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Earboxer's Dev Blog

Earboxer's Dev Blog. Where I give updates on my current projects. Work on a project. November 25, 2012. Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some. December 31, 2011. Hey readers, It’s been a while! Use the arrow keys to move your character. March 3, 2011. I still want comments! Tell me your favorite characters from Spyb...

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Earboxer's Dev Blog | earboxer.drunkencoders.com Reviews
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Earboxer's Dev Blog. Where I give updates on my current projects. Work on a project. November 25, 2012. Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some. December 31, 2011. Hey readers, It’s been a while! Use the arrow keys to move your character. March 3, 2011. I still want comments! Tell me your favorite characters from Spyb...
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Earboxer's Dev Blog | earboxer.drunkencoders.com Reviews

https://earboxer.drunkencoders.com

Earboxer's Dev Blog. Where I give updates on my current projects. Work on a project. November 25, 2012. Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some. December 31, 2011. Hey readers, It’s been a while! Use the arrow keys to move your character. March 3, 2011. I still want comments! Tell me your favorite characters from Spyb...

INTERNAL PAGES

earboxer.drunkencoders.com earboxer.drunkencoders.com
1

Not Red-Square « Earboxer's Dev Blog

http://earboxer.drunkencoders.com/2011/12/not-red-square

Earboxer's Dev Blog. Where I give updates on my current projects. Work on a project ». December 31, 2011. Hey readers, It’s been a while! Yesterday I made a small game. If you wonder why people like myself make small games, it’s so we don’t forget our hobby. For me, this was the 1st thing I made in months. Here’s the source code, because I didn’t feel like figuring out how to compile it on my Windows partition.(Made in SDL). Use the arrow keys to move your character. Blog comments powered by Disqus.

2

DataBattle started « Earboxer's Dev Blog

http://earboxer.drunkencoders.com/2010/07/databattle-started

Earboxer's Dev Blog. Where I give updates on my current projects. Info about current project. DataBattle update ». July 27, 2010. Dear Readers, I have put my project “Sweatshirt” on hold as PAlib is almost dead. I also recently started a new project; it’s called DataBattle. I’m making this game using only libnds. All I have so far is one tiled background loaded using metatiles. DataBattle is supposed to become a turn based strategy game based on THIS GAME. I don’t know what those words mean but COOL.

3

small project « Earboxer's Dev Blog

http://earboxer.drunkencoders.com/category/small-project

Earboxer's Dev Blog. Where I give updates on my current projects. Archive for the 'small project' Category. Work on a project. November 25, 2012. Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some. December 31, 2011. Hey readers, It’s been a while! Use the arrow keys to move your character. April 5, 2010.

4

Sweatshirt « Earboxer's Dev Blog

http://earboxer.drunkencoders.com/tag/sweatshirt

Earboxer's Dev Blog. Where I give updates on my current projects. Tag Archive for 'Sweatshirt'. Info about current project. June 22, 2010. Main character can crawl. No idea how levels will get finished. Still working on sprites. Somewhere on this page. 5 queries. 0.382 seconds.

5

DataBattle « Earboxer's Dev Blog

http://earboxer.drunkencoders.com/databattle

Earboxer's Dev Blog. Where I give updates on my current projects. DataBattle will mainly be just a port of this flash game. 8216;s level system, where the levels are called DataBattles. DataBattle is a work in progress, and I haven’t planned a release date. As you can see, it’s definitely a work in progress. Smiley faces may or may not be in final version. Moving (touch screen or buttons). Blog comments powered by Disqus. 13 queries. 0.567 seconds.

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Aperture Science DS is featured on Polygon : Drunken Coders

http://drunkencoders.com/2013/08/aperture-science-ds-is-featured-on-polygon

Breaking new ground in console homebrew development. Aperture Science DS is featured on Polygon. On August - 26 - 2013. Great work Smea and always fun to see homebrew show up in something akin to mainstream media. Http:/ www.polygon.com/2013/8/25/4653008/aperture-science-ds-transports-portal-onto-the-nintendo-ds. Enter your banned code here. August 26, 2013 at 12:59 pm. Http:/ www.joystiq.com/2013/08/25/portal-goes-portable-with-homebrew-ds-game-aperture-science/. August 26, 2013 at 1:18 pm.

drunkencoders.com drunkencoders.com

Gameboy Advance – Getting Started : Drunken Coders

http://drunkencoders.com/gameboy-advance-getting-started

Breaking new ground in console homebrew development. Gameboy Advance – Getting Started. Tutorials: http:/ www.coranac.com/tonc. Enter your banned code here. Click here to cancel reply. Mail (will not be published) (required). Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. S hansse's blog.

drunkencoders.com drunkencoders.com

Space Invaders Clone : Drunken Coders

http://drunkencoders.com/competition/space-invaders-clone

Breaking new ground in console homebrew development. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. Your goal is to create the worlds greatest Space Invaders clone for the Nintendo DS. There is no requirement for this to run on hardware (I am too lazy to test outside of the emulator anyway) nor are there any other rules really. Compos will be judged against arbitrary standards to be announced soon ish.

drunkencoders.com drunkencoders.com

Competitions : Drunken Coders

http://drunkencoders.com/competition

Breaking new ground in console homebrew development. A test competition…Who can make the best Nintendo DS PONG? Answers to your coding questions. BARO'S SOFTBARO BY BARO! Coding in the Dark. Earboxer's Dev Blog. Fincs' DS development blog. ILOVEPIE's Tools n' Stuffs For DS. Jason's Blog (aka Dovoto). M Lucanius dev blog. Memories of a coder. NDS Saint Seiya Tactics. Phate's Programming and Music Web Log. S hansse's blog. The Coon's blog. Design by: Web2feel.com.

