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Dreamers and Dicepools

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 3 October 2014. Yet More About Numenera. This is a long post about Shimmin's reaction. So this is kind of a reaction to that, so I'm going to be running through his counterpoints in order. I'm also - weirdly - going to be listening to the original podcast at the same time, so this might get a bit incoherent. Having said that, I do. Actually, I don't need to wonder, really, because I can do the maths here:. This is...

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Dreamers and Dicepools | dreamersanddicepools.blogspot.com Reviews
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Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 3 October 2014. Yet More About Numenera. This is a long post about Shimmin's reaction. So this is kind of a reaction to that, so I'm going to be running through his counterpoints in order. I'm also - weirdly - going to be listening to the original podcast at the same time, so this might get a bit incoherent. Having said that, I do. Actually, I don't need to wonder, really, because I can do the maths here:. This is...
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1 dreamers and dicepools
2 to this
3 walking eye podcast
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5 rolling 3s
6 difficulty
7 technology levels
8 story focus
9 or burning wheel
10 fictional positioning
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Dreamers and Dicepools | dreamersanddicepools.blogspot.com Reviews

https://dreamersanddicepools.blogspot.com

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 3 October 2014. Yet More About Numenera. This is a long post about Shimmin's reaction. So this is kind of a reaction to that, so I'm going to be running through his counterpoints in order. I'm also - weirdly - going to be listening to the original podcast at the same time, so this might get a bit incoherent. Having said that, I do. Actually, I don't need to wonder, really, because I can do the maths here:. This is...

INTERNAL PAGES

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Dreamers and Dicepools: HSGTW Part II: More Spell Mechanics

http://www.dreamersanddicepools.blogspot.com/2014/05/hsgtw-part-ii-more-spell-mechanics.html

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Thursday, 22 May 2014. HSGTW Part II: More Spell Mechanics. So last post I blatantly ripped off Shimmin's core dice mechanic, and applied it to a game that I was tentatively naming "How Sorcerers Get that Way" after a sidebar in the Call of Cthulhu. In this post, I wanted to carry on ripping him off. A core component of Shimmin's original system was the idea of a Miscast. Which allowed them to ignore sixes. Miscasts, in o...

2

Dreamers and Dicepools: March 2013

http://www.dreamersanddicepools.blogspot.com/2013_03_01_archive.html

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Thursday, 14 March 2013. Monitors and Mechanics (Part 2). Okay, so Shim has written his next post on Monitors. And is apparently waiting for my input mechanics-wise (no pressure, right guys? The second thing I wanted to look at was Attribute-Skill heirarchies, their advantages and disadvantages. The Age of Stat Skill. Particularly since Ars Magica. Shimmin's stated reasons for picking Stat Skill were:. I thought I'd have ...

3

Dreamers and Dicepools: July 2013

http://www.dreamersanddicepools.blogspot.com/2013_07_01_archive.html

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Tuesday, 16 July 2013. Arthur from Refereeing and Reflection. Bought me a copy of Fiasco. For my birthday this year, and a mere three months later we actually got around to playing it. It's one of those. It was, kind of alright? So yeah, that probably bears a bit more analysis. Black and White dice in Fiasco. While I was discussing Fiasco. With the other players, I joked that examples of play. I was only half joking.

4

Dreamers and Dicepools: September 2013

http://www.dreamersanddicepools.blogspot.com/2013_09_01_archive.html

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 27 September 2013. Anatomy of a Choice (part one). More rambling about agency! Something that people talk about a lot in discussions of agency is the idea of meaningful choice. And that whether a choice is meaningful depends on how those elements interact. Specifically (and I apologise in advance for the excess of Special Capitalised Terminology here) I can think of approximately six. The short-term effect you hope.

5

Dreamers and Dicepools: If Game Fiction Was Realistic

http://www.dreamersanddicepools.blogspot.com/2014/08/if-game-fiction-was-realistic.html

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Sunday, 24 August 2014. If Game Fiction Was Realistic. About his experiences reading Demon: the Fallen. In particular, about the huge amount of game fiction at the start. White Wolf games were chronic. But ultimately misleading flash fiction that didn't tell you anything about how the game actually worked in practice. Which got me to thinking, what if game fiction was realistic. And this is how it wound up:. The redhead s...

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Ynas Midgard's RPG Blog: Review: Dwimmermount

http://ynasmidgard.blogspot.com/2015/03/review-dwimmermount.html

Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Wednesday, 4 March 2015. Note that I am not interested in the discussion of the product's controversial history and Kickstarter. Campaign; the past is the past, and I firmly believe that the product can nevertheless be judged upon its own merits or lack thereof. Then came the invading Eld, the Red Elves from Areon, the Red Planet. They wielded powerful magic and destroyed the Great Ancients...

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Ynas Midgard's RPG Blog: Stuff I Did

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Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. JN3: Saga of the Giants. Mostly treasures and encounter details for "Hill Giant Hall"). 1 szám (articles "Egy kis sword and sorcery" and "Mini-vadon generálás). 2 szám (two NPCs in the article "NJK Képtár"). Nod, Issue 30. Heavy Metal Fantasy", rules for magical guitars and guitar battles). Petty Gods: Revised and Expanded Edition. Two petty gods and a couple petty foods). Valley of the Hawks.

