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Dragon’s Den Dev Blog » Team Fortress 2
http://blog.drgnden.com/archives/category/team-fortress-2
Archive for the 'Team Fortress 2' Category. TF2 Map Design: StareDown Preview. Wednesday, December 17th, 2008. Download the Map ( 9276kb ). Okay, I’ve skipped a few steps here, but I need a little more time to put together a good Tutorial on how to do lighting. Unfortunately I ended up brute force figuring out how to do it. And do be quite honest I’m still working on it. For now some quick tips. Light a small space with one light to see how it works. HDR Lighting is a pain and adds to your final file size.
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Dragon’s Den Dev Blog » Blog Archive » TF2 Map Design: Balancing the Scale
http://blog.drgnden.com/archives/26
Laquo; TF2 Map Design: Bringing the Hammer Down. TF2 Map Design: Landmarks. TF2 Map Design: Balancing the Scale. Shows some very important numbers and rules including 2Fort Room sizes. Staredown’s Flag room is just slightly taller and longer, but not significantly so. The base scale is set. Now to make the outdoors based on the sketch. I want a fairly smooth doughnut shape so my first thought is Cube - Cylinder = Awesome. WRONG! It turns out that the current size of the map is roughly 3 bases in diameter!
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Dragon’s Den Dev Blog » Blog Archive » TF2 Map Design: StareDown Preview
http://blog.drgnden.com/archives/60
Laquo; TF2 Map Design: Balance and Bugs. Hot and Cold Now Available! TF2 Map Design: StareDown Preview. Download the Map ( 9276kb ). Okay, I’ve skipped a few steps here, but I need a little more time to put together a good Tutorial on how to do lighting. Unfortunately I ended up brute force figuring out how to do it. And do be quite honest I’m still working on it. For now some quick tips. Light a small space with one light to see how it works. HDR Lighting is a pain and adds to your final file size.
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Dragon’s Den Dev Blog » Nintendo DSi
http://blog.drgnden.com/archives/category/nintendo-dsi
Archive for the 'Nintendo DSi' Category. Hot and Cold Now Available! Monday, December 21st, 2009. My video game comes out today! Hot and Cold: A 3D Hidden Object Adventure. Can be found in the DSiWare shop only on your Nintendo DSi. Much like the hunt and find games you see in the Sunday Comics, this game lets you search a ton of areas in 3D on the DSi. You can even throw items around! Check back, because we’ll be posting more on how it was made. Dragon’s Den Dev Blog is proudly powered by WordPress.
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Dragon’s Den Dev Blog » Blog Archive » TF2 Map Design: Bringing the Hammer Down
http://blog.drgnden.com/archives/6
Laquo; TF 2 Map Design Step 1. TF2 Map Design: Balancing the Scale. TF2 Map Design: Bringing the Hammer Down. So it’s all well and good that I have my sketch, but now I needed to get started actually MAKING. Command on empty space. It crashed my box so hard it literally turned itself off. Darn binary subtract…. when used properly it is actually really cool. One of the best things in Hammer HAS to be the displacement maps. Take these links if you want to live:. It’s stupid big! From your own site. P=4&...
besm.sandwich.net
Mystery Club 2: Supernatural Investigations Unit
http://besm.sandwich.net/MC2
Mystery Club 2: Supernatural Investigations Unit. Based on the Improfanfic Mystery Club. Sequel to the RPG Mystery Club: The Next Generation. This game has ended, but the adventure continues in Mystery Club 3: Humanae Vitae. Session 1: Gone Fishin'. Session 1.5: Dangit! We forgot the blood. Session 2: Tyger, Tyger, Burning Bright. Session 3: Exorcism and You: Why You Should Use A Naginata. Chie Listens to Spirits. Session 4: "Tonight I dine on kappa soup! Session 5: There's Always Room For Jell-O! Sessio...
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Dragon’s Den Dev Blog » 2010 » November
http://blog.drgnden.com/archives/date/2010/11
Archive for November, 2010. Tuesday, November 30th, 2010. You are currently browsing the Dragon’s Den Dev Blog. Weblog archives for November, 2010. Dragon’s Den Dev Blog is proudly powered by WordPress.
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Dragon’s Den Dev Blog » 2008 » February
http://blog.drgnden.com/archives/date/2008/02
Archive for February, 2008. TF2 Map Design: Landmarks. Friday, February 1st, 2008. Once the geometry was all built, I was anxious to test the map with real players. I got ready to call some buddies of mine for an all night testfest when I realized… hey! In placing the signs all around, the obvious occurs to me. This is what we as level designers are supposed to be doing throughout the entire process! Posted in Level Design. You are currently browsing the Dragon’s Den Dev Blog.
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Dragon’s Den Dev Blog » Uncategorized
http://blog.drgnden.com/archives/category/uncategorized
Archive for the 'Uncategorized' Category. Making games, drawing pictures, lacking sleep. Thursday, November 29th, 2007. Until I get a clear idea I’m going to write about things I’m programming, drawing, watching, or playing. For now this should do. You are currently browsing the archives for the Uncategorized category. Dragon’s Den Dev Blog is proudly powered by WordPress.
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Dragon’s Den Dev Blog » StarBuster
http://blog.drgnden.com/archives/category/starbuster
Archive for the 'StarBuster' Category. Tuesday, November 30th, 2010. You are currently browsing the archives for the StarBuster category. Dragon’s Den Dev Blog is proudly powered by WordPress.