cgv.kaist.ac.kr
Computer Graphics & Visualization Lab - Link
http://cgv.kaist.ac.kr/link
KAIST School of Computing. Association for Computing Machinery (ACM). Institute of Electrical and Electronics Engineers (IEEE). IEEE Robotics and Automation Society. IEEE Visualization and Graphics Technical Committee (VGTC). Society of Photo-Optical Instrumentation Engineers (SPIE). Korean Institute of Information Scientists and Engineers (KIISE). Korea Computer Graphics Society (KCGS). HCI Society of Korea. Korea Information Processing Society (KIPS). Korea Haptics Community (KHC).
generalized-documents.org
CGV - Computer Graphics and Knowledge Visualization
http://generalized-documents.org/CGV/Home/About
Visual Computing Joint PhD Programme with NTU. Topics for Student Projects. Geometric 3D-Modeling in Computer Graphics. Prof Dr. techn. Dieter W. Fellner. Wissensvisualisierung, Inffeldgasse 16c. Institute of Computer Graphics and Knowledge Visualization. Graz University of Technology. Founded in 2005 as part of the faculty of Computer Science, the main mission of the new institute is to build a bridge between two seemingly unrelated research areas:. Research Focus Computer Graphics. Eg, Eurographics Dig...
generalized-documents.org
CGV - Computer Graphics and Knowledge Visualization
http://generalized-documents.org/CGV/People/people/berndt/Lectures/DL
Visual Computing Joint PhD Programme with NTU. Topics for Student Projects. Geometric 3D-Modeling in Computer Graphics. Links to the online system of the Graz University of Technology (TUG Online):. Dipl-Inform. René Berndt. Zu den Folien und Übungsaufgaben . Hinweis: Zugriff auf die Vorlesungsfolien ist nur innerhalb des TU-Netzes möglich (z.B. durch Einwahl ins TU Graz VPN. A Endres, D. Fellner, "Digitale Bibliotheken", dpunkt Verlag, 2000. TU Graz Universitätsbibliothek.
cgg.mff.cuni.cz
Alexander Wilkie
http://cgg.mff.cuni.cz/~wilkie
Introduction to Colour Science. Lastname at cgg dot mff dot cuni dot cz. WOrk in the Academic Community. Courses Taught at MFF UK. Click on the course ID to go to the lecture page). A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images. A Wilkie, A. Weidlich. Anomalous Dispersion in Predictive Rendering. A Weidlich, A. Wilkie. Rendering the Effect of Labradorescence. A Weidlich, A. Wilkie. Realistic rendering of birefringence in uniaxial crystals. A Weidlich, A. Wilkie. Interactive C...
sofienbouaziz.com
Sofien Bouaziz
http://www.sofienbouaziz.com/publications.php
Eurographics papers can be downloaded at diglib.eg.org. If you like, you can follow my work on GoogleScholar. Dynamic 3D Avatar Creation from Hand-held Video Input. Alexandru-Eugen Ichim, Sofien Bouaziz, Mark Pauly. ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2015. Robust Articulated-ICP for Real-Time Hand Tracking. Andrea Tagliasacchi, Matthias Schröder, Anastasia Tkach, Sofien Bouaziz, Mario Botsch, Mark Pauly. Computer Graphics Forum (Proceedings of SGP), 2015. Guided Mesh Normal Filtering.
voxelium.wordpress.com
Incoherent Ray Tracing without Acceleration Structures | Voxelium
https://voxelium.wordpress.com/2012/04/24/incoherent-ray-tracing-without-acceleration-structures
Attila T. Áfra's blog about pixels, voxels and threads. Incoherent Ray Tracing without Acceleration Structures. I presented an efficient incoherent ray tracing method that does not use any acceleration structures, and is optimized for AVX. It is based on the algorithm introduced in the HPG 2011 poster Efficient Ray Tracing without Auxiliary Acceleration Data Structure. By Alexander Keller and Carsten Wächter. Incoherent Ray Tracing without Acceleration Structures. Attila T. Áfra. With notes, video), PDF.
scitics.semavis.net
SemaVis Visuelle Trendanalyse | Datenbanken
http://www.scitics.semavis.net/datenbanken.php
SemaVis zur visuellen Trendanalyse. Mit WTI und DBLP Daten. Markttrends frühzeitig erkennen, analysieren und bewerten. Aktuell sind bereits folgende Datenbasen integriert:. WTI provides databases with bibliographic information and abstracts about certain publication that emphasis: Mechanical and Plant Engineering, Electronics and Information Technology, Energy Technology, Substance and Construction Materials, Textile Technology, Medical Technology, Mining Industry, Management and Organization. DBLP curre...
iatext.ulpgc.es
El IATEXT y el IUMA participan en el 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage | Resarch Institute of Text Analysis and Applications - IATEXT
http://iatext.ulpgc.es/en/node/118
El IATEXT y el IUMA participan en el 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage. El IATEXT y el IUMA participan en el 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage. La División de Patrimonio Documental y Bibliometría. Instituto Universitario de Análisis y Aplicaciones Textuales), conjuntamente y en colaboración con la División de Matemáticas, Graficos y Computación (MAGiC). Instituto Universitario de Microelectrónica Aplicada), participarán en el. Persigue fomentar el diá...
cgstarad.com
Pedro Hermosilla Casajus - Articles
http://www.cgstarad.com/articles.php
Uncertainty Visualization of Brain Fibers (Pdf). P Hermosilla and R. Brecheisen and P.-P. Vázquez and A. Vilanova - CEIG 2012. The definitive version is available at http:/ diglib.eg.org/. NPR techniques using the Geometry Shader (Amazon). P Hermosilla and P.-P. Vázquez - GPU Pro (aka ShaderX 8) 2010. Single Pass GPU Stylized Edges (Pdf). P Hermosilla and P.-P. Vázquez - SIACG 2009. This website and its content are licensed under a Creative Commons 3.0 license. All publications have their own licenses.
fusee3d.org
Papers – FUSEE
http://fusee3d.org/papers
Furtwangen University Simulation and Entertainment Engine. A list of our papers about FUSEE. Please note that some of them are only available in German. Cross-compiled 3D web applications: problems and solutions. Vancouver, Canada (peer-reviewed). Student Project – Portable Real-Time 3D Engine*. Strasbourg, France (peer-reviewed). Portable 3D-Browser-Applications Using Cross-Compiled Programming Languages. Las Vegas, NV (peer-reviewed). Verwendung der Oculus Rift zur Darstellung von 3D-Inhalten.