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SudoPlay Games

Discussion forum for SudoPlay Games.

http://discourse.sudoplaygames.com/

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SudoPlay Games | discourse.sudoplaygames.com Reviews
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Discussion forum for SudoPlay Games.
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1 uncategorized
2 developer log
3 blog
4 completely drm free
5 color picking
6 buffer fail
7 lighting video
8 akmon sfyri
9 next page
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SudoPlay Games | discourse.sudoplaygames.com Reviews

https://discourse.sudoplaygames.com

Discussion forum for SudoPlay Games.

INTERNAL PAGES

discourse.sudoplaygames.com discourse.sudoplaygames.com
1

Week of July 26, 2015 - Developer Log - SudoPlay Games

http://discourse.sudoplaygames.com/t/week-of-july-26-2015/120

2

Welcome to the SudoPlay Games Forum - SudoPlay Games

http://discourse.sudoplaygames.com/t/welcome-to-the-sudoplay-games-forum/6

3

Week of November 9, 2014 - Developer Log - SudoPlay Games

http://discourse.sudoplaygames.com/t/week-of-november-9-2014/114/2

4

Week of January 18, 2015 - Developer Log - SudoPlay Games

http://discourse.sudoplaygames.com/t/week-of-january-18-2015/118/3

5

Week of December 14, 2014 - Developer Log - SudoPlay Games

http://discourse.sudoplaygames.com/t/week-of-december-14-2014/115/3

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LINKS TO THIS WEBSITE

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A Simple Curved GUI

http://www.sudoplaygames.com/blog/2014/10/02/how-to-a-simple-curved-gui.html

A Simple Curved GUI. Oct 2, 2014 Jason Taylor. This post details my implementation of a curved GUI. The technique aims to distort the GUI to look like it is projected onto the inside of a curved cylinder using OpenGL and GLSL. I was about to give up and retire for the evening when I ran across this vague tidbit from a four year old youtube video. I just simply transform every pixel on screen by quadric function in fragment shader. Suddenly, I felt dumb; of course it’s going to involve a parabola! Let’s u...

sudoplaygames.com sudoplaygames.com

Completely DRM Free

http://www.sudoplaygames.com/blog/2014/11/10/completely-drm-free.html

Nov 10, 2014 Jason Taylor. Last week, I rewrote the launcher from the ground up rendering Lodestar: Stygian Skies truly and completely DRM free. The previous launcher used an authentication system that required players to register an account with our server and purchase the game before playing. That is no longer. Last week, I wrote a new launcher that doesn’t require any authentication and provides an improved feature set. Provides the player with an easy way to manage their mods (coming soon).

sudoplaygames.com sudoplaygames.com

About

http://www.sudoplaygames.com/about

SudoPlay Games is a small, independent game studio located in Oregon, USA. We are currently engaged in the development of Lodestar: Stygian Skies. SudoPlay Games is a small, independent game studio located in Oregon, USA.

sudoplaygames.com sudoplaygames.com

Games

http://www.sudoplaygames.com/games

Lodestar: Stygian Skies is a procedural, voxel-based, tactical, sci-fi role-playing game that takes place in the dark, futuristic expanse of the Lodestar Universe. Explore planets, find resources, unlock unit classes, augment your team and engage in turn-based combat on destructible terrain. SudoPlay Games is a small, independent game studio located in Oregon, USA.

sudoplaygames.com sudoplaygames.com

Hover Glow and Occlusion Ghosting

http://www.sudoplaygames.com/blog/2014/09/01/hover-glow-and-occlusion-ghosting.html

Hover Glow and Occlusion Ghosting. Sep 1, 2014 Jason Taylor. It’s been a while since I’ve posted anything really technical about Lodestar, so I decided to write about some of the challenges that I recently faced while implementing two new features into the deferred rendering pipeline: hover glow and occlusion ghosting. The Stencil / Line-Width / Wireframe Solution. This method is outlined as follows:. Draw the object and write into the stencil buffer. Set the line-width to a visibly wide value. The Hardw...

sudoplaygames.com sudoplaygames.com

Code

http://www.sudoplaygames.com/code

Apache License 2.0. Axion is a Java library for manipulating NBT. Axion can use multiple configurations and supports the original spec and a custom extended spec right out of the box. The library provides an interface that can easily be extended to add NBT serialization support to your custom classes and object to NBT mapper utilities that can be registered with Axion when implementation of the aforementioned interface is impossible. Apache License 2.0. Apache License 2.0. Delaunay Triangulation ( jdt.

sudoplaygames.com sudoplaygames.com

Finding Interesting Areas in a Cave

http://www.sudoplaygames.com/blog/2015/07/28/finding-interesting-areas-in-a-cave.html

Finding Interesting Areas in a Cave. Jul 28, 2015 Jason Taylor. Procedurally generated caves present a problem when trying to find interesting spawn areas. To generate area masks for our cave areas, we use a layered, diffusion limited aggregation approach. What we end up with is pretty organic, as you can see below, and serves our purpose very well. Now that we have these, how can we identify areas of interest in the mask? This is the process that we mimic with the algorithm described below. Select all t...

sudoplaygames.com sudoplaygames.com

Welcome to SudoPlay Games!

http://www.sudoplaygames.com/blog/2014/07/04/welcome-to-sudoplay-games.html

Welcome to SudoPlay Games! Jul 4, 2014 Jason Taylor. Welcome to our new website! Here, you’ll be able to find the latest news, games, and open-source code from SudoPlay Games. Hover Glow and Occlusion Ghosting. SudoPlay Games is a small, independent game studio located in Oregon, USA.

sudoplaygames.com sudoplaygames.com

Blog

http://www.sudoplaygames.com/blog/page2

May 7, 2014. Changelog for v0.0.773a. May 4, 2014. Changelog for v0.0.757a. Apr 25, 2014. Game Mechanics Document v1.0. I haven’t updated in a while because I haven’t written any code or produced any flashy images. Apr 7, 2014. Here are some pics of the Akmon Sfyri. Jan 28, 2012. Here is a tech demo of the progress that I’ve made on the lighting engine. Page: 2 of 3. SudoPlay Games is a small, independent game studio located in Oregon, USA.

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Welcome to the SudoPlay Games Forum. Week of July 26, 2015. Finding Interesting Areas in a Cave. Week of January 25, 2015. Week of January 18, 2015. Here is a list of some blogs I read. Week of January 11, 2015. Week of December 14, 2014. Week of November 9, 2014. Game Mechanics Document v1.0. Welcome to SudoPlay Games! Hover Glow and Occlusion Ghosting. A Simple Curved GUI. Week of October 26, 2014. Week of October 19, 2014. Week of October 12, 2014. Week of August 31, 2014. Week of August 24, 2014.

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