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[Dev]Sriracha?

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (GAB Miller vehicle). Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture. Americas Army 3.0 (Random Assets! An assortment of my environment props for AA3. Realtime UE3 captures. This residential buildin...

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[Dev]Sriracha? | devsriracha.blogspot.com Reviews
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Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (GAB Miller vehicle). Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture. Americas Army 3.0 (Random Assets! An assortment of my environment props for AA3. Realtime UE3 captures. This residential buildin...
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[Dev]Sriracha? | devsriracha.blogspot.com Reviews

https://devsriracha.blogspot.com

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (GAB Miller vehicle). Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture. Americas Army 3.0 (Random Assets! An assortment of my environment props for AA3. Realtime UE3 captures. This residential buildin...

INTERNAL PAGES

devsriracha.blogspot.com devsriracha.blogspot.com
1

[Dev]Sriracha?: Americas Army 3.0 (Road Barriers)

http://www.devsriracha.blogspot.com/2009/09/americas-army-30-prop-assets.html

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Road Barriers). Road Barriers: 512x512 Diffuse, Spec, Normal. 32x32 detail diffuse. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors).

2

[Dev]Sriracha?: Americas Army 3.0 (Fire Escape)

http://www.devsriracha.blogspot.com/2009/09/americas-army-30-fire-escape.html

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Fire Escape). This residential building FireEscape asset was designed to be modular so it holds many different chunks which all snapped to the unreal 3 grid allowing the level designers to build any iteration they wished. 512x512, tiling rust, alpha work for the sweeping balusters. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift).

3

[Dev]Sriracha?: Americas Army 3.0 (Liftaru Forklift)

http://www.devsriracha.blogspot.com/2009/09/americas-army-30-liftaru-forklift.html

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors). Americas Army 3.0 (Tube Television).

4

[Dev]Sriracha?: Americas Army 3.0 (Soda Fountain)

http://www.devsriracha.blogspot.com/2009/09/americas-army-3-soda-fountain.html

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Soda Fountain). Soda Fountain: 512x512 Diffuse, Specular. In engine my material was setup in a way that the internal bar light would flicker on and off. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain).

5

[Dev]Sriracha?: Americas Army 3.0 (Random Assets!)

http://www.devsriracha.blogspot.com/2009/09/americas-army-30-random-assets.html

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Random Assets! An assortment of my environment props for AA3. Realtime UE3 captures. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors).

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LINKS TO THIS WEBSITE

mistasam.blogspot.com mistasam.blogspot.com

Sam Baker, Animator For Sale: Animatic from the olden times!

http://mistasam.blogspot.com/2013/08/animatic-from-olden-times.html

Sam Baker, Animator For Sale. Tuesday, August 27, 2013. Animatic from the olden times! Several eons ago, before the invention of good things, I roughed out a short film idea with 2 lowman rigs. Today I watched it again and felt inspired to do something with it:. California, United States. CG Animator, likes long walks on the beach. View my complete profile. Nikhil M. Anand. Animatic from the olden times!

mistasam.blogspot.com mistasam.blogspot.com

Sam Baker, Animator For Sale: Oct 26, 2009

http://mistasam.blogspot.com/2009_10_26_archive.html

Sam Baker, Animator For Sale. Monday, October 26, 2009. Holy crap I'm starting an acting animation! I have absolutely no lip sync or acting pieces on my reel, which the guys at ILM said was a must, and I've only ever done ONE years ago at Ex'pression (which was terrible). Needless to say, it was time. So, I'm using this clip from a very funny show called The Mighty Boosh:. California, United States. CG Animator, likes long walks on the beach. View my complete profile. Nikhil M. Anand.

