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Drive a Bear

Tuesday, August 14, 2012. The Stuff I Make: An Update. I make games. From time to time, I stop making them, and others get to play them. This is one of those times. I've worked with some pretty awesome people, and all but one of these games have been a collaboration. A few months back I posted a list of games I have worked on that were released, and here I give you a better, and more updated list of those games. REPLETE WITH SCREENSHOTS! Facebook) - Collectables Artist. Little Dino's Big Adventure. I wan...

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Drive a Bear | driveabear.blogspot.com Reviews
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Tuesday, August 14, 2012. The Stuff I Make: An Update. I make games. From time to time, I stop making them, and others get to play them. This is one of those times. I've worked with some pretty awesome people, and all but one of these games have been a collaboration. A few months back I posted a list of games I have worked on that were released, and here I give you a better, and more updated list of those games. REPLETE WITH SCREENSHOTS! Facebook) - Collectables Artist. Little Dino's Big Adventure. I wan...
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Drive a Bear | driveabear.blogspot.com Reviews

https://driveabear.blogspot.com

Tuesday, August 14, 2012. The Stuff I Make: An Update. I make games. From time to time, I stop making them, and others get to play them. This is one of those times. I've worked with some pretty awesome people, and all but one of these games have been a collaboration. A few months back I posted a list of games I have worked on that were released, and here I give you a better, and more updated list of those games. REPLETE WITH SCREENSHOTS! Facebook) - Collectables Artist. Little Dino's Big Adventure. I wan...

INTERNAL PAGES

driveabear.blogspot.com driveabear.blogspot.com
1

Drive a Bear: Small spy game update

http://www.driveabear.blogspot.com/2012/05/small-spy-game-update.html

Tuesday, May 22, 2012. Small spy game update. I posted last night with a little test for my spy game, in this blog post. Tonight, I have added a little more to it, and it's starting to resemble to concept images. I also added physics based movement, so that the collisions were handled by Box2D. GET IT HERE (spyGame 0.02.zip - Windows - 903kb) -. Controls are the same: WASD, Mouse, Ctrl/Space (FOV resolution), E/R (FOV spread). Also, here is a nice shiny new image. May 28, 2012 at 12:37 PM.

2

Drive a Bear: My indie-dev reading list

http://www.driveabear.blogspot.com/2012/02/my-indie-dev-reading-list.html

Friday, February 17, 2012. My indie-dev reading list. I've been throwing my head into a lot of books over the last year or two, filling my noggin with useful information to do with design, cognitive science, indie-games, etc. They don't all directly relate to games, but the idea is to get a broader range of understanding, and apply that to our craft. 2) The Design of Everyday Things. Donald Norman : Want to be a better, more thoughtful designer? Well, get this book. 3) 250 Indie Games You Must Play.

3

Drive a Bear: The Shed

http://www.driveabear.blogspot.com/2012/02/shed.html

Friday, February 10, 2012. Finished the Shed background today. Looking forward to actually playing this game. I also now have a very concrete idea of where the game will go for the first part. It's a little bit of an evolution, with ideas forming as I draw, think, and code for the game. Essentially, I have two more scenes to create for Part 1. Looking forward to finishing now! Subscribe to: Post Comments (Atom). Hey, my name is Zac. My art portfolio is over here! Also, check out my DeviantArt page.

4

Drive a Bear: Spy game - testing, testing...

http://www.driveabear.blogspot.com/2012/05/spy-game-testing-testing.html

Tuesday, May 22, 2012. Spy game - testing, testing. I haven't posted in a few months. Work has kept me busy, out of trouble, under a roof. It's been good. It's also been a time of great ideas. I had kicked an idea around with Kyle Bostelmann. For a few weeks while he was here in Melbourne, but it wasn't until a few days ago I really got into making something of it. Below is a quick concept I did when Kyle was here. Oooh look, spies! I've been coding in App Game Kit. May 22, 2012 at 11:53 AM. You can also...

5

Drive a Bear: The Stuff I Make: An Update

http://www.driveabear.blogspot.com/2012/08/the-stuff-i-make-update.html

Tuesday, August 14, 2012. The Stuff I Make: An Update. I make games. From time to time, I stop making them, and others get to play them. This is one of those times. I've worked with some pretty awesome people, and all but one of these games have been a collaboration. A few months back I posted a list of games I have worked on that were released, and here I give you a better, and more updated list of those games. REPLETE WITH SCREENSHOTS! Facebook) - Collectables Artist. Little Dino's Big Adventure.

