dndonthebrain.blogspot.com
DnD on the BrainMy outlet for design ideas for D&D 4E.
http://dndonthebrain.blogspot.com/
My outlet for design ideas for D&D 4E.
http://dndonthebrain.blogspot.com/
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DnD on the Brain | dndonthebrain.blogspot.com Reviews
https://dndonthebrain.blogspot.com
My outlet for design ideas for D&D 4E.
DnD on the Brain: Welcome
http://dndonthebrain.blogspot.com/2009/05/welcome.html
DnD on the Brain. My outlet for design ideas for D&D 4E. Thursday, May 28, 2009. Thanks for stopping by. This blog is mostly for me so I can organize my thoughts on a few ideas I have about Dungeons and Dragons (4E). Most likely the first time I write up on a new house rule, it will not have been tested in actual play, but rather it is my first best guess on how the system should work. June 5, 2009 at 8:56 AM. It helps doesnt it, to have the structure of the blog to bounce things off of?
DnD on the Brain: June 2009
http://dndonthebrain.blogspot.com/2009_06_01_archive.html
DnD on the Brain. My outlet for design ideas for D&D 4E. Thursday, June 18, 2009. Generic Negotiation Skill challenge. Last post I said I was working on a tree based system for skill challenges. I have dropped it because it just proved too complicated for its own good. Instead this is a linear challenge, with each stage of the challenge representing a different aspect of the challenge. Stage 1: First Impressions. This gives the PC a chance to use nearly any skill they can think of to command respect.
DnD on the Brain: May 2009
http://dndonthebrain.blogspot.com/2009_05_01_archive.html
DnD on the Brain. My outlet for design ideas for D&D 4E. Sunday, May 31, 2009. To balance the advantage of it just being a move action I built in a risk factor. On a fail of 5 or more, something bad happens. I hope that this will keep the action exciting without limiting their use. We shall see. With a quick move you throw sand into your enemy’s eyes. Move Action melee range. You lower your guard and with shear force of will you dominate your foe, causing him to doubt his actions. Intimidate vs. Will.
DnD on the Brain: Links to Skill Challenge info
http://dndonthebrain.blogspot.com/2009/06/links-to-skill-challenge-info.html
DnD on the Brain. My outlet for design ideas for D&D 4E. Sunday, June 7, 2009. Links to Skill Challenge info. So here is a list of what I have or am planning to read/listen to before I write my opinion on this large subject. Check out the podcast from the man himself Mike Mearls. Http:/ www.wizards.com/default.asp? Podcast 4/29 - I think this gives a good overview of the issues with Skill challenges, and Mike Mearls' latest word on how the mechanic is evolving . Http:/ www.abgames.com/blobcast/. Http:/ w...
DnD on the Brain: Permission to think freely!
http://dndonthebrain.blogspot.com/2009/05/permission-to-think-freely.html
DnD on the Brain. My outlet for design ideas for D&D 4E. Friday, May 22, 2009. Permission to think freely! Dungeons and Dragons 4E is emphasizing the idea that interactive and dynamic environments should be just as important in combat as the creatures you are fighting. You can see WotC's new design philosophy in action in now free module of the Keep on the Shadowfell (this link will take you to where you can download it. Http:/ www.wizards.com/default.asp? 8221; Unfortunately, I find that my players rare...
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Dungeons and Dragons .US. SMF - Just Installed! March 26, 2018, 07:28:18 AM. Dungeons and Dragons .US. Lost Mines of Phandelver. February 03, 2016, 06:33:43 PM by bderan. Views: 1616 Comments: 0. The party has been hired to escort a wagon of goods following a day behind their employer. They came across his and his friends horses dead. The party was ambushed by goblins when they approached the horses. Defeating the goblins saving one, Grom, a . Drow and Mind Flayers. Sorry, this shoutbox does not exist.
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DnD on the Brain
DnD on the Brain. My outlet for design ideas for D&D 4E. Thursday, June 18, 2009. Generic Negotiation Skill challenge. Last post I said I was working on a tree based system for skill challenges. I have dropped it because it just proved too complicated for its own good. Instead this is a linear challenge, with each stage of the challenge representing a different aspect of the challenge. Stage 1: First Impressions. This gives the PC a chance to use nearly any skill they can think of to command respect.
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A Pilgrim in Torino. Church- what was God thinking? March 2, 2015. A few thoughts as we travel…. Recently as we hosted a pastoral couple, the subject of the local church became a predominant theme. What is the church and how should it function, especially the structure of leadership. Local church vs. Universal church. Pastoral model vs. Apostolic model. These were some of the important points of …. Read more ». August 6, 2013. Son vs. Slave. November 16, 2012. Alexander Update October 2012. July 5, 2012.
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