mistasam.blogspot.com mistasam.blogspot.com

Sam Baker, Animator For Sale: Oct 30, 2009

http://mistasam.blogspot.com/2009_10_30_archive.html

Sam Baker, Animator For Sale. Friday, October 30, 2009. Ok so I got impatient as usual and skipped some steps to do a test render. I'm also trying some new poses and stuff though. Check it :P. California, United States. CG Animator, likes long walks on the beach. View my complete profile. Nikhil M. Anand.

mistasam.blogspot.com mistasam.blogspot.com

Sam Baker, Animator For Sale: Aug 27, 2013

http://mistasam.blogspot.com/2013_08_27_archive.html

Sam Baker, Animator For Sale. Tuesday, August 27, 2013. Animatic from the olden times! Several eons ago, before the invention of good things, I roughed out a short film idea with 2 lowman rigs. Today I watched it again and felt inspired to do something with it:. California, United States. CG Animator, likes long walks on the beach. View my complete profile. Nikhil M. Anand. Animatic from the olden times!

forbesdesign.blogspot.com forbesdesign.blogspot.com

ForbesDesign: Mathmatical Flames

http://forbesdesign.blogspot.com/2010/01/math-is-beautiful.html

Tuesday, January 5, 2010. Everything in the world of cg art is a wild mathematical equation masked with a creative user interface to hide the algebraic wilderness. I recently dug deeper into the rabbit hole and have been enjoying the flame equation. January 5, 2010 at 3:16 PM. If it wasnt so gorgeous, I would loathe the fact that you just said math was beautiful. I love this, btw. Subscribe to: Post Comments (Atom). Visit My AA3 Work Portfolio. Awesome Inc. template. Powered by Blogger.

mistasam.blogspot.com mistasam.blogspot.com

Sam Baker, Animator For Sale: May 1, 2013

http://mistasam.blogspot.com/2013_05_01_archive.html

Sam Baker, Animator For Sale. Wednesday, May 1, 2013. Wow I've been busy! Almost a year since I've updated this blog, but hey it's been wild. Unemployed for 8 months and then luckily landed a job up in Toronto, which is finally coming out of the 6 month ice age. Anywho, this awesome animator named David O'Reilly ( http:/ davidoreilly.com/. Made a 17min long short film called External World, and released all 60 or so character rigs for FREE! California, United States. View my complete profile.

forbesdesign.blogspot.com forbesdesign.blogspot.com

ForbesDesign: Odonata Breakdown.. as of now.

http://forbesdesign.blogspot.com/2010/03/odonata-breakdown-as-of-now.html

Sunday, March 7, 2010. Odonata Breakdown. as of now. Subscribe to: Post Comments (Atom). Visit My AA3 Work Portfolio. Odonata Breakdown. as of now. Awesome Inc. template. Powered by Blogger.

forbesdesign.blogspot.com forbesdesign.blogspot.com

ForbesDesign: Chubu 01

http://forbesdesign.blogspot.com/2010/04/chubu-01.html

Friday, April 9, 2010. Designed by Kazushi Kobayashi. I'm absolutely blown away by Kazushi Kobayashi's robot models. What can I say, I'm a sucker for retro-futuristic robotics. Concept sheet followed by my progress on Chubu 01. Subscribe to: Post Comments (Atom). Visit My AA3 Work Portfolio. Draft CT44 Render, 720HD currently rendering. Awesome Inc. template. Powered by Blogger.

mistasam.blogspot.com mistasam.blogspot.com

Sam Baker, Animator For Sale: Oct 14, 2009

http://mistasam.blogspot.com/2009_10_14_archive.html

Sam Baker, Animator For Sale. Wednesday, October 14, 2009. I'm going to be using these a lot, and a buddy wants to as well, so I put together a little tutorial on the quickest way to set em up. Check it out! California, United States. CG Animator, likes long walks on the beach. View my complete profile. Nikhil M. Anand.

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[Dev]Sriracha?

Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (GAB Miller vehicle). Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture. Americas Army 3.0 (Random Assets! An assortment of my environment props for AA3. Realtime UE3 captures. This residential buildin...

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