dp2016.digiproconf.org
admin – DigiPro2016
http://dp2016.digiproconf.org/author/admin
This author has not yet filled in any details. So far admin has created 0 blog entries. No posts have been published yet. No posts have been published yet. No comments have been published yet. Fugiat dapibus, tellus ac cursus commodo, mauris sit condim eser ntumsi nibh, uum a justo vitaes amet risus amets un. Posi sectetut amet fermntum orem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia nons. We Can Deliver On Projects. Aliquam erat volutpat. Quisque at est id ligula facilisis laor...
dp2016.digiproconf.org
Program – DigiPro2016
http://dp2016.digiproconf.org/program
08:00 – 08:45 AM Registration. 08:45 – 09:00 AM Welcome and Introduction. 09:00 – 10:40 AM Session #1 – Characters. 10:55 – 12:35 PM Session #2 – Pipelines and Tools. 12:35 – 02:00 PM Lunch. 02:00 – 03:00 PM Keynote. 03:15 – 04:55 PM Session #3 – Case Studies. 05:00 – 05:30 PM Closing Discussion. 05:30 – 07:30 PM Reception. Portable Real-Time Character Rigs for Virtual Reality Experiences. Helge Mathee (Fabric Software), Haux Bernhard. How To Build a Human: Practical Physics-Based Character Animation.
dp2016.digiproconf.org
Venue – DigiPro2016
http://dp2016.digiproconf.org/venue
Disney’s Grand Californian Hotel and Spa. 1600 S Disneyland Dr, Anaheim, CA, 92802.
dp2016.digiproconf.org
Call For Participation – DigiPro2016
http://dp2016.digiproconf.org/cfp
The Digital Production Symposium (DigiPro 2016). Promotes the sharing of ideas, insights and techniques for the production of top quality digital visual effects and animation. DigiPro brings together scientists, engineers, artists and producers in a tight-knit environment, working to close the gap between research results and industry needs. Submitted papers may either be in standard technical paper format ( SIGGRAPH-like. What have you discovered that our community ought to know? Tell us, at DigiPro 2016.
dp2016.digiproconf.org
Committee – DigiPro2016
http://dp2016.digiproconf.org/committee
Andrew Pearce, DreamWorks Animation. Eric Enderton, NVIDIA. Chris Horvath, Oculus. Jonathan “Jono” Gibbs. Armin Bruderlin, Sony Pictures Imageworks. Doug Epps, DigitalFish. Ken Anjyo, OLM Digital. Larry Cutler, Metanautix. Larry Gritz, Sony Pictures Imageworks. Nafees Bin Zafar, Oriental DreamWorks. Phil Peterson, Shotgun Autodesk.
dp2016.digiproconf.org
Keynote – DigiPro2016
http://dp2016.digiproconf.org/keynote
Visual Effects Supervisor, Industrial Light and Magic. And the Role of Optimism in Production. Visual effects projects often hinge completely on one critical piece of technology. Increasingly often, that technology hasn’t been developed or proven yet. Furthermore, if the technology doesn’t deliver, there is no other viable plan to complete the work. The project can’t be done without the technology, and the technology can’t be developed without the project. Pirates of the Caribbean: Dead Man’s Chest.
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