

http://www.kolossinteractive.com/free-tower-defense-like-plant-vs-zombies-droid-life-review

Side-scroller defense game for iPhone, iPad, Android – Games for mobile phones. Take on Angry Redneck Lumberjacks! On March 22, 2014 March 22, 2014. Encourage you to save the animals in Lumberwhack: Defend the Wild. Fans of tower defense. Like titles should check out Lumberwhack: Defend the Wild. Which pits your animal forces. Against an ever-growing gang of pissed off lumberjacks. The loggers are encroaching on your animal territory, and it is your duty as a monkey to group your forces. You may use these.

pandawlf.com pandawlf.com

Pandawlf | Page 2

http://www.pandawlf.com/page/2

Newer posts →. A MAZE Jo’burg 2013. It’s always fun going to a game dev event. And this time I don’t even have to travel across the planet. So A Maze Jo’burg. Is in 3 days and I must say I am rather looking forward to it. I don’t get the chance to see the devs from Cape Town often enough and quite a few of them are going to be up here, which is absolutely great! It and not make me carry my heavy ass laptop around! The Site Is Live. Well the site is actually alive! Newer posts →. ZX – Hyperblast.

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Coding | Pandawlf

http://www.pandawlf.com/tag/coding

Sooo I have to say I wasn’t really expecting this to be out there so soon. But then I saw @joonturbo. Tweeting about if we have ever made tools for our team. And these days that kinda feels like most of what I do. Make tools. It often feels like I don’t really make games anymore, just the tools that make them work. Continue reading →. ZX – Hyperblast. Whisper Kiss and the Quest for Ice Cream. Fixing Game Maker: Unable to find audio resource – using default sound (Windows Ding). Made With Monster Love.

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Python | Pandawlf

http://www.pandawlf.com/tag/python

Fixing Game Maker: Unable to find audio resource – using default sound (Windows Ding). Recently I had a problem with zX where Game Maker: Studio gave me the error “Unable to find audio resource – using default sound (Windows Ding)” after a bit of investigating I found that this was due to the file that was being pointed to by the .sound.gmx while had an absolute directory as opposed to a relative one, which cause GM to miss a file that it a simple reference to. Continue reading →. ZX – Hyperblast.

pandawlf.com pandawlf.com

Fixing Game Maker: Unable to find audio resource – using default sound (Windows Ding) | Pandawlf

http://www.pandawlf.com/2014/01/fixing-game-maker-unable-to-find-audio-resource-using-default-sound-windows-ding

Fixing Game Maker: Unable to find audio resource – using default sound (Windows Ding). Recently I had a problem with zX where Game Maker: Studio gave me the error “Unable to find audio resource – using default sound (Windows Ding)” after a bit of investigating I found that this was due to the file that was being pointed to by the .sound.gmx while had an absolute directory as opposed to a relative one, which cause GM to miss a file that it a simple reference to. So Game Maker was pointing to.

pandawlf.com pandawlf.com

Code | Pandawlf

http://www.pandawlf.com/category/code

Sooo I have to say I wasn’t really expecting this to be out there so soon. But then I saw @joonturbo. Tweeting about if we have ever made tools for our team. And these days that kinda feels like most of what I do. Make tools. It often feels like I don’t really make games anymore, just the tools that make them work. Continue reading →. Fixing Game Maker: Unable to find audio resource – using default sound (Windows Ding). Continue reading →. Continue reading →. ZX – Hyperblast. Made With Monster Love.

pandawlf.com pandawlf.com

GGJ 2014 | Pandawlf

http://www.pandawlf.com/2014/02/ggj-2014

So GGJ2014 was over a week ago. And thoughts, ye I should probably write those down before they are forgotten into the abyss of the nether. So how best would I describe GGJ2014? So why was the jam disappointing. Well everyone was really using Unity, or I kinda just thought there. There were 4 game maker games to come out of the jam. But there wasn’t really a point where there was some kind of of hey everyone what do you actually do, and what do you do? This entry was posted in Events.

pandawlf.com pandawlf.com

YouTubers | Pandawlf

http://www.pandawlf.com/youtubers

The following allows YouTubers or other creators of: lets plays, video reviews, video critiques, video streams, or any other such content:. 1: To record footage of the game, or use any trailers in their videos. 2: Explicit permission to create videos using our games, and to monetize them. 3: Explicit permission to use the music and audio from the game for these videos. This may be excluded by point 4. 6: Use of game assets or related material for the purpose of thumbnails or other videos promotional needs.

jolon.com jolon.com

tourism | jolon.comjolon.com

http://www.jolon.com/tag/tourism

Art, Business, Gamedev, Tech and More. All images 2012 Jolon Bankey. March 21, 2013. Comments Off on Panama City – The causeway’s where it’s at! Panama City – The causeway’s where it’s at! I spent a weekend in Panama with my lovely fiancee and got a chance to see my father for the first time in years, we had a blast! This was my third trip, but the first time I’ve gotten to … Continue reading →. Completely spam free, opt out any time! The Art And Business of Making Games. Mary Pratt's Blog.

jolon.com jolon.com

osx app store | jolon.comjolon.com

http://www.jolon.com/tag/osx-app-store

Art, Business, Gamedev, Tech and More. All images 2012 Jolon Bankey. Tag Archives: osx app store. September 29, 2012. Comments Off on Let’s Play Treasure Defense – Part 1. Let’s Play Treasure Defense – Part 1. I am posting some Let’s Play videos of Treasure Defense for Mac OSX. It’s a wonderful take on the Tower Defense mechanic, you are defending a varying amount of jewels from marauding villians. Terrific Graphics, available in the Apple App … Continue reading →. Completely spam free, opt out any time!

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