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Working with Agile | e-botelho.com Reviews
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Practical approaches to Agile/Lean Software Development
Working with Agile: Velocity Assumptions: Take them into account when using it.
http://www.e-botelho.com/2011/10/velocity-assumptions-take-them-into.html
Practical approaches to Agile/Lean Software Development. Sunday, October 23, 2011. Velocity Assumptions: Take them into account when using it. Using story points and velocity have been practices for Agile processes for some time now. Velocity is observed as:. A) velocity = story points completed in an iteration. By using velocity we calculate the remaining duration as:. B) number of iterations left = remaining story points / velocity. That’s what we do in software. 1 Estimates hold their proportionality.
Working with Agile: August 2009
http://www.e-botelho.com/2009_08_01_archive.html
Practical approaches to Agile/Lean Software Development. Thursday, August 6, 2009. Rewriting Systems and Waterfall: A Common Theme? If batch size is the number of lines of code being delivered to production, completely rewriting systems and waterfall have one thing in common: Big Batch Sizes. There are good reasons to rewrite your software. Like it being dependent on technology that is no longer supported [1]. The belief that the code is a mess in not a good one [2]. Vertical Slice Migration and Refactor...
Working with Agile: June 2011
http://www.e-botelho.com/2011_06_01_archive.html
Practical approaches to Agile/Lean Software Development. Friday, June 24, 2011. Code Reviews and Quality. Are code reviews the best way of building in code quality? Although good practice, code reviews do not assure quality, instead it inspects it. To build in quality you need to ensure your requirements are good, give your team members time and make sure they have the knowledge they need to build the software. Why not eliminate deadlines? One other reason for bad code is developer lack of knowledge abou...
Working with Agile: The Most Important Role in Scrum: The Product Owner
http://www.e-botelho.com/2010/05/most-important-role-in-scrum-product.html
Practical approaches to Agile/Lean Software Development. Monday, May 3, 2010. The Most Important Role in Scrum: The Product Owner. The product owner has a lot of responsibilities; one of them is to address 3 out of the 5 generally cited levels of planning. He or she is responsible for the Vision, Roadmap and Release Planning. The vision describes why a project is being undertaken and what the desired end state is (Schwaber 2004, p. 68 [2])." Without the. The Release Plan lists all the minimal marketable ...
Working with Agile: Code Reviews and Quality
http://www.e-botelho.com/2011/06/code-reviews-and-quality.html
Practical approaches to Agile/Lean Software Development. Friday, June 24, 2011. Code Reviews and Quality. Are code reviews the best way of building in code quality? Although good practice, code reviews do not assure quality, instead it inspects it. To build in quality you need to ensure your requirements are good, give your team members time and make sure they have the knowledge they need to build the software. Why not eliminate deadlines? One other reason for bad code is developer lack of knowledge abou...
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How TDD and Pairing Increase Production | Situated Geekery
http://anarchycreek.com/2009/05/26/how-tdd-and-pairing-increase-production
Towards a Way of Excellence. Laquo; They’re Called Microtests. The Double Dawg Dare. How TDD and Pairing Increase Production. May 26th, 2009 by GeePawHill. I don’t know. Sometimes I feel like some of these folks try too hard to soft-sell the excellent way presented by test-driven development (TDD) and pair programming (PP). A lot of alleged agilists make this argument: you see, by PP’ing and TDDing, you will greatly increase your quality. So even though your productivity goes down. In software, there are...
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Working with Agile
Practical approaches to Agile/Lean Software Development. Sunday, October 23, 2011. Velocity Assumptions: Take them into account when using it. Using story points and velocity have been practices for Agile processes for some time now. Velocity is observed as:. A) velocity = story points completed in an iteration. By using velocity we calculate the remaining duration as:. B) number of iterations left = remaining story points / velocity. That’s what we do in software. 1 Estimates hold their proportionality.
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The Accidental Nomad
Brandery GM; P&G, AOL and match.com Alum; Die-hard Domer; married to the most amazing woman in the world. I provide my musings on the tech startup world, marketing, Notre Dame football, and whatever else crosses my mind.