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kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: 5/23/10 - 5/30/10

http://kyliefindlay12.blogspot.com/2010_05_23_archive.html

Monday, May 24, 2010. Last week I UV'ed these objects for my Japanese island, Zac. Showed me how to do it in Blender and I found it much. This week I will be figuring out the style and then texturing them. Subscribe to: Posts (Atom). View my complete profile.

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: Personal work - This weekend

http://kyliefindlay12.blogspot.com/2010/09/personal-work-this-weekend.html

Sunday, September 5, 2010. Personal work - This weekend. There was a development weekend at my house recently. I don't want to give anything away too soon, but I will share this. Subscribe to: Post Comments (Atom). Industry Workshop - Particles. Personal work - This weekend. View my complete profile.

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: 5/9/10 - 5/16/10

http://kyliefindlay12.blogspot.com/2010_05_09_archive.html

Wednesday, May 12, 2010. This week there was a bit of a crisis. We didn't feel like we had much direction for the assets and islands and seemed like everything was falling apart. After having chat with Zac. He volunteered his skills to make a style guide with concepts for each island. This is what he's done so far -. Japanese island is next! I've spent most of my time modeling the assets for my island, so far I have -. We've also decided to model our own islands now, instead of Amjad.

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: 4/11/10 - 4/18/10

http://kyliefindlay12.blogspot.com/2010_04_11_archive.html

Sunday, April 11, 2010. Discovered a program called Tree[d]. As he says on his blog, it generates tree's. you change around a few settings and you can get a completely different looking tree EXTREMELY quickly. I had fun playing around with it a bit. Subscribe to: Posts (Atom). View my complete profile.

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: Islands - UV's

http://kyliefindlay12.blogspot.com/2010/05/islands-uvs.html

Monday, May 24, 2010. Last week I UV'ed these objects for my Japanese island, Zac. Showed me how to do it in Blender and I found it much. This week I will be figuring out the style and then texturing them. Subscribe to: Post Comments (Atom). View my complete profile.

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: 9/5/10 - 9/12/10

http://kyliefindlay12.blogspot.com/2010_09_05_archive.html

Tuesday, September 7, 2010. Industry Workshop - Particles. This semester we have been working with Gordon Moyes in Industry Workshop. We are currently working a game with Mechs. Henrik and I have been tasked with making the sweet particle effects for the game. This is the missile particle effect -. This is an effect I made for when a laser beam hits something metal -. You can download the packages and actually play the effects if you like -. Sunday, September 5, 2010. Personal work - This weekend.

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com

Game Workshop: 4/25/10 - 5/2/10

http://kyliefindlay12.blogspot.com/2010_04_25_archive.html

Tuesday, April 27, 2010. Islands - Unity Tree's. As I was looking around the unity website, I came across some terrain assets. That are free to download and use in any Unity games. However, after talking to Cameron. About the style, we think the textures maybe be too realistic. So I thought instead of creating entirely new tree's, I would quickly try out some filter effects on one of the trees. Ish I just wanted to see how quickly it would be to edit the texture to make it look.more cartoony.

dhamwoodprojects.blogspot.com dhamwoodprojects.blogspot.com

Up Down Ready, Go: Also also

http://dhamwoodprojects.blogspot.com/2010/05/also-also.html

Up Down Ready, Go. You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards. If you've arrived here from StumbleUpon, why not go. Play the game now on Kongregate! With high scores and EVERYTHING. I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. Saturday, May 29, 2010. For not having all their rad art in at the moment. There's a new mode though! View my complete profile.

dhamwoodprojects.blogspot.com dhamwoodprojects.blogspot.com

Up Down Ready, Go: Some quick documentation for the sound system

http://dhamwoodprojects.blogspot.com/2010/06/some-quick-documentation-for-sound.html

Up Down Ready, Go. You've probably reached this page from the Freeplay website in search of the elusive 'Up Down Ready' which took Best Design in this year's awards. If you've arrived here from StumbleUpon, why not go. Play the game now on Kongregate! With high scores and EVERYTHING. I'm Delia, the Sword Lady half of Sword Lady and the Viking. You can find my teammate over here. Thursday, June 17, 2010. Some quick documentation for the sound system. The Sound System is a general purpose sound handler wri...

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Drive a Bear

Tuesday, August 14, 2012. The Stuff I Make: An Update. I make games. From time to time, I stop making them, and others get to play them. This is one of those times. I've worked with some pretty awesome people, and all but one of these games have been a collaboration. A few months back I posted a list of games I have worked on that were released, and here I give you a better, and more updated list of those games. REPLETE WITH SCREENSHOTS! Facebook) - Collectables Artist. Little Dino's Big Adventure. I wan...

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