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Compo engine test #2. Create a space invaders clone. : Drunken Coders

http://drunkencoders.com/2013/08/compo-engine-test-2-create-a-space-invaders-clone

Breaking new ground in console homebrew development. Compo engine test #2. Create a space invaders clone. On August - 25 - 2013. Another test of the compo engine to see if it is ready to handle the load necessary for a smooth winter coding compo. You have one week! To get you started, here are some spaceship graphics I stole from http:/ web.archive.org/web/20080228054410/http:/ www.davebollinger.com/works/pixelspaceships/. Mtheall has done it! Http:/ mtheall.com/ mtheall/spaceship.html. Coding in the Dark.

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2009 Winter Game Programming Competition : Drunken Coders

http://drunkencoders.com/2009-winter-game-programming-competition

Breaking new ground in console homebrew development. 2009 Winter Game Programming Competition. Annual Wintery Game Coding Competition. Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool). Any questions or suggestions mail to Dovoto. Entries will be awarded points and the sc...

drunkencoders.com drunkencoders.com

Video Tutorials : Drunken Coders

http://drunkencoders.com/video-tutorials

Breaking new ground in console homebrew development. Enter your banned code here. Drunken Coders » Blog Archive » First video tutorial a success. August 19, 2009 at 3:02 pm. 8230;] http:/ www.drunkencoders.com/video-tutorials&nbsp. Drunken Coders » Blog Archive » Next Video Tutorial Aug 24th. August 21, 2009 at 8:50 pm. 8230;] http:/ www.drunkencoders.com/video-tutorials. 0) Comments Read More Post a Comment […]. Homework for dovoto’s Second Tutorial «. August 27, 2009 at 3:11 am. Coding in the Dark.

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Aperture Science DS – A Portal clone and level editor : Drunken Coders

http://drunkencoders.com/2013/08/aperture-science-ds-a-portal-clone-and-level-editor

Breaking new ground in console homebrew development. Aperture Science DS – A Portal clone and level editor. On August - 23 - 2013. Smealum has finally released his work in progress. A very functional, playable, and editable Portal clone. Watch the video and try out the rom! Enter your banned code here. August 24, 2013 at 4:19 pm. This is SO cool. May 4, 2014 at 12:09 am. Challenge: Add all the new stuff that came out in Portal 2 ;). Impossible: Port all the Portal and Portal 2 maps :p. Coding in the Dark.

hve.drunkencoders.com hve.drunkencoders.com

Some game music « HvE's DevBlog

http://hve.drunkencoders.com/2010/04/29/some-game-music

Just another Drunken Coders weblog. Yet…. Laquo; First playable version. Bringing the world upside down. As I told you in my first post I work, except programming, with composing game music. For most of the tunes I make, I use the MIDI editor Anvil Studio. Thanks to the web host, I can now share some of the tunes with you on this blog, using a simple audio player. This entry was posted on Thursday, April 29th, 2010 at 9:43 PM and is filed under Music. FeedYou can leave a response. From your own site.

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damicha's blog » 2ds+ V0.3

http://damicha.drunkencoders.com/2010/04/14/2ds-v0-3

Just another Drunken Coders weblog. Posted April 14, 2010. This is the first release of my project 2ds . After Nintendo announced the new NDS (3ds) I tried to show a 3D effect on the NDS by using the two display. I implemented some rotating cubes displayed in two slightly different perspectives. If you use the “cross viewing” technique, you will see a third object in 3D. X – switch between the objects. Rotate the cubes manually. 2ds plus-0.3.tar.gz. 2ds plus-0.3.nds.zip. 6 Comments so far. Damicha on Apr...

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Earboxer's Dev Blog

Earboxer's Dev Blog. Where I give updates on my current projects. Work on a project. November 25, 2012. Today I was adding something to a (stale) project I started in January, and an idea for improved movement popped into my head. Sometime next month, I should be prepared to post more about this project. If I don’t, I may need some. December 31, 2011. Hey readers, It’s been a while! Use the arrow keys to move your character. March 3, 2011. I still want comments! Tell me your favorite characters from Spyb...

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0 item(s) - 0.00. Your shopping cart is empty! How is it made? Taking a journey throughout the producing of an EarBOX. Stay tuned on our Hashtag Project. DEATH MASK HOODIE GREY. DEATH MASK HOODIE BLACK. Details: - Earbox logo printed on the chest and Earbox printed on the back - Made of 100% cotton fleece, 300gr with napp - Back lining 100% cotton - Regular fit - Cork coated speakers. 3.5 mm Jack cable. 1.5 W. EARBOX THUNDER T WHITE. EarBOX 6Square - Black. IT WAS ALL A DREAM T BLACK. Enter your email in...

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