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Ynas Midgard's RPG Blog: Dwimmermount - Session 1-2

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Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Wednesday, 29 July 2015. Dwimmermount - Session 1-2. Shortly after abandoning our Anima Prime game mid-campaign (on which I still intend to write a blog post; I just don't know when), we started another old-school campaign focussing on exploration. As a tent pole of the campaign, I chose Dwimmermount. A megadungeon I have recently reviewed. A Hungarian retro-clone of B/X D&D. They restored the ...

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Ynas Midgard's RPG Blog: AS&SH Random Encounters

http://ynasmidgard.blogspot.com/2015/01/assh-random-encounters.html

Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Wednesday, 7 January 2015. For our ongoing AS&SH game I have been using random encounter tables of my own design for quite some time. I decided to share the three tables used so far with both my players and fellow gamers. You may find the three tables here:. Subscribe to: Post Comments (Atom). View my complete profile. Comprehensive List of OSR Games. Summary of the Year 2014. The City of Iron.

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Ynas Midgard's RPG Blog: Review: Astonishing Swordsmen & Sorcerers of Hyperborea

http://ynasmidgard.blogspot.com/2014/02/review-assh.html

Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Thursday, 27 February 2014. Review: Astonishing Swordsmen and Sorcerers of Hyperborea. This is a review of Astonishing Swordsmen and Sorcerers of Hyperborea. A game published by North Wind Adventures. And it has a good deal of sword-and-sorcery and weird fantasy elements. The game comes in a box with two books ( Player's Manual. The language of the product is both clear and evocative; the thoro...

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Ynas Midgard's RPG Blog: Children of the OSR

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Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Friday, 20 February 2015. Children of the OSR. Earlier I talked about some of the cool OSR stuff that was in the making ( here. Some of these fantastic products have been released since then, and due to there awesomeness, I feel obliged to tell you about them. Also, there are a couple other things I have found, so I added them to the list below, as well. This unfinished rules set of five pages.

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Ynas Midgard's RPG Blog: Rappan Athuk - Session Zero

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Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Monday, 16 September 2013. Rappan Athuk - Session Zero. Below you find invaluable information about Rappan Athuk. For those of you who do not participate in this campaign but currently are or sometime will be delving through Rappan Athuk, proceed reading at your own risk (the long way of saying. Entrances to Rappan Athuk. Don't go down the Well! Zelkor, a powerful wizard and former leader of th...

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Jonathan Creek: The Letters of Septimus Noone review | Overly Critical Reviews

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Skip to primary content. Sherlock review – Episode 4, Series 4: ‘The Six Thatchers’. An interview with Scottish Comedian Limmy. Sherlock review The Abominable Bride (2016 special). Fargo: Connections and recurring themes between seasons 1 and 2. Black Mirror: White Christmas review. Utopia review Series Two Episode One. 37 Days review Episode One: One Month in Summer. Jonathan Creek: The Letters of Septimus Noone review. Five Reasons You Should Watch True Detective. The Musketeers review Episode One.

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Ynas Midgard's RPG Blog: AS&SH - Session 13

http://ynasmidgard.blogspot.com/2014/12/assh-session-13.html

Ynas Midgard's RPG Blog. A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc. Monday, 22 December 2014. AS&SH - Session 13. Session 13 (November 8, 2014). Back to Session 1). This session saw a record amount of players present in the campaign:. Viking Pyromancer 2), a chaotic and pyromaniac sorcerer, traveller from the Old Earth. Ixian Druid 3), a travelling druid, and her retainer, Gegnir. Viking Berserker 2), a brutal fighter, dangerous mostly to his enemies. The party...

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We are the people who make dreams a reality. Dreamers and Creators is a creative agency that begun as a means for its founders to pursue varied creative interests and business ideas. We are a marketing strategy and execution firm for the entrepreneurial enterprise. We also specialize in branding, filmmaking and design. We create fascinating brand strategies, products, and one-of-a-kind experiences for select few clients. We are Dreamers and Creators.

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Dreamers and Dicepools

Being a sporadically updated RPG design blog, focusing primarily on game mechanics. Friday, 3 October 2014. Yet More About Numenera. This is a long post about Shimmin's reaction. So this is kind of a reaction to that, so I'm going to be running through his counterpoints in order. I'm also - weirdly - going to be listening to the original podcast at the same time, so this might get a bit incoherent. Having said that, I do. Actually, I don't need to wonder, really, because I can do the maths here:. This is...

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In a World of My Own

Thursday, May 12. Experiencing Japan Through Candy: May Japan Crate. For the past few months, my sister and I have been subscribed to Japan Crate, a monthly surprise box of Japanese snacks and candy. Our May Japan Crate came on Tuesday and I wanted to share a little about what the box was about. Just-opened box, neatly assembled with the information booklet on top. But wait, there's more! It was as gelatinous and refreshing as you would expect melon jello to be. We always look forward to the crate an...

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Dreamers and Drifters, clothing for the Romantic Bohemian

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