amidos-games.com
amidos2006
http://amidos-games.com/author/amidos2006
Where ideas come to life. August 10, 2016. I attended IRDC last weekend. There was a talk by Brett Gildersleeve. The developer of Rogue Space Marine. The talk is called Real Time Synchronous Turn Systems in Roguelikes. It’s about analyzing the current turn base systems in Roguelike and comparing it to his game Rogue Space Marine. Asynchronous Turn Based System:. The player plays and after it finished each enemy play its turn. This is the most classic technique used in lots of games ( NetHack. The player ...
worthlessbums.com
Games Spotlight
http://www.worthlessbums.com/GameSpotlights/index.html
Guide a squad of marines through your besieged steampunk spaceship - kick the invaders out! Fast paced action with swords and spells. Old school dialogue, old school fun. Tons of items and interaction. ASCII bling to the max. A handcrafted pew pew experience. Classes, abilities, and tactics. A Fire Emblem inspired RPG. Rocks - can't live with them, can't live without them. Streamlined enemy smashing and dungeon crawling. Good for coffee breaks and multi-hour sessions. Stealth based precision platformer.
jigxor.org
JIGXOR • Posts Tagged ‘multimedia fusion 2’
http://jigxor.org/tagged/multimedia-fusion-2
Rambling on the current state of development. I haven’t written in this devlog for a very long time now. I guess after the game got accepted on Steam I put a lot of attention into that. There’s so much day-to-day business stuff I have to do each day now. Replying to emails can take a very long time. Added new difficulty option for normal and hard modes. DD has been in development for a very long time in terms of real days and years, but the time spent in coding the game has been less. I am still exci...
jigxor.org
JIGXOR • Day 575, 576
http://jigxor.org/post/56781521326/day-575-576
Day 575, 576. Getting back into the groove after PAX Aus (which went really really well! Fixed a memory leak to do with the INI object that would eventually let players walk through walls and lead to a game crash. Worked on a Castle level. Added dialogue to first forest level. Andrew Sum's Devblog for Jigxor. Currently working on Dungeon Dashers. Dungeon Dashers on Steam Greenlight. Mdash; Tumblr themes.
jigxor.org
JIGXOR • Posts Tagged ‘indie game dev’
http://jigxor.org/tagged/indie-game-dev
Rambling on the current state of development. I haven’t written in this devlog for a very long time now. I guess after the game got accepted on Steam I put a lot of attention into that. There’s so much day-to-day business stuff I have to do each day now. Replying to emails can take a very long time. Added new difficulty option for normal and hard modes. DD has been in development for a very long time in terms of real days and years, but the time spent in coding the game has been less. I am still exci...
jigxor.org
JIGXOR • Day 533 - New Items
http://jigxor.org/post/53113652148/day-533-new-items
Day 533 - New Items. Added new items - Chris made some new artwork for them! Worked on some levels. Andrew Sum's Devblog for Jigxor. Currently working on Dungeon Dashers. Dungeon Dashers on Steam Greenlight. Mdash; Tumblr themes.
jigxor.org
JIGXOR • Day 607 - New Targeting System
http://jigxor.org/post/59685480318/day-607-new-targeting-system
Day 607 - New Targeting System. Changed aiming mechanic for ranged attacks to be much more intuitive instead of old target cycling system. And, if you didn’t see the good news, Dungeon Dashers has been Greenlit! Andrew Sum's Devblog for Jigxor. Currently working on Dungeon Dashers. Dungeon Dashers on Steam Greenlight. Mdash; Tumblr themes.
jigxor.org
JIGXOR • Day 529 - Attack from behind
http://jigxor.org/post/52793296525/day-529-attack-from-behind
Day 529 - Attack from behind. Made it so that you can’t attack enemies before they spawn (when they’re invisible). Worked on a new forest level. Since I fixed that bug with being able to attack enemies in their original spawn locations, it now means that I can spawn enemies “behind” the player when they open a door, for a chance to surprise the player. Andrew Sum's Devblog for Jigxor. Currently working on Dungeon Dashers. Dungeon Dashers on Steam Greenlight. Mdash; Tumblr themes.
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